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Showing content with the highest reputation on 11/08/2021 in Posts
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No worries. These were 'new' bugs introduced when I was optimising the editor (text was initially stored as internal character codes, and then I changed it to ASCII, or vice versa, which caused some problems in the print formatter). My whole development chain was a mess back then, so one of these days, I have a big task on my hands to get this application back in full running order.7 points
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Since so many cartridges came at once, I've been trying to sample two a night as I get more comfortable with the system. Last night, it was The Oliver Twins Collection and Technos Collection 1. I think the nice thing with the Evercade is that it lets you sample games you otherwise wouldn't put much time into or otherwise try, particularly things you didn't bother with back in the day. At the same time, though, some of these games have aged REALLY badly. I guess I've been inoculated somewhat in recent years (and then some), as I've been more careful with what I've spent my time on. With the above in mind, while I acknowledge most of The Oliver Twins stuff are classics, they are REALLY hard to get into today. Treasure Island Dizzy, for instance, is one of those classics that's both obtuse and has instant deaths that put you right back to the start. Not much fun in this day and age versus when we were kids and would have both the time and no doubt greater patience to learn every nuance. There are of course some downright dogs on there, like Professional BMX Simulator, which, you could see the promise of a good game, but the execution is atrocious. I probably had the most fun with Super Robin Hood. It's still frustrating as heck, but it's at least more understandable from a "what you have to do" standpoint, although it still has its fair share of cheap/unnecessary deaths because of weird design or mechanics. The two puzzle games I need to figure out. They weren't immediately obvious how to play. The biggest "holy crap" moment I had was with Firehawk. I never had a chance to play this back in the day. For those who know me, one of my favorite all-time games is Raid on Bungeling Bay (C-64 original is best, but I also play the NES and MSX versions) and I always lamented that there weren't more games like it and/or inspired by it. Well, Firehawk is more than a little inspired by it, but also lacks the same type of polish and compelling gameplay. I guess they were going for a more arcade-like variation of that game, but it just fails to land. Anyway, I was pleasantly surprised by this personal discovery. If I had known this existed back in the day, I'm sure I would have invested quite a bit of time in it. Now, I'm just frustrated by the limitations and would rather play its vastly superior inspiration. I don't see myself revisiting this collection anytime soon when I swing back around through these all in more depth. As for the Technos Collection 1, it's a little more approachable, but obviously has a lot of weaker console ports of better arcade originals. I did have quite a bit of fun with River City Ransom, so that was nice to play again. I wasn't particularly impressed by any of the other titles, although I have played/owned most of those in the past anyway. Tonight I'm going to try the Interplay Collection 2. I'm undecided on the second choice. I suspect at least with the Interplay Collection I'll have a much better overall experience.6 points
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6 points
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Well, it's all over but the cleaning up... that'll take a couple of days, I think. I'm super excited about this year's campaign! As of tonight, we raised just shy of $1600. Thanks so much to everyone who stopped by the stream and extra thanks to everyone who donated! If you wanted to donate but didn't get to for whatever reason, know that you can still do so. Any donations made via my campaign (linked at www.rickandviv.net) that are made before New Year's count towards the overall total. Here's to next year! Rick6 points
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Keystone Koppers Latest DEMO is here (dec22) Keystone Koppers is my take on a port of the classic 2600/5200 game by Garry Kitchen. Keystone Kapers is one of my all time favourite Atari 2600 games! This adaptation for the 7800 is based on the 2600, 5200 and C64 versions and takes elements from all three versions. It's the first proper port I've attempted and I hope folks enjoy giving it a test run Objective Hoodlum Harry & his gang of krooks have broken out of jail and are looting Southwick's Emporium. Your job is to avoid the boobytraps and obstacles and apprehend the fleeing felons! There are additional on-ROM instructions accessible from the title page. Controls Left & Right - move left and right. Up - enter the elevator. Down - Duck or leave the elevator. Fire - Jump. On the title screen Up + Down to select level (1-12). Left & Right (or SELECT) - flips the music mode between A & B & Off. Fire 1 - Start game. Fire 2 - Instructions. Scoring Catching the krook awards 1,000 points + a bonus based on your remaining time X your