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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.


    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

    7. Atari VCS

      Discussion forum for the new Atari VCS console.

    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

    6. Vectrex

      Discuss the world's only vector-based video game console here!

    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

    3. 220.3k
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

    4. Atari VCS (Redirect)   (4,093 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

    4. Free Games and More

      Spreading the Love with Free Games and other items.

    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

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    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

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    9. User Submitted News

      Please submit classic gaming news here!

  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

  • Recent Status Updates

  • Recent Posts

    • Cool game! I love the graphics and the way how the enemy moves on the later stages. The only thing that botters me is how slow and boring the first stage is. I know it supposed to be easy but you have to wait a lot without little to do. Maybe the enemies could shoot the player? Anyway really cool overall. I love the background details and the enemy design.
    • This is it folks, eShop is closed now. It was fun while it lasted.   I'm not even sure how to re-download games at this point since it just shows and error when I try to open it. Hopefully this will change in the near future as was promised
    • Sure. Their only problem was that the game design was not done by the best teams at Nintendo but by young German students. 🙂
    • https://www.virtualdub.org/beta/Altirra-4.20-test8.zip https://www.virtualdub.org/beta/Altirra-4.20-test8-src.7z 1400XL internal device is now visible and configurable for modem settings. Added pulse and tone dialing detection so the emulator can now tell when a number is being dialed. This is only implemented for the 1400XL right now, but will be extended to the 1030. 1400XL internal audio control is now implemented. Fixed BRL instruction using the wrong bank for symbol lookup. The 1400XL and 1030 do tone dialing by coupling the Atari's audio output to the phone line and then play the DTMF tones with 4-bit volume only audio through POKEY. It's not the highest quality, but it is good enough. The tricky part is that this meant that the emulator couldn't tell if or what was being tone dialed without doing DTMF detection on the audio, Altirra now has both pulse and tone dialing detectors and can actually tell what number is being dialed, although that information isn't used yet -- it still just "dials" the dial proxy address.   The DTMF detector was a bit involved, it required downsampling to 8KHz and running a filter bank to compare the power in the DTMF tones versus the rest of the signal. The compiler did a bit of a crappy job in code generation for the filter, but it's still <1% CPU.   I should just remove that, there's no real point.   Altirra doesn't use filenames to detect ROM images, it works solely by the contents of the file. It will not detect the 1400XL/1450XLD OS ROM images because there currently aren't any firmware detection entries for them. There is also no category for these images because you can just run them as XL/XE OS images, and for at least some of them there isn't much reason to run them -- the XL/XE v2-v4 OSes will work fine with the 1400XL/1450XLD hardware without the compatibility issues, with the borderline gratuitous changes in at least early versions. I'll probably add firmware entries for them eventually but it isn't a high priority compared to the hardware emulation.   The 1400XL/1450XLD specific hardware images that are needed are the PBI handler (V:/T:) ROM, and the disk controller/handler ROMs for the 1450XLD. These are 8K ROM images and are autodetected by the firmware scan.   Also, you do need to add the ROM images in the Firmware Manager, either by Add or Scan. Altirra does not have a ROM folder and merely moving files to a folder location or specific name will not enable them for use.  
    • @rsh thanks for the update. I second mrfish's suggestion for mouse control. I wonder with the space freed up recently you have a little wiggle room for this? I've tried my fare share of 8bit art programs bitd and decent mouse control is essential for these things. Joystick control just doesn't lend itself to art programs.    Does this support atari Touch tablet/Koala pads BTW?    Thanks again. 
