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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.


    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

    7. Atari VCS

      Discussion forum for the new Atari VCS console.

    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

    6. Vectrex

      Discuss the world's only vector-based video game console here!

    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

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    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

    4. Atari VCS (Redirect)   (7,652 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

    4. Free Games and More

      Spreading the Love with Free Games and other items.

    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

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    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

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    9. User Submitted News

      Please submit classic gaming news here!

  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

  • Recent Status Updates

  • Recent Posts

    • VideoGames & Computer Entertainment (1993) I finished reading through the 1993 issues of this mag.  Although Aug 1993 was the final issue of this magazine, it did continue the following month as VideoGames - The Ultimate Gaming Magazine, though by this point it was pretty much a completely different mag (the core team of Eddy/Katz/Kunkel/Worley was gone, and they not only dropped PC game coverage, but injected a lot of 90s attitude.. including a completely embarrassing editorial that definitely reads like a grown man trying to sound hip and with it).  So I'm not gonna bother continuing with the successor mag.   ---   My biggest problem with the magazine is their poor selection of reviewers.  Several of their reviewers couldn't tell a good platformer, shooter, or beat'em up from a bad one, which is absolutely insane for someone professionally reviewing console games in the early 90s.  Instead, they would just go on and on about meaningless stuff like how funny they thought the animation was when the character stood still, or how great the digitized voice was, but not mention anything about level design, play control, difficulty, or whatever.  The problem is that this describes several of their regular reviewers!  This would lead to absolute nonsense like their review describing unparalleled masterpiece Contra III: The Alien Wars as a mediocre side scroller that's just Contra with nicer graphics, but then turning around and praising the absolutely dire Dragon's Lair (SNES).  Yes, they were different reviewers, but this is not GameFAQs where everything goes... you need to exert some editorial control so that people can actually trust your reviews.  Imagine being that kid that passed on Contra III to pick up Dragon's Lair, thanks to VG&CE.   They also had one reviewer in particular, Howard Wen, who seems completely miserable in every single one of his sarcastic reviews.  The guy comes off as hating every game he plays, even those he scores highly, because he just goes on an on about how dumb the story is, and how he's reviewing yet another platformer/shooter/beat'em up.  His reviews are honestly a complete waste of space, and it's unbelievable that he was one of their main reviewers.   ---   This magazine had a lot of problems, but I'm sad to see it go.  It had a pleasant layout and nice screenshots, and when they managed to get the right person reviewing the right game, their reviews were quite good.  Their PC game reviews were mostly excellent, though the quality for even this content began to really slip in '92 and especially in '93.
    • Because number of sprites is dependent on a variety of things like color depht, collision checks, quality of animation and everything else what is going on in the game.   Native is already a "tour de force" for the OP processor, with 16 bit color sprites, animated parallax backgrounds and transparency effects.    I wonder how you want to improve on that 8x?? I mean, I  agree it could be improved, but 8x, seriously?   Again, name the source and the quote where that was stated. Any of these boastful claims surely does not sound like originating from Duranik (or any sincere developer by that measure), and would be quite out of character.       Now, Olivier Nallets quote from the interview needs to be put in the correct context as well.   Super Burn Out is a totally different game and optimized for scaling static 8 bit images very fast.  Nowhere it says you could render 1000 16 bit color sprites in a game like Native.   Maybe it is possible, but I doubt we will ever see you doing the necessary work to realize your lofty expectations.             . 
    • I use 0.5mm solder for pretty much everything. I do have 0.3mm but as it's so small there is so little flux in it i find it's only usable with added flux and I only usually it on the really fine pitch SMT I use unleaded solder nowadays and actually prefer it to the old leaded but it has to be the stuff with 3% silver in it, the cheaper unleaded without silver is horrible to use. This is the stuff i used, it's silly expensive but a reel that size would last a hobbyist a lifetime. https://uk.farnell.com/multicore-loctite/631719/solder-wire-96-5-3-0-5-217-deg/dp/1257142?st=97sc Luckily work pay for mine.   Despite soldering since I knew which end of the iron was hot, I've never mastered drag soldering. 😞
    • As is well known, Lynx is capable of displaying video at different screen refresh rates. The original screen was designed for this and at any frequency we had a smooth display without any tearing. Sadly it might not be the case with modern LCD/IPS mods. I have myself a unit modded with McWill LCD upgade and I've spotted that even with the default refresh rate (as close 60 Hz as Lynx can no) the display has visible tearing when certain things are displayed. So I've decided to write a simple demonstration that displays something characteristic on the screen and that allows to change the refresh rate smoothly withing the limits and resolution allowed by hardware. It allows to scroll the stripes with D-PAD and change the FPS with A and B. OPT1 resets it to the default 59.89.   I've run the tool on my Lynx and recorded it using my phone with 59.845 fps. As you can see there are noticeable tearing in every refresh rate. And for some rates the colors are changing and some distortions appear. Those distortions are really strange and I wonder whether running this code on modded Lynx is safe, but mine did not explode and I've run it multiple times.     Generally I did it to check whether there are indeed issues with some LCD mods after discussions with people claiming that there are no difference in the display quality in different refresh rates. It can be safely run on original non-modded screen - in every FPS the scrolling of the stripes should be smooth. My McWill mod seems to have fixed refresh rate little above 55 Hz for some reason. If someone is brave enough I would be very interested in knowing how different mods perform with this test. fps_test.lyx
    • What size solder do you use, Jim? I really must get better at this for doing those CF connectors on the Mini-Cortex.
    • Unfortunately the 2600+ doesn't offer this option (yet?). Since the Stella emulator supports save states (and the R77 makes use of them), there is hope that access to the Stella UI will be added with future updates. E.g. Stella's command menu for R77 looks like this: Here you have direct access to some options. And with "Settings..." there are many, many more options available. A command menu for the 2600+ would look similar (or identical).
    • I think I have serial support turned on: │ │ <*> Serial ATA and Parallel ATA drivers (libata) ---> │ │   But it does look like will have to turn on my parallel port and recompile(unrelated to this issue): │ │ < > Parallel port support ---- │ │   I have two serial ports I believe, one provided by the motherboard, and a another serial and a parallel port via pci card. I'm not seeing the serial and the parallel on the pci card, but I think the one on the motherboard seems to be accessible: esphomeflasher -p /dev/ttyS0 fujinet-ATARI-v1.2.0.zip Using '/dev/ttyS0' as serial port. Using '460800' as baud rate. Starting firmware upgrade... File 1: bootloader.bin, Offset: 0x1000 File 2: partitions.bin, Offset: 0x8000 File 3: firmware.bin, Offset: 0x10000 File 4: spiffs.bin, Offset: 0x910000 FujiNet Version: v1.2 Version Date: 2023-10-14 18:40:00 Git Commit: 4c184943 Connecting........_____....._____....._____....._____....._____....._____....._____ I'm thinking if I get one, it would work. Which brings up a question. If it does work, would I be able to use one of your dev versions?
    • Nah, not in the conventional meaning, i.e. the computer executing instructions faster than before. Different languages have always had different execution speeds, depending on what they are optimized for.
    • if this is LFS.  The kernel you are using probably does not have the serial drivers compiled in or set up as modules to loaded on demand. This is why you are not getting the /dev/USB serial device.
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