merit bonus. Points are also scored for collecting bags of money and cases of gold and jewels. Extra lives are awarded every 10,000 points, to a maximum of 5 Hitting an obstacle costs 9 seconds. hitting a bi-plane costs 1 life. Demo Keystone Kapers is a 128k + 16k RAM NTSC only binary. (Sorry PAL owners, a PAL version will follow). The latest RC4 demo allows play upto and including level 12. Latest RC4 DEMO is here The demo supports POKEY for music and SaveKey/Atari Vox / HSC for hiscore saving. Keystone Kapers is Kouch Kompliant! I would very much appreciate any feedback or comments (or bug reports!) I hope you folks enjoy the demo! Credits I want to say a big thanks to @Synthpopalooza for two fantastic POKEY tunes and also to @mksmith for helping get them into the POKEY player. Thanks chaps! Thanks to @ZeroPage Homebrew for showing the demo on the stream, and Tanya for her BOSS playthrough. Last but by no means least, @-^CrossBow^- @sramirez2008 @Trebor . These guys murder and torture every major build to hunt out and identify quirks, glitches and bugs and provide invaluable feedback, suggestions and bug reports. Updates : Final Demo (Dec 22) Latest DEMO is here (dec22) Version 1b : some additional palette adjustments and a bug fix for the missing footstep sound. Release Candidate 4. Significant bug fixes, updated and gameplay balancing. Keystone_Kapers_demo_1b_CONCERTO.a78 Keystone_Kapers_demo_1b.a78 Keystone_Kapers_demo_1b_BUP.a785 points
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I gave it a quick test run and instead of 26353 Bytes total packed with 7zip, zopfli with 350 iterations squeezed the game data into 25966 Bytes. One page and a half extra for free, just because better compression program was used. Awesome! Did you experiment with higher # of iterations and did it slow down decompression significantly?5 points
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@Bill Loguidice do you think the Oliver Twins stuff falls under the category of "you had to be there?" A lot of UK games hit me that way. Just as Atari, Coleco, Intellivision, or even Nintendo 64 games land with many younger people.5 points
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PC Hero Realms (174 min) Magic the Gathering Arena (974 min) Marvel's Guardians of the Galaxy (199 min) OQ Beat Saber (229 min) My MtG playing is increasing each week. So many cool games I want to get to, and I keep going back to my ftp card game chicken soup, lol. Innistrad: Crimson Vow comes out this week, so it probably won't be less next week... I did start GotG, which is both amazing and infuriating. The story is great, the acting is great, the graphics are great. The soundtrack is amazing! The gameplay is...mostly pretty good? But I got to a part where I was stuck with just Star Lord in a fight and it was insane. I think I spent about a 45 mins on what may in fact be the most stressfully frustrating gameplay sequence I've ever experienced (and I did the Spider-Man DLC Screwball chase 37 times before beating it - not an exaggeration). Hopefully these split-up-from-the-group scenes don't happen often...I've stubbornly refused to drop the difficulty, but if that's the only thing stopping me from really enjoying the game, might need to do it.5 points
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My times for the week: MC-10: Beneath the Temple of Zeus - 73 min. Castle of Dracula - 98 min. Gost Ship - 40 min. DOS: Mindwheel - 3 min. N64: Mortal Kombat Mythologies: Sub-Zero - 488 min. Together with my wife, I beat two MC-10 text adventures -- but not Beneath the Temple of Zeus, which opens with a puzzle so stupidly obscure that we could hardly believe it wasn't referenced in some kind of documentation. (Searching the magazine in which it was published revealed nothing.) I also beat MK Mythologies on Medium difficulty (and maximum lives/continues). So much to like about this game, and so much not to like.5 points
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I'd love to see some Colecovision collections if the licenses can be acquired. I know AtGames did it around 5 or 6 years back, but the emulation wasn't too great. I bet the Evercade could do a much better job of it. Maybe also with some of the newer homebrews that utilize the Super Game Module.5 points
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You had to go and tempt me.... I think I'd like to call it done now, so I can rest for a bit (minus and major bugs). I get really stressed making changes this late in the game, but this was worth it. I think this captures the essence, even though it doesn't carve the paths off in branches. It only happens on Popcorn levels (odd numbered or when forced to Popcorn). @Pat Brady came up with the maze draw tune. I think it turned out quite well. I release a demo once I make sure there's nothing broken. The only thing that happens some times is that sno-bees will go through blocks that have eggs hidden in them, if the sno-bees are in dig mode. I am afraid It's not that bad, and I am afraid that trying to tweak that could cause slowdown. I think all home ports have their quirks. @x=usr(1536) I did remember to fix "Snow-Bee" after I made that video. The next version will have the corrected "Sno-Bee" spelling.5 points
