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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      17.5k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      695.5k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      90.5k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      169.3k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      72.3k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      216.6k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.3k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      672.2k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      64.8k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      521
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      422.3k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      131.4k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      276.8k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.5k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      11.8k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      11.7k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.2k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.5k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.5k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.3k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      13.9k
      posts
    3. 231.9k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      16.9k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.7k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.8k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      231.4k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      834
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (7,930 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.8k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.5k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.2k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.4k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      240.1k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.3k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      50.8k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.2k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      123
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.3k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.7k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      647
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      302
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.4k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • Boschloo

      No taking advice about "attracting the ladies" from this guy:

      1. This update has no replies.
    • GoldLeader

      Hopefully I just ordered Dead Tomb (1 of 300) for the NES!  I say hopefully because I'd just noticed the email, and was heading back to sleep, but thought I'd order it and 2 more games.  While ordering the other games,  Dead Tomb now said SOLD OUT,  but backing up I found my order, Separate from the other 2;  I ordered it and it went through, albeit in a confusing manner.  It looks like it went through...
       
      Waking up from a Dead Sleep to order a video game (called Dead Tomb)...If I weren't so tired I'd question my awesome life choices...
      1. GoldLeader

        OK,  NOW I'm going back to bed.
      2. Wayler

        Naming your game Dead Tomb seems a bit redundant. But perhaps this game was programmed by a two-person duo and the title was equally shared 50/50. 
    • dudeguy

      Ninjas have been kidnapped by the president. Are you bad enough dude to rescue the ninjas?
      1. r_chase

        I can see it now: an updated, 4-player co-op Bad Dudes "sequel" in which the former president has gone rogue and seceded Texas from the States. Along with that, he has kidnapped both the current President and the Dragon Ninjas' new master. The Bad Dudes and two of the best ninja warriors have no choice but to team up to a battle against an army of cowboy wannabes and rogue ninjas as well. Are you a bad enough dude to reunite the Union and save the President again?

        You know, if it weren't for my lack of experience in actual programming, I would make this happen.
      2. GoldLeader

        The president has been abducted by an enemy known only as Dragon Ninja.
    • Charlie Cat

      Garfield, Jon, and Odie trying to attract the ladies. 
       

      1. Lauren Tyler

        I can relate to what happens to Jon, somehow I feel like I'd do the same.
    • GameGirl420

      Also great news about Dan Aykroyd calling in live soon to talk about gaming 💥 And happy to see my show archive is also available for free on Amazon and Audible! lol https://www.amazon.com/Lava-Lamps-8-Track-Theater-102-5FM/dp/B09Z8SBT5R/ref=sr_1_1?crid=1Y1ZJKW42S3T6&keywords=lava+lamps+%26+8+track+theater&qid=1705321174&s=audible&sprefix=lava+lamps+%26+8+track+theater%2Caudible%2C496&sr=1-1
      1. This update has no replies.
  • Recent Posts

    • I made these quick and easy cartridge label designs yesterday, so I thought I would share them with everyone, myself included, in case anyone needs them for personal use, reproduction cartridges, or other purposes. While not precise, they should be sufficient.    
    • Yes,you use the bottom left side button to dig to your left,and the bottom right button to dig to the right to you. If anyone discovers a level selection option, please 🙏 post it. Maybe one doesn't exist. 
    • glad to hear that, I'm impressed and very grateful for how hard you work to make this console much more playable and close to the original one
    • You been keeping us all legit on Atariage since 2011 Lee.                             
    • Beery, I do have my Geneve mouse, though it doesn't function on the Tang Geneve, although the left button does pull up the color menu in Myart, it does on my PFM+ machine. I can use it to test a Pal Jed that was made of the non turbo Geneve video Pal, before release.
    • Guys, thank you all for all your posts, we know where the issues are - this comes from all the detailed feedback from you, we are working on a solution. I'm going to cool it publicly for a short while regarding the update and wait for the experts to find a solution. 
    • So what is the factor that makes PAL games work without problem at 60Hz in 1.0 but not at 50Hz in 1.1? and also for NTSC, although to a lesser extent. Maybe some sort of frameskip which has been talked about for a while here
    • <pedantry> Not that anyone here but me cares, but the complements under discussion are properly labeled as “two’s complement” or “2’s complement” and “ones’ complement” or “1s’ complement”. The placement of the apostrophe indicates the plurality of the operation. Only a single ‘2’ is involved in computing the two’s complement (a single subtraction from 216 for our 16-bit machine, effected internally in the CPU as an inversion followed by adding 1), 1|0000 0000 0000 0000 - 0|0000 0000 0001 0011 ---|------------------- = 0|1111 1111 1110 1101   but many more than a single ‘1’ are involved in computing the ones’ complement (each bit is toggled). </pedantry>   ...lee
    • That should be fine, but I don't see a run or init address.   The code loads all blocks into a 64K character array, and also has an array of flags where it flags which bytes are loaded, branch targets, and instructions.  It starts by setting the init addresses and run address as branch targets.  It disassembles from anywhere that is flagged as a branch target but not an instruction.  That may be too much on the internal details, but the essence is that it assumes everything is data unless it can find a way for the code to get there.   The only big hole that I can see is if you store the address of a routine in an interrupt vector, my code won't recognize that as an entry point.
    • not exactly GEM but @senior_falcon I'm converting over your disk game development package (isabella) to run on the XB environment of the Geneve. The program defaults to the DSK for everything. how difficult would it be to convert to use HD paths such as HDS2.XBDV.GDV.COMPILER (or whatever). in LOAD I'm increasing the default INPUT size and defaulting your D$ to HDS2.XBDV.GDV which works OK. everything else? 
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