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Showing content with the highest reputation on 09/12/2023 in all areas

  1. I just grabbed a bunch of 2600 homebrew games that I have built, including three PAL games and one PAL60 game. They all ran. This includes: - Juno First (PAL60) (32K F4) - Star Fire (PAL) (8K F8) - L.E.M. (16K F6) - Lady Bug (16K F6) - 2005 Minigame Multicart (32K F4) - AStar (PAL) (4K) - Go Fish (PAL) (8K F8) - Colony 7 Trak-Ball (32K F4) - Drive! (4K) - Cannonhead Clash (4K) The PAL games all ran with the proper colors, which was nice to see. Here are a few photos. Excuse the mess, we are in the middle of packing as we will be moving soonish. Juno First is a PAL50 game, and it ran fine, but the colors were wrong. Which makes sense, since it's basically an NTSC game with the wrong color pallet. ..Al
    17 points
  2. No, I hate doing that. They've been on the site like that for over 20 years, they've already been copied ad nauseam, why change that now? And I'd love to replace many of the images with higher-resolution scans, and replace poor images with higher-quality images. ..Al
    14 points
  3. Some more new animated wall textures. Recorded in BigP.
    13 points
  4. I have released my new adventure game called 'The Forgotten Pyramid '. I have the .z3 and .z5 files along with disk images for 25 additional systems. Please read the README file in the archive for notes on your system if there are any. Requirements: TI-99/4A, (40 column standard, 80 column 9938/58, F18A) 32k, disk system and Extended Basic. It can be put on a real floppy with a GreaseWeazle if needed. Intro: In the remote villages of Peru, nestled amidst the breathtaking landscapes of the Andes Mountains and dense jungles, a remarkable tale unfolds. It's the story of an extraordinary individual who dedicated his life to making a difference in the lives of those less fortunate. His unwavering commitment took him to the far corners of Peru, delivering essential food and medical supplies to small, isolated communities. For years, our protagonist fearlessly piloted his aircraft, navigating treacherous terrain and unpredictable weather conditions. Each flight was a lifeline for those in need, a beacon of hope in the face of adversity. He witnessed firsthand the resilience and courage of the villagers, who faced daily challenges with grace and determination. But one fateful day, as he embarked on his return journey from a successful supply drop, the skies betrayed him. A storm, fierce and unexpected, descended upon the aircraft with an unforgiving force. In a split second, lightning crackled through the air, striking the fragile metal bird that had carried our protagonist through countless missions. In that heart-stopping moment, he knew his only chance of survival was to bail out into the vast expanse of the Peruvian jungles below. In this adventure you will need to collect 13 treasures and complete 6 tasks to complete the game. Your maximum score is 200. You can download the archive directly from my site HERE
    12 points
  5. Ya know,...Some say it's rude to ask for a picture of somebody's dumper
    11 points
  6. Well bro, just consider the source bro. You're a none dev so you don't know WTF you're talking about and what the Jag can do. He is an all knowing dev, so the universe shines out of his rectum.
    11 points
  7. Perhaps we should start a new forum thread entitled "assume the worst, they will never do anything right, everything sucks, I could do it better." And then everyone in that thread can stay up all night trying to have the last word. Sounds kind of miserable to me but, some people like that kind of thing I guess. Me, I am going to bed. See you all tomorrow! (I hope I am allowed to have a sense of humor. let me know if that is not the case.)
    9 points
  8. .... Creates a ROM for Cubanismo with that animated texture replacing all others
    9 points
  9. Hey guys! It took us longuer than expected to polish the final details but as you can expect for a game that will make its beginning at PRGE in one month, the game is now gold and ready to go in production! We can't wait to show you the final product and especially the amazing packaging!