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Hi! After a little exchange with @drac030 about the version of TBXL that I hacked for @mr-atari and now included with LiteDOS, I decided to cleanup the sources and automate the relocatable generation. And then, I spent a little time to fix the most notable bugs and finally do a proper release. The source is available from https://github.com/dmsc/turbo-dis and the binaries can be downloadd from https://github.com/dmsc/turbo-dis/releases/tag/v2021.11.06. Also, the source can conditionally assemble to the original version published on HappyComputer, all original code is there. Note that I don't have plans on working on this on the future, but if anyone wants to modify it further - there are a lot of optimization potential there - you can take from there. Now, copied from the README file over github: Fixed Bugs This version has fixes for a few interpreter bugs present in all standard TurboBasic XL versions: When adding or deleting lines when inside a FOR loop, the runtime stack is not correctly adjusted, for example this program: 10 ? "START" 20 FOR J=0 TO 10 25 ? "J=";J 30 IF J=5 THEN DEL 10,10 40 NEXT J 50 END The interpreter exits the FOR on the iteration 5, instead of counting up to 10. A bug with the parsing of IF statements without ENDIF, the end of statement is incorrectly checked. This is an example program: 10 ? 1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1:? 1;1;1;1;1;1;1;1;1;1;;;;;;:IF 1 20 ENDIF If you remove one ";", the program runs correctly, but as shown it prints "ERROR 12". In the PRINT statement, if the last token printed ends in $12 or $15, for example a CONTROL-R or CONTROL-U character on a string, the interpreter omits the new-line at the end, as it incorrectly assumes that the statement ended in a "," or ";". This program shows the problematic statements: 20 ? "LINE 1:x" : REM Ok, prints a new-line at end 30 ? "LINE 1:─" : REM BUG, does not print the new-line 40 ? "LINE 1:▄" : REM BUG, same as above 60 ? "LINE 1:";1.23456713 : REM OK, prints a new-line at end 50 ? "LINE 1:";1.23456712 : REM BUG, does not print the new-line 70 ? "LINE 1:";1.23456715 : REM BUG, same as above Detection of PAL/NTSC. The original TurboBasic XL assumes PAL ANTIC for the TIME$ function and the TIME$= statement, this means only 50 jiffies per second, so the functions return an incorrect value in NTSC computers. This version includes code at startup that counts the number of scan-lines in a screen to detects the ANTIC type. If NTSC is detected the code is changed to return the correct values assuming 60 jiffies per second. Note that both values are not exact, the real values are 49.86 and 59.92 jiffies per second in PAL and NTSC respectively, but for the intended usage the given values are close enough. Relocation This TBXL version relocates itself to the lowest address posible, by reading MEMLO and copying the code at low address to just above the value. This gives more memory to the BASIC programs, depending on the DOS version. This currently works for any MEMLO address lower than $3000. Have Fun! turbo-basic-20211106.zip tbasic.atr4 points
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So my son's first grade teacher mentioned in class that when she was young, the hot video game everyone wanted to play was Space Invaders. He came home asking about it, so I showed him a YouTube video of someone playing the original arcade game. A screen grab from it can be seen below on top. This morning, I had an appointment, so I asked him to busy himself by drawing a picture of Space Invaders. He did so, using a game called "Cabbage Patch Dolls Paint & Play," which was a cartridge for my old ColecoVision, which I still have hooked up. That is the one below. Remember, he saw Space Invaders exactly ONCE, yesterday, and drew this thing from memory on the ColecoVision this morning. The stars in the background are because of his familiarity with the Space Invaders clone in Gorf. The aliens are different because, he wants me to tell you, they are from Gorf.4 points
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@OxC0FFEE it's not an FPGA. It's running on an ESP32. With that said, this has been done, thanks to @apc. It consists of two major pieces, Fujinet-PC, which is a port of the FujiNet code to run on PC systems, and a bridge for the custom device support in Altirra. * https://github.com/FujiNetWIFI/fujinet-pc * https://github.com/FujiNetWIFI/fujinet-emulator-bridge A guide to connect them up, from @bocianu: https://bocianu.atari.pl/blog/fujinetinaltirra Have fun.4 points
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I've always liked the 2600 version of Keystone Kapers, but this will now be the definitive version for me. Love all the sprite work...title, intermission & game over screens as well as, the overall gameplay. Its all there and then some! Thank you for adding the directional dial above the elevator. Your attention to detail has led to vastly improved port and this is an instabuy for me.?4 points
