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Showing content with the highest reputation on 03/23/2023 in all areas
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17 points
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Thanks to the efforts of Alvaro Arroyo we now have the rom for Brad Stewart's Sonar game. Sonar is basically a variation of Battleship where two players have to race to bomb all the ships and score more points than their opponent. The game is mostly complete but has a small display bug that causes the screen to roll briefly when the difficulty switch is set to A and is missing the random ship placement that would have been implemented in the final version (there's only one pattern in the prototype). Other than this, Sonar appears to be complete. This is an early 2K game from 1979, so don't expect too much. You can read my write up here: http://www.atariprotos.com/2600/software/sonar/sonar.htm Alvaro has graciously released the rom for everyone to enjoy. I also want to thank @Thomas Jentzsch for helping me understand how the prototype worked. Sonar.bin15 points
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From author, Krap, posted on atariarea (sorry, deepl translation): In telegraphic terms, it is: - the kernel of the system, enabling the concurrent operation of 32 independent processes - cooperative multiprocessing - process expropriation - linear RAM allocation and relocatable binary files - signals (including the ability for processes to register their own procedures for handling them) - basic inter-process communication - virtual consoles (with a very primitive editor, pardon the pun) - storage handling via DOS routines and semaphores The whole thing will work on a stock XL/XE machine, of course additional RAM (portb) is advisable. The size of a single code segment is limited to 15KB. Well, and of course this is a proof of concept, but there are a few naive applications that show that these signals work, and you can register some of your own procs there and send a signal and it takes and works, or fire up a few processes on different virtual consoles and switch over and watch the fan slow down as resources run out or as you need to deallocate. You open at your own risk. You have been warned. Translated with www.DeepL.com/Translator (free version) And link to github: https://github.com/czeslawsender/xeux14 points
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The game needs a cutscene after this where a tiny pilot gets out, enters the space station, and kicks the butt of whoever built that landing pad there.11 points
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The ROM has about 350 bytes free, so fixing the issues should be no problem. Maybe I will have a go for it. BTW: The free bytes are occupied by Adventure prototype code and data. So the EPROM must have been created during or after Adventure development. And the Adventure data contains some graphics, which cannot be found in the final game. The walking "birds" are interesting. And the chalice looks slightly different at the top: | ## | | ## | | ## | | ### | | ## ##| | #######| |## ### | |# | |###### | |####### | |####### | | ###### | | #### | | # | | ## ### | | # # | | ###### | | | |# ### ##| |###### #| | # | | # | |########| | # | | # | | | | ### | | ### # | | ### | | # | | # | | ### #| | #####| | ### | | # # | | # # | | # # | | | | ### | | ### # | | ### | | # | | # | | ### #| | #####| | ### | | # # | | # # | |# #| | | |## ## ##| |###### #| |# #| |# #| |## ##| | ###### | | ###### | | #### | | ## | | ## | | ###### | | | |### ###| |###### #| | # # | | # # | | # | | # # | | # # | | |10 points
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Hey everyone. Ill get online and respond to the emails. There was a delay in getting materials for 1 game, Raiders, but im starting to send orders out without that game and will have to send it alone and eat shipping costs. Its fine if anyone boycotts the store. Anyone that is unhappy resend me a message if they want refunded or anything. No one will be ripped off ever. Thanks again.9 points
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Yeah, sorry about the delay. 17 years, who would have thought.9 points
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For level_1 done by now 4 screens. They're not consecutive as I'm choosing ones that has different types of gfxs to see if can or not have PMGs colourings so this isn't definitive because I may find some screens that can't then have to go back and remove them. By now and seeing maps and cut screens seems these ones here coloured with PMG 2&3 can have. This time I'm choosing to drop the screens over the ZX map so you can see what will come next and the difference(s) : More soon ...7 points
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6 points
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6 points
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I have bought from Rev in the past and will again in the future. Does your order ship immediately after you place the order? No. But all orders get delivered without fail. I am guilty of impatience myself a few years ago when I bought DK Jr. I was new here and didn't realize Rev didn't have an Amazon like warehouse where Cmart was on a segway grabbing already fabricated products off a shelf for prompt shipping to customers. Turns our Cmart is in his basement opening old cart shells, assembling manuals and folding and gluing new boxes together. I think the lesson here is don't blame Rev. Blame Cmart. Pick up the pace dude.6 points