    8 points
  10. It sure is, along with ST and Arcade. ..Al
    8 points
  11. We are working with multiple distro partners at the moment. Limited Run is the only one who use the preorder + single production run model. It really isn't the only way we distribute titles. You can go online right now and order Days of Doom, Atari 50, Haunted House and Rollercoaster Tycoon Adventures Deluxe from Walmart, Best Buy, GameStop and Target. We will continue to do projects with Limited Run from time to time. They make a good product and they are legit gamers and fans of games. Here me out on this M-S ... and sorry if I sound a bit strident that isn't really my intent. I can tell you that much of the video is incorrect. I lost an hour of my life watching it. Long on conjecture, short on facts. Some odd complaints and a lot of ranting. You don't get 400k with a fair, sober look at an issue. You get 400k clicks by claiming to uncover a dark conspiracy. I took the time to refute a bunch of the claims in this video and then decided not to bother and deleted a few paragraphs of this post. Not my job to litigate this line by line. I will say that many of the the things the narrator "uncovered" ... those dark secrets ... Limited Run spells them out in their buying guide https://limitedrungames.com/pages/buying-guide. Many of the games LRG publishes would never get published in physical form if it wasn't for Limited Run (and similar companies) willingness to do short runs for smaller games that have passionate fans and collectors, but are not viable as mass market physical products. For many titles it is a short run or no physical at all. This video strikes me as a hit job based on a combination of misunderstanding of how the LRG business works, assigning a nefarious, premeditated motive to every mistake LRG has ever made, and an overarching disgust for people who like to collect things. This narrator is just so focused on the idea that people are only buying these games as an investment, and he thinks they are a bad investment. I don't think most people are buying these as an investment. Perhaps some are, and that is their choice. But no one is going to get rich buying and selling LRG games. I mean, that ain't putting the kids through college. Most of the buyers are just fans and collectors who like physical stuff and are willing to pay for it. The person behind this video clearly looks down on these people ... he is above them. He is smart and people who collect things are gullible compulsive hoarders (starting around 52 minutes). Almost everything covered in this channel seems to be touted as either amazing or awful ... a triumph or a disaster .. judging from the titles. The curse of click bait content.
    8 points
  12. I am proud to announce I have been accepted as an adjunct instructor with the University of Arkansas's Criminal Justice Institute in the Cybersecurity Defense Initiative. I will be traveling around the country giving four-day courses on cybersecurity, offensive and defensive. The final paperwork is being processed now, and I do not know when I will officially start. My first four classes are observation up to full instruction before I take on more classes. I cannot express how important this is for me as a culmination and beginning of the next stage of fulfilling my 25 years industry experience and training as an information technology and security professional, and degree as a computer criminologist.
    8 points
  13. I have posted this to Facebook but not on here yet. Also, it is quite coincidental that this all happened just before the 2600's anniversary too! After months of hard work I was finally able to finish restoring this MAJOR addition to my collection, and just in the knick of time for VCFMW. I present: my EXTREMELY rare Atari 2600 "P.O.P" kiosk! Originally, this kiosk came from an abandoned house's basement, where it sat for 40 years, 100% complete, but sadly not untouched as the basement had flooded and caused various issues to the kiosk. The two major issues being wood rot and rust/corrosion on the electronics. I'm still restoring the original Zenith TV and POP "brain" motherboard, but I have finished restoring the rest of the kiosk including replacing all the wood, trim, doors, locks, supports, screws, etc, and figured out how it all goes together without any guides. I tried to reuse as many original parts as I possibly could. Also, the 2600 kiosk is already a rare kiosk, but I said that this one is extremely rare- which is because it is the rarest variant. Those with a keen eye will have noticed that this kiosk is able to split in half! From what I was able to find, this is seemingly one of ONLY TWO "countertop" variants to exist, where the top half could be removed from the bottom cabinet in order to fit the display on a store counter if you pleased, as well as it is much easier to disassemble and transport. Note that there are many other changes from the "normal" 2600 kiosk, such as all the shelving, the top plexiglass doors, and the missing atari logo on the left side of the top "Atari Video Games" marquee, to name a few. Another interesting thing is that this kiosk included what seems to currently be the only (?) existing "dummy" 2600 console! (See my other posts) It has taken a lot out of me to get this kiosk finished in time for the show, but I couldn't be happier with the final results! Everyone loved seeing and playing on the kiosk, and many reminisced about seeing it in stores like Sears, K-Mart, and ToysRUs back in the day! Couldn't be happier to have my kiosk enjoyed by so many people, and at the end of Saturday after everyone else played on it; I then got to enjoy my 2600 kiosk myself a bit for the first time, haha. Also, if anyone has a spare 2600 kiosk motherboard they'd be willing to sell, please let me know! Huge shout-out to Ed Hathaway for agreeing to sell me this beast. As you can tell I have kept my word and will cherish it forever! Also, I finally got one more display which I've been searching for years for, being the Atari Banner! You can see it hanging behind me and I am so glad! It is made of a cloth material, dates 1982, and I even got it with original poles and the original shipping tube! As a final note, if anyone from Atari directly is reading this, let me know if you'd be interested to possibly do an official collaboration with me and remake this kiosk or a slightly smaller/updated version of it for the 2600+. Just a thought, might be fun and I'd love to personally build/design it, especially since it's also the 2600's anniversary too! Lmk! Thank you all for viewing! PXL_20230909_165201364.mp4