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I'll probably get GTA Definitive Edition and then not play it like all the other GTA's. Maybe this time will be different? (always the hope) I think several YouTube channels are starting to do the "does it hold up today?" thing, which I wholeheartedly support. It's easy to appeal to the nostalgic, it's a whole other can of worms to bring in new players. While I fully support Evercade's initiatives and others like it (and obviously work for one of the companies who does similar things), I think we all should acknowledge that some games are just there for "filler." On the Evercade cartridges, there's plenty of filler. With that said, even though I think it's easy to identify the "filler" that's applicable to 90%+ of buyers, there's always going to be the ~10% where that filler is either something they fondly remember or a pleasant surprise. As long as it doesn't crowd out a better game (rarely the case), then I suppose there's nothing wrong with "filler." My guess is that the Atari collections on the Evercade will pale in comparison to the Atari Flashback software series, simply because there are more control options on those modern platforms. The Flashback series never did get 7800 stuff (or Lynx), so for that alone it's probably worth it (although I'm angry that the 7800 version of Dark Chambers is a Vs unlockable rather than a selectable game). I don't know about anyone else's Vs's, but mine won't come until at least January 2022. I know several YouTube influencers already have theirs, so it's possible those who ordered early (unlike me) will get theirs a bit sooner. I don't think so, though, as it sounds like all new inventory is delayed until at least January.4 points
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Yes, and that's a great way to put it. While even 16-bit stuff can be a challenge to get into many times, I'd say that 8-bit stuff, especially of a certain design, is almost universally difficult to get into these days if you don't have specific nostalgia or played it a great deal in the past. I certainly find even stuff that I adored in the past, like classic CRPGs, are much harder to get into these days for me because I'm unable to immerse myself in the same way (not to mention being spoiled by design improvements over the many decades since). I think straight up action games, as long as the design doesn't have weird platform or other limitations, is probably still approachable regardless of vintage. It definitely gets more challenging if there are odd or otherwise non-standard design choices or gameplay elements that are designed to artificially lengthen a game rather than there for a more deliberate purpose. So yeah, I ended grabbing Atari Collection I as my second cartridge for tonight to go with Interplay Collection 2. We'll see if my theory holds.4 points
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I spent some time in several games this week, the notable one being Forza Horizon 5. With new content, I spent more time than before diving back into Animal Crossing, though much to my dismay a good bit of the stuff is gated behind having a three-star island. More time to be spent there. I picked up my wife's FF12 cart and started a playthrough of the game, not having played since 2006 (but surprised at how much I remembered from then). This game and DQ8 single-handedly kept my wife sane when our Youngest was born, lol. A new month means a new Ranked Match unlock for Mario Golf, so I spent some time dorking with this to finish it out. Forza Horizon 5 is the elephant in the room for game time this week since early access was unlocked Friday. It looks and plays amazing on the Series X (which, I was told it plays well on the One also), but if you've played other Horizon games it doesn't bring anything 'new' to the table other than the Mexican setting. That being said, I love the Horizon games and it's a really really nice game. Switch: Animal Crossing: New Horizons -- 420 minutes Black Widow: Recharged -- 120 minutes Final Fantasy XII: The Zodiac Age -- 570 minutes Littlewood -- 420 minutes Mario Golf: Super Rush -- 240 minutes XBox Series X: Borderlands 3 -- 120 minutes Forza Horizon 5 -- 1620 minutes4 points
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4 points
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Quite a mix this week. Game Boy: Batman - 45 minutes in bits and pieces. Game Boy Color: Inspector Gadget: Operation Madkaktus - 20 minutes. Another licensed GBC title that betrays expectations by being very good indeed. Another title by LSP who did the aforementioned Merlin. Genesis: Beyond Oasis - 15 minutes. Beat the game! Oh well, need to start this one over again. Master System: Power Strike II - 20 minutes. The only Power Strike game explicitly created as such, this is not quite as balanced or as fun as the Aleste games, but it’s still a great time, and the steampunk aesthetic is a great companion piece to Robo Aleste. Game Gear: Aah! Harimanda - 95 minutes. This game goes on wayyyyy too long for a handheld game without a password system. I only got halfway at most. Most fights thus far can be won by simply repeatedly slapping your opponent in the face, which seems contra to the spirit of the thing. When I have pulled off some throw I have been very proud of myself. I need to Google Translate the manual… Factory Panic - 20 minutes. Losing the Gorbachev license hurt this one a lot. This kid is just creepy. Zool - 25 minutes. One of the smoothest and fastest games on the system. Got to the second boss with full lives, forgot how to fight him, lost all my lives. Bleh. GG Aleste 2 - 35 minutes on the Game Gear Micro. Died on the boss of the penultimate level. Lynx: Super Asteroids and Missile Command - 90 minutes. 