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It was just how cocky he was about it initially. "I repeat, we will not use crowdfunding!" "We want to give people the ability to play the games before giving us any money, what a concept!"6 points
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You all are really great, thank you!! I would love recommendations on a TI emulator and any other helpful info you can offer for someone totally not familiar with how to do any of this 😂6 points
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6 points
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My father is the Mr. Moon behind Moonbeam software. His health is failing and I recently had to clean out his apartment. Sadly the games he had saved got mixed up in this process and I am trying to find replacements, although even he did not have all 8. So far I purchased 4 titles on eBay and it cost me almost $1,000. I'm looking for Astromania, Moonbeam Express, Zero Zone and the elusive Robot Runner. Losing these was devastating, and I'm almost out of money, so if nothing else I hope to connect a little with the community. I grew up with computers as basically the favorite sibling of the family. The keyboard clicks of my dad programming was my nightly lullaby. I wish I had learned more from him when I had the chance, and I hope to be able to resurrect his legacy, even a little. Thanks,5 points
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5 points
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Thought I'd have a go at a car related image conversion. Chose the 1967 Ford Mustang. (Ever since I saw it in a film once it's always been one of those which remains such a cool classic car) Filename: fordmustangsm1_06_FIXED_Centrered.xex 320*200 letter box image - Fixed and centrered with Sheddy's tools 104 unique colours (image grab from Altirra with pal high artifacting enabled) fordmustangsm1_06_FIXED_Centrered.xex5 points
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Here's the moonbeam.dsk, it has MOONVASION, GARBAGE BELLY, DEATH DRONES, ASTROMANIA, STRIKE FORCE 99, CAVERN QUEST and MOONBEAM EXPRESS. The zerozone.dsk has ZERO ZONE on there and some others. Hope these help. Moonbeam.dsk zerozone.DSK5 points
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I do not wish to be forced to artificially inflate someone’s watch count (and ego) just because I wanted to know how much the game cost. That could have been a one liner at the top of this thread. 🙄 dZ.5 points
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https://finance.yahoo.com/news/atari-enters-agreement-acquire-night-220300554.html4 points
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I finally,after probably 1,000 or more attempts and lots of practice,achieved my goal of scoring less than 70 on an 18 hole round of Chip Shot Golf. This was done on course #1, INTV Tourney after months of fun,determination and quite a bit of choking under pressure, along with lots of frustration. I wanted to share it here because I am so proud and thrilled to finally be able to say I did it!👍😃 I was also curious who has also taken the time to undergo this Challenge and maybe even had a lower score or accomplished it on a different course. I am not much of a real life golfer but wow,this sure is a great video game Recreation of the real thing. Another great sports game and reason to love the Intellivision. ⛳️4 points
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In 2019, when topic for 2020 Forever party was announced to be "Robot", I came with with an idea to somehow improve speech synthesis situation on Atari. Good old SAM can't talk with video on, is mostly only good for English, not very good for singing, and nobody really understands how it works. And singing was something I was especially interested in. I ended up writing new speech synth from scratch. Well, 2020 Forever didn't happen. Nor did Forever 2021, nor 2022. But it did finally happen this year. So after all those years, I barely managed to finish the demo in the last two weeks, and here is the result: I plan to make like a lecture about it in Czech on this year Atariada, and I would make a video or megapost here about it soon after in English. That would be early May. So at the moment I don't want to go too deep in explaining how it works. But here are few points: - it can do 2 voices with low DMA modes, like Antic D, or low res text mode. It can do 1 voice with full-screen hires. It doesn't like badlines though, so no hires text modes. And with a bit of work, it can also do other things in between, like play a POKEY song, and do slight animation. - this demo plays the 2 voices in separate channels in stereo, but it is also possible to mix them by CPU and only use 1 channel for 2 voices of speech. - of course it can also talk. It was supposed to be part of the demo, I just didn't manage to make that part work before the deadline. - at the moment it sucks at English, as I didn't need it for the demo. But I'm working on it, as well as some other languages. - compared to SAM (which I somewhat understand now, as some good soul rewrote it to C) it needs more memory (about 15k sample bank) but way less CPU. Features and output quality are similar. - mine has some special features for singing, like 16 bit frequency control, vibrato, and frame perfect timing. - POKEY music uses LZSS. The code is based on @rensoup's modified LZSSP, and I use his RMT2LZSS. - speech output is every 2 lines, so about 8kHz, 4 bits. I can also do 8bits output, but it doesn't help much, and usually it's not worth the extra channel. Stay tuned for more demos, and one day, hopefully, something other people can use too. PS. you need stereo for the demo ! zvonky.xex4 points