    7 points
  14. Hi all, I'm please to announce that the Atari 8-bit port of my game Tenebra is ready! Get it from https://h4plo.itch.io/tenebra It has been quite successful on other platforms and has won multiple awards. I hope you will enjoy playing version too. Tenebra is an atmospheric ad minimalist puzzle game with rogue-like aesthetics. Guide the hapless protagonist to the exit. Poor guy is afraid of darkness and refuses to walk in the dark areas. Move torches around, push lights on rails, find keys to doors, light up cold braziers, pass through archways that collapse behind you, find oil barrels to make your torches brighter, squeeze through cracks in broken walls, fix broken rails with a hammer, illuminate the sensors to open the exits... do whatever it takes to get out of there! The game contains 31 levels and works on both PAL and NTSC machines. This port was a lot of fun, I ended up learning quite a lot about the Atari 8-bit machines. I hope you will enjoy it!
    7 points
  15. @guppy: this isn't particularly directed at you - it's just that your response happened to raise the general point, so this seemed like a good time to mention a few things in relation to it as well as a couple I just want to get off of my chest. This is likely to be more stream-of-consciousness than anything else as a result. One distinction that seems to be missing in discussions of how AA relates to any iteration of Atari is that, from observation, most folks seem to regard it as the spiritual successor to 1996 Atari, not a continuation of the company itself. There is no doubt in my mind that from that point up to today, the community here has been the main driving force behind keeping these systems fresh and relevant, whether that came from administering the forums, developing new software, selling Atari-related games and peripherals (including upgrades), collecting for the various platforms, or being an enthusiast who just enjoys using them. Because the community has been able to be that driving force for the past 27 years, some incredible things have happened. Look at the panoply of devices we now have to enhance our systems with: the AtariVox+, QuadTari, UAV, U1MB, FujiNet, and many, many others. At the same time, software libraries have expanded tremendously across the board. The 5200 and 7800 were once dead systems; now they both enjoy active development scenes. Ditto the A8 and ST ranges. Now, all of the things mentioned above are ones that don't necessarily make sense to produce from a corporate standpoint. There is no mass market for them, but the market that does exist is both enthusiastic and appreciative. This is why I believe that the community has a solid future: we're the people who will continue to build and do things that simply can't be done effectively in any other environment. In this regard, the community holds the best position in terms of being able to fulfill the community's niche interests. As this relates to last Thursday's announcement of Atari acquiring AtariAge: what's done is done, and the genie isn't going back into the bottle anytime soon. Regardless of one's personal feelings regarding either entity, this is how things are going to be. This does not mean that you should be oblivious to the potential for down-the-road changes, or that you need to like or dislike any of the parties involved. By all means hold both parties to their word in regard to the promises they've made; they should also be held to the maxim that actions speak louder than words. But it's absolutely not a reason to decide that the community is somehow permanently and irretrievably tainted or altered. That hasn't happened, at least not in the last five days, and would take a lot longer to accomplish than that. There's no glossing over the fact that trust is going to have to be rebuilt between the community and Atari. There's also no glossing over the fact that that trust was minimal to begin with. Building that trust, however, is a two-way street and both sides need to work at it - what desire or incentive would anyone have to trust someone who doesn't trust them, or considers them to be the enemy? There's a lot of historical baggage to overcome, and this applies on both sides of the fence. By no means am I suggesting that any past events which have shaped negative opinion or eroded trust be forgotten or swept under the carpet, but rather that those events should not be the guiding memory behind every interaction. TL;DR: don't assume bad faith. By all means hold someone accountable if they fail to keep or act on their word, but not assuming that this will be the default when interacting with them should be the default. A meeting of the minds regarding culture both within the community and within Atari needs to happen. This doesn't mean that anyone has to change theirs, but rather that both learn how to not do something inadvertently-appalling to the other at the dinner table. We're the high-strung prima donnas; the company consists of faceless suits who don't know the slightest thing about how the sausage is made, let alone appreciate the sausage for its tastiness but they'll certainly stick a price tag on it. If this is inducing a sense of déjà vu, that's because it should. It's nothing new, and to one degree or another both sides have engaged in it at various times. And, just to make my own position clear: I have no opinion or expectations one way or the other regarding Atari's acquisition of AtariAge. It's not something in which I have any sort of business- or administration-related role, so cannot see a point in becoming emotionally-invested in it. What I do have opinions on, however, are the survival of this community and its continued growth. Those are very much important to me, and are not things that should be allowed to decline or disappear regardless of internal or external changes or pressures. For the long run, I will do what I can to prevent that from happening through my participation here, and hope that others will do the same.