15 for Super Asteroids and 75 for Super Missile Command Lynx HSC. I am certain I used to be better at SMC. I didn’t try too hard at Super Asteroids. Atari 7800: Rikki & Vikki - 60 minutes. Awesome to finally play this. Definitely worth the hype if not the shocking going price on eBay. Thank goodness for kind fellow forum members. Baby Pac-Man - 45 minutes. What I wouldn’t give for more pinball this good on the 7800. The Pac Man part is a litte sadistic for my weak skills. Tower Toppler - 25 minutes. Shrill soundtrack aside, this is one of the standout 7800 games. It took me way longer than it should have to pick it up. Plutos - 35 minutes. Plays a whole lot better on a real 7800 than on my lame Atari emulation handheld. I wish this would be released on an Evercade collection. I wonder who owns Hewson’s rights? Motor Psycho - 25 minutes. Outrun it ain’t, but it is a good time. Some balancing and polishing and a better sound chip would have made this one to remember, but it isn’t quite there. Atari 2600: Pooyan - 20 minutes. A valiant attempt, but this is a LOT harder than the arcade (perhaps my favorite arcade game of all time) and also a lot more random. There are no discernible patterns the wolves follow, at least that I can see. Better as a collectible than as a game to play, alas. Crystal Castles - 65 minutes. Did this one for an Evercade group HSC. Not actually easier on your hand with a dpad than a joystick. Oh for a trackball.4 points
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4 points
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Just a couple games this week. Arcade: Mappy -- 120 minutes N64: Ocarina of Time -- 120 minutes4 points
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Cartridge shell variant 7B most certainly should belong to Prince of McDonalds?4 points
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Yes I was watching a bit it was just weird, in the chat somebody said "that sucks", everytime it was a game from a NON-Intellivision platform. I guess it was some kind of virus or bot - who knows4 points
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http://www.retrospekt.com.au/2021/11/reboot-atari-jaguar-homebrew-developer-interview-part2/ Part two now live!4 points
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a dumb idea I improvised a bit earlier tonight. I may be on something nice if I develop it further, I quite like where it's going honestly. The CMD7 AUDCTL patch is really making this sort of stuff work really well, I can truly have the control over the sounds that way sketch 63 v1.xex [edit] I also have this sketch from earlier tonight where I experimented with the filter manipulation, but I did not find it that good so there's no video. sketch 62 wip1.wav sketch 62 v1.xex4 points
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X360 Bionic Commando Rearmed 118 XOne Minecraft Dungeons 674 points
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Those magazines are going to be fun! As for Interplay 2... I'm not 100% sure why I neglected it but here I am about a year and a half into the Evercade and I don't have that release. lol It happens I suppose... I do know that I rarely change carts from the system as I start one and explore the titles on the cart. Next thing I know I've spent a few weeks on the same collection. Then when I change the cart, I rarely go back to the ones I've played previously. In fairness, when there's a new release of two collections, I'm still catching up on the previous ones. To this day, I still have a few carts in the plastic. At this point, I have enough to keep me occupied until I receive the VS and the six collections! Funny thing though... I'm still excited to hear about the future releases like the 2022 Renovation collection and the next Intellivision collection... apparently in December they are planning on revealing the next collection to release in 2022.4 points
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Atari 2600 Hunchy 2 - 7 minutes Solar Fox - 9 minutes Space Invaders - 12 minutes4 points
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Here are my times for this past week (November 1st through 7th) on modern systems... Browser based: Taonga: The island farm - 261 minutes in 13 sessions I continued to play Taonga: The island farm this week, again slightly altering the strategy with the primary goal being completing the buildings and the secondary one making money by filling orders. I also try to progress on that island where you have to chase a squirrel.4 points
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Here are my times for this past week (November 1st through 7th) on classic systems... Arcade: Gyruss - 6 min. Jr. Pac-Man - 90 min. in 3 sessions This week I continued to play Jr. Pac-Man. I also wondered how I would implement an AI playing the game automatically. I would probably do some kind of A+ search emanating from Jr. and from the ghosts. The ghosts would each do a "fill" from their position, but starting only in the direction they look into while another "fill" emanating from Jr. Pac-Man would go in all directions since the player can change the direction at will. When the Jr. fill hits one of the ghosts' fills, both won't overwrite each other. But the first time it hits an eatable object, the path to this object will be the "valid" path and Jr. will move in the according direction to run that path. If no paths lead from Jr. to an eatable object, the path is chosen that leads Jr. the farthest away from its current location before dying out. I also threw in some Gyruss this week, but only played one game with, I think, a result of roughly 70,000 points which I estimate to be around 35% of the way to Earth.4 points