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We all understand, as everyone knows those Ark pieces are EXTREMELY difficult to find!4 points
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Basic Sociology (1979)(Atari)(US)[disk] These are as recorded with no edits other than clipping the noise off of each end. Lesson 2 glitch 10:49. A question mark shows up to early, not masked properly. Lesson 2 glitch 21:17. An "e" is masked from veiw and should not be. Lesson 3 glitch 0:23. an x is masked and it should not be. Lesson 10 transistion glitch 16:45 Lesson 13 glitch 7:22. A C becomes masked and should not. Lesson 13 glitch 8:44. A capitol L instead of a lower case l. Lesson 16 glitch 23:34 Lesson 16 glitch 25:05 Basic Sociology Cassette A.zip Basic Sociology Cassette B.zip Basic Sociology Cassette C.zip Basic Sociology Cassette D.zip Basic Sociology All other Assets.zip Basic Sociology Catalog Rev. 3.pdf Basic Sociology Warranty.pdf4 points
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I would say bottom line is that empty boxes or no, selling them in that manner absolutely implied that all of those games were close to completion and fully playable with no potential for show-stopping bugs (I know that's why I ordered them). Based on all we know now, it's unclear how far along any of those games were and how stable and far along the actual platform itself was. That's bad faith business, period, and clearly borders on scam. It's just a question of how "knowing" the scam part was.4 points
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This might help. The first thirty-odd pages are preamble. praca-v8-pl3-full-ENG.pdf4 points
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4 points
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I will ask you to please leave with such negativity! LOL, but yeah literally just cardboard, but that sweet, sweet coin!4 points
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BTW... Kraftwerk used the TI Language Translator for various audio portions on the Computer World album.4 points
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Yeah, Intellivision Revolution has been taking marketing lessons from Blah Blah Woof Woof Games. LOL4 points
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4 points
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Game publishers use a variety of methods to let people know about new games coming for the Intellivision. Often they use multiple methods, and each has its advantages and disadvantages. Some people much prefer one method over others, and some simply do not use one or more of the information sources on the internet. I thought it would be interesting to see what Intellivision game buyers think about this question, and maybe publishers can gain some useful information from the poll results. I hope the choices I listed cover all the possibilities. So vote if you've got an opinion. The poll will be open until the end of April.3 points
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Also, I would add a bit of weighting to the final results. It seems a bit obvious that members of AtariAge voting on a poll in AtariAge may skew the results towards a preference of AtariAge as their communication medium. dZ.3 points
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Personally I likely get most of my info from AA, although I did reluctantly join FB a couple years ago at the urging of a few individuals on here, but only for videogame related stuff. I think it probably makes sense for publishers to take a multi-pronged approach to advertising about upcoming games with the idea that most of us might not be on all the different sites/newsletters. To that end I voted for most of the options above.3 points
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3 points
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I’m not sure how many have had the opportunity to actually play it, but it’s incredibly smooth. I’m a terrible chess player, but know enough to play a game, and this version just works so well. Cheers, Oscar! 👍🏻3 points
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3 points
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Approx. 25/30% of the compiled games have floating point math, but I was able to "fix" / "convert" them. As explained by @pixelpedant, the floating point math used in his game cannot be converted. The main problem is not with sounds and RND, but with game logic. There are some "classic" games, like Hammurabi, Start Trek, etc. that have similar problems with the floating point math, impacting directly the game logic. I've converted these games in SSS using Classic 99. Unfortunately, the conversion is only possible with plain BASIC. If you own a MiSTer, you can use the "Turbo On" on the TI99 core to improve CPU speed and, consequently, Hell's Hall. This feature is working fine with plan TI BASIC, however hangs in XB, as indicated in release notes.3 points