    7 points
  16. There are going to be both retail and collectible 2600 carts. the retail carts will be $29.99. The collectible XP carts will be $59.99. At least that is what I see between now and the end of the year for new releases.
    7 points
  17. I've updated the first post's FAQ to cover a few cool new things, such as support for Rikki & Vikki's custom hardware on the 7800 GameDrive (thanks to SainT) and ProSystem-libretro (thanks to Tachi). The latter even supports Retro Achievements, neat! That would be nice, but it's also largely up to Atari to ensure the 2600+ supports the game. If this sort of thing is important to you (or anyone else reading), please let Atari know you'd like to play Rikki & Vikki on the 2600+ and/or purchase the game from them.
    7 points
  18. Well, congratulations, the 2600+ can be updated, so I guess your plea was heard! Do you really think Atari is going to release a new iteration of the 2600+ without first exhausting what can be done via software updates? ..Al
    7 points
  19. I think you're being way too overly critical here. I think most everyone understands the concerns you're expressing, but is it really necessary to nitpick things said in an interview and take them to mean something that hasn't been clearly expressed? You should probably step back, take a deep breath, count to 10, and then post your concerns in a more tactful manner rather than just hammering down on every little detail that you don't like. These are video game products. They're not a matter of life and death.
    7 points
  20. I got a F18 from ArcadeShopper and I love it, but my actual setup consist in my Atari and C64 thru a retro scaler and from there to my HDMI monitor and a Video Capture, With the F18 my only issue was the VGA cable and my setup for the capture device. So after searching a lot in Amazon and Fleaby i found a cheap VGA to HDMI adapter, and now this is how looks: Is not pretty but my case is so clean that I don't want (and don't have the skill) to cut it. So far this is the only idea I have.
    6 points
  21. COMMUNITY BUILT ATARI 2600 EXCLUSIVE REVEAL TONIGHT! Tue Sep 12, 2023 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ TONIGHT ZeroPage Homebrew will be unveiling a work in progress of the upcoming community built Atari 2600 compatible gaming console from Al Nafuur @Al_Nafuur, Thomas Jentzsch @Thomas Jentzsch and Marco Johannes @MarcoJ! It reads multicarts, it's open source, upgradable and has a 100% COMPATIBILITY GOAL with all existing and future carts plus more! Hope you can tune in to find out more. WATCH AT 1080P FOR BEST QUALITY LINK TO ANNOUNCEMENT THREAD WITH DETAILS
    6 points
  22. PS: My previous post may be considered offensive, which is not my intention. It's not so much about me, it's more about raising awareness for the Puny BuildTools and I sincerely hope my post is understood in that context.
    6 points
  23. Nah; it just needs to be unpinned and renamed to "group therapy".
    6 points
  24. Ship of Theseus is exactly the philosophical exercise to consider. Normally the problem is posed that when the ship is replaced piece by piece until nothing of the original ship remains part of the current ship, is it the same ship? People can debate at which point or if the ship ever ceases to be the Ship of Theseus. In the story of Atari, I think there's enough continuity for Atari to still be Atari until some point. Where exactly you want to draw that point, whether it be the start of the Warner era, the point at which Bushnell left Atari, or the Tramiel era, or some other point, isn't of concern to me. I think the question is to consider might be, if the Ship of Theseus ran aground, broke up, and sank, and its crew all leave the employ of Theseus Shipping Inc, and then later foreigners living on the shores where the shipwreck occurred find the wreck, and exercise salvage rights to claim it, bring up some of the cargo from the ship's hold, and put it together with other stuff that washed ashore, build a new ship, put the salvaged stuff in the ships hold, and name the new ship The Ship of Theseus SA, is it the same ship? I expect there will be varying opinion. I don't know where AtariAge/Homebrew fits into the above narrative; I guess they're kind of like sea life, living on the bottom who found the wreck on the bottom, and began to inhabit the body of the wrecked vessel, and adorned our shells with bits of the cargo. I do love a good tortured metaphor.
