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Showing content with the highest reputation on 09/26/2023 in all areas

  1. @ColecoGamer @SlidellMan @GoldLeader @wolfy62 @M-S @Madwindoman @Punisher5.0 @evilevoix @Stage_1_Boss @INTVCruise @retrorussell @Reaperman @roots.genoa @Razzie.P @Zap! @neogeo1982 @Jag_Mag @KidGameR186496 @Kiwi @SoundGammon @Serguei2 @bent_pin @Tanooki @Cobra Strike Down @Rick Dangerous @128Kgames @eightbit @ECWfan @SpicedUp! @Mikebloke @Hwlngmad @Steril707 @OldSchoolRetroGamer @NeoPancho @Franjo @MarkoCG77 @masschamber @joeatari1 @electricmastro @DJ Clae @Darrin9999 @Steven Pendleton @swlovinist @Austin @drludos @japangameonline @awbacon @jgkspsx @Bratwurst @GoldenWheels @SoundGammon Hi guys, With all the news regarding new Neo-Geo games like Final Vendetta, Yo-Yo Shuriken, DaemonClaw, The Mountain King, Cyborg Forces, etc. Here's the latest news update from Chipsonsteroids off their Facebook page with their upcoming Neo-Geo title, Gladmort and how Chipsonsteroids is involved with DaemonClaw. https://www.facebook.com/Chipsonsteroids Chipsonsteroids 1h Hello everyone. I wanted to inform you that Gladmort is still in development. We're not revealing anything just yet; we want to keep the suspense and not spoil anything for you. But I can tell you that the game will surprise you with its qualities! Releasing Gladmort at the end of the year will be challenging, not due to technical delays, but simply because the level of graphics and animation is set very high! I'll think about what we could show you while waiting for the game to be ready. Does that interest you? In the meantime, I want to inform you that I will be involved in the adaptation of the game Daemon Claw on Neo Geo. The production of this game will be different from Gladmort because I am not the initiator of the project. Nevertheless, I will do my best to ensure that the game takes advantage of the technical capabilities of the Neo Geo. If you're curious, take a look at the project's Kickstarter page: Anthony...
    8 points
  2. I just tested another batch of homebrew games: Everything in the above bin worked except for the F4SC/F6SC (32K/16K + SARA RAM) games, although Anguna may be fine. The F4SC games I've tested: Aardvark Cave In Seaweed Assault (not pictured above) And F6SC: Dragon's Descent Anguna The above games, except for Anguna, have a similar failure mode -- they will boot fine, but Cave-In, Dragon's Descent, and Seaweed Assault have lots of random blocks in the playfield. I'm assuming this is due to the SARA RAM not working properly. Aardvark boots fine, but once you start the game, it crashes when you finally get to the main gameplay screen (it crashes before the screen is actually drawn). Anguna seems to boot up and play fine, but I'd need to spend more time with it to be sure it's 100% good. Given these games all appear to have been dumped correctly by the 2600+ (or they wouldn't likely have booted at al), it seems this should be relatively easy to fix. As for the other games, thus far all the 4K, 8K, 16K, and 32K homebrew games I've thrown at it seem to run fine. Zippy the Porcupine, the only EF 64K game I've tried so far (and not pictured above), also does not run. I would think this one should be fixable as well. That's all for now! ..Al
    7 points
  3. What message? And “sneak into a discussion”? Dude I’ve been talking about this with y’all for like a week (check my post history). I still think you’re missing the point here. These recharged games (and many retro titles) all share DNA with Geometry Wars. Have you played it? Massive success and has been copied ever since. THEY got some of their inspiration from games like T2K (which didn’t have an Synthwave aesthetic but more like a techno/club vibe) which was based on Minter’s lifelong obsession with house music and colorful wobbly bits. If you’d like to discuss the evolution/history of games- awesome. But either be willing to listen to folks or take the time to learn a bit.
    7 points
  4. This is not true. I have never seen Breakout mentioned as an inspiration by the creator of Tetris. In fact, he said it was based on his favorite board game. If only there was evidence… oh wait there is! source: https://tetris.com/about-us#:~:text=Inspired by his favorite puzzle,top of the playing field.
    7 points
  5. Except for its price tag, I think the biggest problem about the speakerhat is it was released at a time Atari was not very active (to say the least) in the game development side of things. So it was not seen as what it is, merchandise like a T-shirt or a mug (although a little goofier), but as the main thing Atari had to offer at the time.
    7 points
  6. I'm taking a small break from my Thai language homework to listen to Quake 2 soundtrack. LOL df36f69f52e96e3f6b5212a04c240dc6.mp4
    6 points
  7. Here's 0.1-BETA8! I've added some more documentation and history, which is included in the ZIP and can also be seen right on GitHub: Design docs (scanned & annotated, with some notes/context): https://github.com/billkendrick/firefighter/tree/main/design-docs Overview of what's in the font / character set (aka tile graphics): https://github.com/billkendrick/firefighter/tree/main/fonts Sneak peak: The main functional change is a quality-of-life one: Includes another stand-alone (non-disk) XEX version, `fireftfn.xex`, which can read/write settings and a single high score to your FujiNet device (via App Key storage)! Non-changes: It still runs "too fast" (as of the recent optimizations) No new levels firefighter-0.1-BETA8-2023-09-26.zip
    6 points
  8. See that’s what people (nicer people than me) have been trying to tell you. When you roll in and start throwing down all these “facts” that are both 1) wrong, and easily verifiable as wrong and 2) done in the tone you’ve been using (that these are facts lemme educate y’all) it come across SOOOOOOO badly. Imagine acting like this if we were all out at a bar or something. How long before people would just leave (or hit on a woman using the Amico Home app)? You come across as quite arrogant in your posts (which is the nicer way for me to say it) and the silly thing is most of what you are saying is just opinions, not facts, so there’s no call for that tone at all. Just relax, man.