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The floating point math in Hell's Halls is just too complex and pervasive to do an integer-only rewrite. Stuff like the probability of a door being generated on any given as-yet-ungenerated wall: D(X)=-(RND<0.6^UE+0.4) Or the equations for deriving sound frequency from tokens in sound strings then generating relevant (tone and periodic noise) complementary frequencies: 7435 A=(A*A*A/14400+25)*4 7440 FOR V=11 TO I+15 STEP 50/I 7445 CALL SOUND(-425*I,A,V,A+2,V,A*3.81,30,-4,V-I) 7450 NEXT V Everything hinges on floating point math and the fact that all TI BASIC subprograms inherently treat floating point values as equivalent to their nearest integer value (so that for example CALL HCHAR(RND+1,RND+1,33) writes character 33 to 1,1 or 1,2 or 2,1 or 2,2 with equal probability, as the X and Y values will be floating point values ranging from 1 to 2). An integer version would be a total ground-up rewrite. My recommendation for someone looking for a little bit of a speed boost would just be to run it in RXB as this will be a bit faster, but not so much as to be disruptive.3 points
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3 points
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Well seeing how I'm 153 today, that works about to be about right. or I used yup my edits on my past poor grammar and typing skills.3 points
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3 points
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I have create a version which addresses the following issues: - no screen rolls with difficulty = A - randomly created ships (1x4, 2x3, 3x2, 4x1) and mines (5x1) - different sound pitches for left and right player (no stereo required anymore) Please let me know if you find any bugs. There are still about 250 bytes free. Sonar (fixed V1.0) (NTSC).bin3 points
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3 points
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3 points
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The owner of the site is a nice guy and very responsible and trustworthy. He is probably very busy right now, or there may be a problem on his end. Either way, I would recommend to keep trying to reach him and to be patient. dZ.3 points
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Information on people. They also had interns watching social media and haters. Some of that was fueled by and shared with idiots. Like how @Tommy Tallarico thinks I'm that steampoweredinternet guy who was on reddit. He didn't call the guy Mr. Beefy yet that was echoed on AA here by @Swami who also conversed with @Relicgamer, who also claimed to know what was in said hater folder. So it was something they privately discussed. Same person also tried to dox TonyTGD and from my understanding, tried digging up family information about him and his ex wife (as did the company). I was the one who mentioned kid pictures. DJC and his fans disliked that SteamPoweredGuy. That guy on reddit said they were threatened with their kids pictures being shown. They think I'm that person so it stands to reason that they were threatening someone else thinking it was me (and if they do have kid pictures that they are pictures of my kids). I know they complained and thought I was the SteamPoweredInternet guy enough that Albert asked me via PM if I was actually him. Not sure what Tommy and their fetish was with me and this SteamPowered guy, but it probably has something to do with them being malfunctioning idiots. 🤷 I know I was on a blacklist and I know he told others via AA PM to attack me, and to encourage doxxing of @PlaysWithWolves by using his real name, "because he loves it when you call him by his name". What is funny about the blacklist is I'm not actually blocked on most of the YT channels because I didn't comment on many of their videos. I think @RetroAdvisoryBoard is the only one I can think of that banned me for saying I liked that he used data and asked him where he got it from. He then answered the question and shadowbanned me. 🤣 Which is funny because he shadowbanned me before TonyTGD made this video Tony noticed my comment was gone and asked if I still had it to use for this video. 🤣 They probably spent more time trying to stalk people to find ways to shut them up than put out a console to shut them up. Or we'll at least attempt to shut them up. Them launching something doesn't mean it is good or is all that was promised.3 points
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Perhaps you have another Canadian friend who enjoys trains and chess more, so you could split the package?3 points
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3 points
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Hi All, Here is another card draft done! Mixed in with my old papers, I found my original Midi99 card design, based on a AY-3-1015D, it has no DSR and its input and output are simply two memory locations. CALL PEEK(-31103,IN) and CALL LOAD(-31105,OUT). There is a push toggle switch which changes the port from Midi In to Midi Out. I have all the components in stock, I will improve it later and eliminate the switch. This was one of my projects back in 1990, I based it on the AEM 4511 Midi kit, which was a parallel port version. I have not tested any of these cards yet, this will be done when my workshop is finished, which I have now a 8 channel digital analyser which will help a lot, 2 channel oscilloscope and still to get a precision power supply and a few more tools and I should be set. I am also still working on the cartridge STL files for the TI EPROMMER. Regards Arto.3 points