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The OS Dev thread is a nice catch-all but we probably need a separate topic for Geneve program and utility updates.... Regardless, I put a few things together for release thanks in part to the "extra" hour from the time change this morning (1) BLOB - Geneve command line unarchiver/decompressor, may be used standalone or invoked by another program such as Directory Manager. (2) TIAV2 - Geneve command line viewer for Myart, TI-Artist, and Instance files. Meant to be invoked by Directory Manager but works as a standalone program. I used it as a splashscreen program in my autoexec batch file for a while. (3) Directory Manager 2.65t - invoke BLOB with 'Y', invoke TIAV2 with 'S'. Updated help text. Added output path option to decompressor selection. Added some readme text. I have two folders on my devices that contain programs like BLOB, TIAV2, EDIT, QDE, FED, ASM, LINK, and others. The two folders are part of my "PATH" so that I can invoke the contents from "anywhere" -and- so that other programs can launch/invoke them. I strongly recommend that if you have the ability to do so, locate your common utilities and programs in a folder in the search path. BLOB 1.1 Command Line Unarchiver.zip Directory Manager 2.65t.zip TIAV2 2.0 Viewer.zip4 points
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3320 for me so far . Am continuing to play when I get a chance, but think I might struggle to get much past this score. Like others, I'm really pleased to be back playing HSC again. And also, what a great choice for an opening game. For many people, Space Invaders was where the whole hobby of playing video games started, and of course we all know how big a draw the ability to play Space Invaders at home was as a reason to buy a VCS. And as a kid, that was me at Christmas 1981 (I think, although it might have been 82). I was so happy to get an Atari with Space Invaders (it also came with combat and Dodge Em), and didn't care a bit that it wasn't brand new. Playing this on HSC is literally a return to where a life long hobby started! And the choice of game 6 is great too. The difficulty of the version means a real challenge, rather than most of us rolling the score. Sorry for the long post, am just really happy with this as a game choice ?4 points
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Sakura Taisen 25th anniversary marathon is almost over, as I am 62.5% through the newest game. I skipped the DS game because I'm too lazy to go find any buy a copy. PS2 Sakura Wars: So Long, My Love - 1,143 I didn't like this game much at first, but I liked it more as I played it more. This game is good, but it's nothing more than a rough approximation of the Sakura Taisen experience. The game itself is inferior to 1-4 in every way except graphics and I don't care about any of these characters at all aside from Gemini. The writing in the beginning is complete garbage and there is a huge problem with Gemini. She was the player character in V Episode 0, but even though she's supposed to be the main heroine here, she is barely present until the very end of the game and she acts like a completely different character for the entire duration of the game when she does show up. Her ending was cute, though. Not a bad game, but play the other games in the series instead.. PS4 Sakura Wars - 944 Shin Sakura Taisen is here, and yes, I am of course playing the Japanese version. I'm not sure what to think of this game yet, but I can say that the music is absolutely beautiful (I am probably going to buy both of this game's 2 soundtracks in the next few days) and that the character design is both horrible and inconsistent. Almost none of these new characters look like they belong in this world at all and they don't even mix with each other because Sega had a ton of different character designers work on this game and their styles all clash horribly with each other. Fortunately the new main character dude looks cool and he looks like he actually belongs in this world and his voice actor is really good. I think that's about all I can say about this game for now.4 points
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3 points
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3 points
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I hesitated how to list this, but after consulting other multi-game entries (i.e. Channel F, Studio II but also more modern systems), I decided to combine those into one entry. In the case of a double ender where the games also were sold separately, the decision would be the opposite.3 points
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If anyone wants to loan me an Incognito, a RAM expansion and be willing to be my tester, I'd be happy to take a crack at making a case that looks like one wrap around the other. PM me if you like, we can talk about it.3 points