    6 points
  25. Does it mean you can work out the rights for a dedicated 1000-in-1 Boulder Dash® unit? 😁
    6 points
  26. BTW: I hope Albert will help Atari to avoid some major errors in the future.
    6 points
  27. He said he was "pretty sure". I can only judge the technical side, but as part of the Stella team and one of the maintainers of the UnoCart firmware I can assure you: a menu-driven cart would have added considerable cost and complexity to the cart and / or the emulator setup. I should also add that I think that, given the technical constraints, the DIP switches are a perfectly reasonable compromise.
    6 points
  28. Here's the neon style a little more pronounced.
    6 points
  29. Nope. You underestimate by far the complexity of correct emulation.
    6 points
  30. It may be more than just wishful thinking. Consider the following titles that still remain active and available for purchase in the AtariAge store: -Asteroids Deluxe -Bentley Bear's Crystal Quest -Centipede Trak-Ball -Frenzy (w/Berzerk) - (Atari acquired rights to Stern Arcade game titles)* -Space Duel -Super Circus AtariAge The above fall under Atari's ownership umbrella. It speaks volumes respecting Atari's current attitude towards the community, including developers. *Games manufactured by Stern, but programmed by another company had to be pulled (I.E. Konami - Scramble).
    6 points
  31. I think this is an exciting development for atariage. It's important for folks on this forum to remember that most people in the world have no idea that really fun new games are available for 40+ year old systems. Not to mention the seemingly endless upward spiral of amazing hardware upgrades. It's my hope that Atari will promote this to much larger audiences. To all the people who don't know about high score clubs, SD loaders, new controllers, memory expansion, composite video out and the annual homebrew competition. When I started playing some of the homebrew games promoted by @ZeroPage Homebrew's contest, I was absolutely blown away by the quality of many of these games. Also blown away by the amazing upgrades that make many of the games enjoyable. In addition, the high score clubs allow people to compete against each other by playing the legacy titles (the good ones!). Only by grinding away on these levels for hours does the real magic of the game design reveal itself (or not, you be the judge). I imagine that Albert has had a Herculean task to keep atariage up and running over the many years. A website and company that has facilitated communication directly between active developers and paying customers. So, congratulations Albert. And to the community, I hope we have many more years of sharing, competing, troubleshooting and exploring together.
    6 points
  32. Would you just stop being so argumentative? It's getting old. It's obvious I was talking about updating a console in the software sense: ..Al
    6 points
  33. Have no too much space but when I need it I just put it on the top. For next Year I hope a high large desk to have all 3 and maybe another one always avaibale.
    6 points
  34. *Sets alarm for 11 years 364 days, and ~16 hours so I can post 'Put me on the list' before @Saturn
    6 points
  35. Black & white and grayscale, for completeness.
    6 points
  36. Thanks everyone for your support! I'll add the ST version and Tenebra 2 for Atari 8-bit to the queue then.
    5 points
  37. I suppose there are technical reasons. If you design a cart with a menu, it has to support bankswitching. If a cart supports bankswitching, it has to make sure that the old ROMs contained do not accidentally hit a hotspot. Or lock bankswitching after the first switch (like the TV-Boys do). If you use DIP switches, you solve the problem mechanically, there always is only one, none bankswitched ROM active.
    5 points
  38. Never! 🤩 Hey, sometimes we all deserve a little constructive criticism.
    5 points
  39. I'll bet you're thankful that this never happens to the company you work for
    5 points
  40. Perhaps, but this is not an AtGames product. And on top of that, you're completely avoiding what Albert and I have said to you already. At this point you're arguing just for the sake of arguing, and it's not contributing anything to this thread.