    • owo what's this? I have found and disassembled the joystick routine, but can't understand it yet.  Ports DC and DD are the SG-1000 joystick ports.  I know how to read the Nabu ones (though it's a bit more esoteric and I might do so through a graft onto the IRQ handler). 0b01 3a 00 c0 L0B01: ld a, (0xC000) 0b04 a7 and a 0b05 28 14 jr z, L0B1B 0b07 db dc in a, (0xDC) 0b09 47 ld b, a 0b0a f6 c0 or 0xC0 0b0c 4f ld c, a 0b0d db dd in a, (0xDD) 0b0f f6 c0 or 0xC0 0b11 cb 10 rl b 0b13 17 rla 0b14 cb 10 rl b 0b16 17 rla 0b17 47 ld b, a 0b18 c3 ac 0b jp L0BAC 0b1b 3e 07 L0B1B: ld a, 7 0b1d d3 de out (0xDE), a 0b1f db dc in a, (0xDC) 0b21 47 ld b, a 0b22 f6 c0 or 0xC0 0b24 4f ld c, a 0b25 3e 07 ld a, 7 0b27 d3 de out (0xDE), a 0b29 db dd in a, (0xDD) 0b2b cb 10 rl b 0b2d 17 rla 0b2e cb 10 rl b 0b30 17 rla 0b31 f6 c0 or 0xC0 0b33 47 ld b, a 0b34 3e 01 ld a, 1 0b36 d3 de out (0xDE), a 0b38 db dc in a, (0xDC) 0b3a cb 57 bit 2, a 0b3c 20 02 jr nz, L0B40 0b3e cb 90 res 2, b 0b40 cb 5f L0B40: bit 3, a 0b42 20 02 jr nz, L0B46 0b44 cb 88 res 1, b 0b46 3e 02 L0B46: ld a, 2 0b48 d3 de out (0xDE), a 0b4a db dc in a, (0xDC) 0b4c cb 4f bit 1, a 0b4e 20 02 jr nz, L0B52 0b50 cb 80 res 0, b 0b52 cb 67 L0B52: bit 4, a 0b54 20 02 jr nz, L0B58 0b56 cb a1 res 4, c 0b58 3e 03 L0B58: ld a, 3 0b5a d3 de out (0xDE), a 0b5c db dc in a, (0xDC) 0b5e cb 57 bit 2, a 0b60 20 02 jr nz, L0B64 0b62 cb 98 res 3, b 0b64 cb 67 L0B64: bit 4, a 0b66 20 02 jr nz, L0B6A 0b68 cb a9 res 5, c 0b6a 3e 04 L0B6A: ld a, 4 0b6c d3 de out (0xDE), a 0b6e db dc in a, (0xDC) 0b70 cb 6f bit 5, a 0b72 20 02 jr nz, L0B76 0b74 cb 89 res 1, c 0b76 3e 05 L0B76: ld a, 5 0b78 d3 de out (0xDE), a 0b7a db dc in a, (0xDC) 0b7c cb 6f bit 5, a 0b7e 20 02 jr nz, L0B82 0b80 cb 91 res 2, c 0b82 3e 06 L0B82: ld a, 6 0b84 d3 de out (0xDE), a 0b86 db dc in a, (0xDC) 0b88 cb 6f bit 5, a 0b8a 20 02 jr nz, L0B8E 0b8c cb 99 res 3, c 0b8e cb 77 L0B8E: bit 6, a 0b90 20 02 jr nz, L0B94 0b92 cb 81 res 0, c 0b94 3e 05 L0B94: ld a, 5 0b96 d3 de out (0xDE), a 0b98 db dd in a, (0xDD) 0b9a cb 5f bit 3, a 0b9c 20 02 jr nz, L0BA0 0b9e cb a0 res 4, b 0ba0 3e 06 L0BA0: ld a, 6 0ba2 d3 de out (0xDE), a 0ba4 db dd in a, (0xDD) 0ba6 cb 57 bit 2, a 0ba8 20 02 jr nz, L0BAC 0baa cb a8 res 5, b 0bac 3a 70 c0 L0BAC: ld a, (0xC070) 0baf b7 or a 0bb0 c0 ret nz 0bb1 21 0e c0 ld hl, 0xC00E 0bb4 cb 7e bit 7, (hl) 0bb6 20 15 jr nz, L0BCD 0bb8 79 ld a, c 0bb9 2f cpl 0bba e6 30 and 0x30 0bbc 28 05 jr z, L0BC3 0bbe cb fe set 7, (hl) 0bc0 cb b6 res 6, (hl) 0bc2 c9 ret 0bc3 78 L0BC3: ld a, b 0bc4 2f cpl 0bc5 e6 30 and 0x30 0bc7 c8 ret z 0bc8 cb fe set 7, (hl) 0bca cb f6 set 6, (hl) 0bcc c9 ret 0bcd cb 76 L0BCD: bit 6, (hl) 0bcf 28 08 jr z, L0BD9 0bd1 3a 91 c0 ld a, (0xC091) 0bd4 fe 50 cp 0x50 0bd6 78 ld a, b 0bd7 28 01 jr z, L0BDA 0bd9 79 L0BD9: ld a, c 0bda 2f L0BDA: cpl 0bdb 32 08 c0 ld (0xC008), a 0bde c9 ret   Also have found that all the PSG hits are concentrated together.  Might just replace the code with the MSX equivalent (same chip as the Nabu, different from the SG), dunno.
    • Hi guys,   Back with AtariAge member @NeoTurboManiac Here we see the great sir sharing a fantastic video to celebrate the 9th Anniversary of the Neo-Geo thread with Top Players Golf and Neo Turf Masters. Thank you so much Neo. We always in enjoy your works bro. Always a pleasure to see you in action.    From the description, "For the 9th anniversary of the Atari Age Forums' Neo Geo thread, here is a double review video covering Top Player's Golf (Front 9) and Neo Turf Masters (Back 9). Neo Turf Masters is one of the most renowned arcade sports titles, but how does Top Player's Golf fare? Watch and find out."           Anthony...
    • Thanks for your efforts.  Could you tell us anything about where the original German text came from?  This looks like only a small portion of the Turbo Basic XL docs.  I remember that from many years ago, I tried to translate the docs as printed in Happy Computer (magazine), and Google would only translate a small portion.  It behaved as if it would fill its buffer and translate that, but then no more.  I finally gave up.  Just a little while ago, ABBUC published a very nice, new manual in German.  There was an effort to translate it, but I don't think that anything happened.  (It would have been a daunting task.)
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