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Hi, today I tried the browser VIRGIL99 v1.4. The mouse pointer reacts very smoothly, just like on a modern PC. I found an interesting article about an alternative operating system from 1989 called Plan 9. Main page ADDRESS: gemini: //sunshinegardens.org/~xj9/wiki/plan9/ => plan 9 from bell labs Article ADDRESS: gemini: //sunshinegardens.org/~xj9/wiki/plan9/from-bell-labs.gmi This page loads 1336 lines and uses 156K of memory3 points
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Starting with the modern side as it’s easier… Say, do mobile “games” like Duolingo and Pikmin Bloom count? Duolingo has points, and Pikmin has experience and levels and such. iOS: Konami Pixel Puzzle Collection - 159 minutes. All regular puzzles done, now I have to wait for boss puzzles to appear. The last regular puzzle, a miniboss, was appropriate: Tiny/Micro Arcade: Frogger - 36 minutes. Most of which was spent trying to figure out exactly what the bug is that decrements a life when I get a frog in on the fourth stage. Really truly horrendous music, does not resemble the arcade soundtrack at all. Looks nice, though. Q*bert - 40 minutes. This plays really well and looks great. Definitely one of the biggest winners of the collection. Unfortunately the sound is deadly - I think the sound chip was salvaged from a dial up modem as that is what all the sound effects sound like. Leave it muted and it’s a great little time killer. Nb: I have never really given Q*bert its due and I don’t really know how it should play, so if you are a purist you may think I’m crazy. Centipede - 25 minutes. I dunno, this one just speaks to me somehow. Missile Command - 15 minutes. Gets unmanageable in a hurry.3 points
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Well, I made a short video to show you all how to play Zarkstars I. I believe that soon I will have a more complete video (edited) with all the game scenes. Hope you like it! ?3 points
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For tonight's gaming session, I sat down and did a video on Xeno Crisis, my very favorite Evercade game (so far). I like it so much, that I also have it on Genesis, (Neo Geo), and Dreamcast. The in-game control option UI is slightly reworked from the Genesis version to make it more Evercade-like (mentioning L+R buttons), which I can't recall any other Evercade game doing. Also, the game select menu's gameplay screenshot shows two marines of the same color, rather than player 2 being blue. I doubt it plays that way, but I guess I'll have to wait for the VS's second controller to check that out.3 points
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I tried one SSSD disk and one DSSD disk, both read the directories fine. Both are written using a 360K drive using a greaseweazle f7 lightning plus. I just downloaded the .dsk files, and used the hcx software to convert them to hfe.3 points
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3 points
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Released version 0.4 These are the bugs I have found: If the player went into the house without grabbing the heart when it was on the screen and all the enemies were dead, the next level wouldn't load the second row of enemies. It would still be the heart in its place. Say your pumpkin hit an enemy right below the 200 point mark. It would sometimes show you got the 200 points but only give you 150 points. It shows the correct amount now. When you die you would still collect a heart while you are twirling to your grave lol. You would then have one heart but still get game over since the game over sequence was already set in motion. You could also collect hearts as you lost a life and twirled back to the house. Now you just can't collect hearts if you are twirling around for any reason ? If the heart is on the screen when you get game over and you then start a new game, the heart would return on the screen instead of the second enemy On real hardware I noticed the screen would jump during screen transitions from a black screen. This would not be that noticable except when the score was also on the screen after you get game over. The score would jump slightly. Version 0.4 has all of the above fixed.3 points
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3 points
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This really is the icing on the cake. Great suggestion and thanks for working it in. Just when you think the game can’t get any better.?3 points
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For posterity, the reason this happened in the first place is that the SIDE1 banking register is at the same location as that of the U1MB. No such issue exists with SIDE2.3 points
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This is something that's being added in the next firmware update. It's in beta testing right now and it brings the handheld UI in-line with the VS. Should be out in in the next month or so! Can't wait for you guys to see it. It's going to blow you all away!3 points
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Cool. But it looks like she should have created the world's largest paddle controller instead.3 points