    5 points
  41. This is an online forum, not debate club. Moderating discussion is literally his job.
    5 points
  42. Keeping up with the AtariAge news has taken a lot of my free time this week, but I got some gaming in. More on the modern side again this week. Atari 2600: Amoeba Jump - 25 minutes Atari Lynx: BattleWheels - 45 minutes Raid on Tricity (Original Version) - 20 minutes GameBoy: Ninja Twins - 20 minutes So hard… Game Boy Color: Bulb - 25 minutes Tynesoft Commodore 16 Classics - 45 minutes of which I played: Battle Star - 15 minutes Lunar Docking - 10 minutes Raffles - 20 minutes Genesis: Bone Marrow - 95 minutes Threes/2048 goes gawth. NES: Excitebike - 20 minutes Silk Worm - 35 minutes
    5 points
  43. Yes, but not right now, as I'm tired and have been working all day. ..Al
    5 points
  44. Oh, I will! It's going to be a while, though... Like, if I'm lucky, sometime in the second half of next year. ..Al
    5 points
  45. I'd take that one step further and combine the Falcon and Jaguar lines into a new product, the Atari Griffin. I make no claims on that product name.
    5 points
  46. I just read the SmashJT article on Limited Run's Three Stooges release, trying to do some research on the question M-S asked. The article makes no sense at all to me. I need to be careful here ... but good grief. The author is claiming LRG is trying to manipulate people into buying their games in the hopes they will appreciate in value. That isn't a scam. Limited Run ... it is the name of the company. It is right out there. Limited Run. If you want to buy the game at the advertised price, buy it. Some people buy the games to play them. Some people buy them as part of a massive collection, which their children will likely have to liquidate when they pass (my poor children, so many collections they will inherit). Some people buy them as an investment, to resell them assuming they will increase in value. Whatever. Isn't that true of anything produced in limited quantities? Where is the scam? It is ascribing some nefarious intent where it doesn't exist. I read some posts on Reddit that argue every game Limited Run and the other small batch publishers make should be made in unlimited quantities and sold at mass retail. People think Walmart is going to place a big order for a relatively obscure, discontinued Game Boy Advanced title and stock it on shelves across the globe? T H A T I S R I D I C U L O U S. The only way a lot of these titles make it to market is in this ecommerce, limited production model. That is not a comment on LRG ... just the reality of the retro games market. Major retailers are incredibly risk averse. They aren't going to go anywhere near niche retro tiles that have been out of circulation forever. Super Rare. Strictly Limited. Pixel Heart. I Am 8-bit. There are quite a few companies in the same space as Limited Run. They make cool physical versions of games, which is awesome. Remember, most of these games are available digitally. So why do people buy them? A lot of us like having a cool physical edition, especially if it has neat packaging and interesting extras. Leave us collectors alone. Let us collect what we want in peace. (sometimes Reddit makes me crazy)
    5 points
  47. It is not often I pipe up on the forums these days. But as a long-term hardware and software developer for the Atari ST platform for the best part of 30 years, I do understand some people's concerns about various topics, to be honest I probably do agree with a lot of them myself . But I think a lot of people are really trying to focus on too many negative things here. In my opinion people should be focusing on what Atari can bring to the table. I mean they seem to be talking about publishing people's homebrew games and that seems to have been totally forgotten like 40 pages ago. They are literally funding Albert to do some good work in updating various parts of the site. This also seems to have gone out of the window in the discussion. I'm sure there are many other things I have missed as well. I'm not looking to start any arguments or fuel any sort of arguments, but just wanted to state that people need to realise there are huge opportunities to be had here. This is what people should be focusing on in my opinion. I personally was not a fan of the flashback consoles. Though I have purchased one of the 2600+ consoles this past week. I do have a original 2600JR which I have owned since my childhood. I am planning to take it to the Cyber Legends UK retro event next month in fact. I also found it rather fitting that the first console I purchased was a Atari 2600. And the last console I purchased was a Atari 2600 ! I have only ever purchased Atari stuff! I personally like the idea of being able to play original cartridges and hopefully have the option to buy new ones in the future. People can show off their cartridge collection as they often do . Not as impressive to have a huge list of games on a hard drive , at least for me anyway. I prefer to buy the physical games and be able to play them years later simply by plugging them in! Something which is sort of a lost art with a lot of things these days with all short term DLC type stuff. In fact I rarely buy anything on steam because my favourite games always get discontinued and I can no longer play them online. While all the new fancy graphics and sound is always impressive, I'm quite happy just to plug in a cartridge and play Pole position or Phoenix and just go and kill things. It's all just a bit of fun and time wasting at the end of the day. Anyway, I think the relevant saying here is, "help Atari to help us". exxos
    5 points
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