ComputerSpaceFan Posted February 29, 2008 Share Posted February 29, 2008 I'm sure everyone knows about this already or maybe someone posted about it on another page, if so, sorry to repeat. http://www.gamasutra.com/view/feature/3551..._platforms_.php I just enjoyed the article so much I thought I would share. Brings a tear to the eye, does it not? Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted February 29, 2008 Share Posted February 29, 2008 Thanks for posting Quote Link to comment Share on other sites More sharing options...
Recycled Posted February 29, 2008 Share Posted February 29, 2008 Nice article. Quote Link to comment Share on other sites More sharing options...
Rik Posted March 1, 2008 Share Posted March 1, 2008 (edited) Thanx for posting.This was posted a while ago here at AA.There's 8 pages,2 or 3 of those weren't finished,glad to see they finsihed it. Edited March 2, 2008 by Rik Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted March 1, 2008 Share Posted March 1, 2008 Nice. I only wish they hadn't broken it up into 8 separate pages! Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted March 1, 2008 Share Posted March 1, 2008 Whenever you see an article like that look for a printer friendly option - it really is your friend Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted March 1, 2008 Share Posted March 1, 2008 Too bad they don't make them like that by default. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted March 1, 2008 Share Posted March 1, 2008 (edited) Great article. I do miss the Taiwanese pirates & originals chapter though. Taiwanese pirates (and originals!) like these deserve a mentioning: http://atarimania.com/lst_soft-MENU-2-TYPE...I-SOFT_LIB.html Not to mention the brazilian chapter... Edited March 1, 2008 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
gdement Posted March 2, 2008 Share Posted March 2, 2008 I think gamasutra's readership might have enjoyed a more technical article about how the 2600 is programmed. But as an historical article it's very good and covered a nice variety of material. The graphics specs at the bottom don't really belong - the 2600 doesn't have a specific "number of onscreen colors" nor a precisely defined resolution. Those are some boilerplate specs based on modern notions of framebuffer graphics, but the 2600 doesn't work that way. Quote Link to comment Share on other sites More sharing options...
ovalbugmann Posted March 2, 2008 Share Posted March 2, 2008 Just finished reading the article. Pretty enjoyable, and entertaining, and informative. There were a lot of different 2600 controllers but I didn't know there were that many! I particularly enjoyed the, although short, part where they got a little technical in explaining the 2600 hardware. Quote Link to comment Share on other sites More sharing options...
Albert Posted March 8, 2008 Share Posted March 8, 2008 Gamasutra has posted a new book excerpt, this time on the Atari 2600 Video Computer System (VCS), as part of their "A History of Gaming Platforms" series. From the article: Although not the first video game console and astonishingly primitive by today's standards, the Atari 2600 Video Computer System (VCS) became a fundamental part of Eighties culture and remains one of the most revered 8-bit gaming platforms ever designed. However, the explosive growth triggered by the 2600 led to The Great Videogame Crash of 1984, which toppled the industry and threatened the future of electronic gaming in America. You can read the full article written by Bill Loguidice and Matt Barton over at Gamasutra. Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted March 8, 2008 Share Posted March 8, 2008 (edited) I think gamasutra's readership might have enjoyed a more technical article about how the 2600 is programmed. But as an historical article it's very good and covered a nice variety of material. The graphics specs at the bottom don't really belong - the 2600 doesn't have a specific "number of onscreen colors" nor a precisely defined resolution. Those are some boilerplate specs based on modern notions of framebuffer graphics, but the 2600 doesn't work that way. It really is tough when these articles are taken out of the context of the book. The book is not intended for a technical audience and the "summary" specs included are just "Common System Specifications", which we do for all the systems. Every system has a theoretical maximum, but I always thought it was more practical to indicate what the majority of software utilized or many titles used. Regardless, the book has 40 other systems just like the Atari 2600 entry, so if you enjoyed that format you should enjoy it for all the other systems as well. As for Gamasutra's readership enjoying an article about the how the 2600 is programmed, they most definitely would, but I certainly wouldn't be the writer to tackle that at this point! Edited March 8, 2008 by Bill_Loguidice Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted March 8, 2008 Share Posted March 8, 2008 Thanx for posting.This was posted a while ago here at AA.There's 8 pages,2 or 3 of those weren't finished,glad to see they finsihed it. Can you explain what you mean by that? Quote Link to comment Share on other sites More sharing options...
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