    6 points
  9. AND we’ve circled back to the judgement and the smug superiority. Again…
    6 points
  10. If need be, I can make specialized versions of the PMC40th games that don't check for Yamaha... as that is what causes the black screen in ProSystem... Although I don't know who would make carts at this point. If there's anything I can do to help regarding the 7800 side and my games, please let me know.
    6 points
  11. I'd also like to take a moment to appreciate this guy posts he's completed his Jag collection and we all rush in and tell him about more carts he needs to buy.
    6 points
  12. 6 points
  13. Yeah, to put it in its full context, the Speaker Hat came out in 2017, alongside the launch of Atari's crypto token and the crowdfunding for the Gameband, which ultimately never shipped. The only meaningful game release that year was the PC port of Rollercoaster Tycoon, a mobile game that had come out the previous year. They were definitely a merch company first and only an occasional publisher of games at the time. Had it come out last year, when they released ten games on Steam most of which were quite decent, I don't think anyone would have batted an eyelid.
    6 points
  14. I believe the technical term is “talking out your ass”. Not that we know anything about that around here
    6 points
  15. I just tested Marble Craze, and it works fine. ..Al
    5 points
  16. Yeah I'm not sure what any of this has to do with Synthwave.
    5 points
  17. @Teapot produced this, it makes using the help so much easier, just click on the command and it shows the help for each topic. Altirra410DebugHelp.html
    5 points
  18. How many homebrew titles are there for SNES as compared to Genesis? You could pray or you could learn to program it yourself, the same way many others have, and release your own game. If you make a decent one, put me down to buy a copy. Overall though, I would be very surprised if you could find an experienced programmer to do a job like this without a significant payment to get it started. However, if you want to get the ball rolling on an open source project then you can do just that by learning SNES asm and starting to write useful functions. Learn how to use Github and post those working functions. Do that and I can all but guarantee that you will draw help from other programmers who will contribute for free, to your open-source project. In contrast asking others to do what you won't will yield little to no results.
    5 points
  19. No it didn't. Wozniak had a job elsewhere, Jobs was already working at Atari, and Wozniak's design was never used because it was too expensive.
    5 points
  20. Best: Stampede and Lady Bug... Both games are also on the Intellivision. Stampede for the Atari is soooooooooooo much harder because there are 6 rows, whereas the Intellivision version only has 4 rows.... Lady Bug for the Intellivision is TERRIBLE. This game for Atari I really enjoyed, the controls were great... and spelling SPECIAL is a totally new concept to the game for me. The Inty version only has the word EXTRA. Surprising games: Revenge of the Beefsteak Tomatoes and MS. Pacman Games I hated: Pressure Cooker. I had a real problem with the controls with this game. My guy kept picking up items that were no good. This game needs a trash can for unwanted items. Any run I had would always be ruined once I picked up a wrong item. 🙄 I also hated Escape the Mind Master. I read the manual and still had no earthly idea what the heck was going on. The game seems like it 'could' be fun, but it's way too complicated to learn fast. I was able to play almost all of the games in emulation (Stella 6.0) on my laptop. I think I played Air Sea Battle / Killer Satellites / Suicide Mission / Mindmaster using the 2600. Thanks @Vocelli for running another great season. 👍 Congrats to Garrett @ZilchSr (You are an Atari MADMAN!!!).....
    5 points
  21. ProSystem 1.3e *Insert RetroArch version here* ProSystem 1.3f ProSystem 1.3g *Insert JS7800 version here* Other builds stating 1.3e will be similar to RetroArch, containing perhaps a hack or fix for one or two games, but overall compatibility is v1.3e. JS7800 sources really need to be leveraged for 2600+.
    5 points
  22. Arkanoid is way better. Games like Strikey Sisters make the genre way more interesting than basic blocks. Unfortunately Breakout is just Breakout. 😕
    5 points
  23. Damn it ANALOGUE! Now I have to get up early on Friday because I want a Transparent Green one!
    5 points
  24. Holy shit he came back. It’s like we summoned him Kraken style. I figured by now you’d have someone to read and respond in Atari Age for you.
    5 points
  25. Mostly on the modern side but a nice mix here too. Atari 2600: Intruders - 25 minutes James Bond 007 - 20 minutes Star Castle Arcade (2018) - 20 minutes Zarkstars IV: Nebula - 20 minutes Atari Jaguar: Towers II Enhanced Edition - 95 minutes Atari Lynx: Raid on TriCity: Second Wave - 20 minutes Intellivision: Sharp Shot - 148 minutes Some of these are pretty fun one player. Not bad for a kid’s game. NES: Rainbow Brite: Journey to the Rainbow Land - 45 minutes Played with my wife and handed off the controller to her.
    5 points
  26. Hi @Ben from Plaion and @TrogdarRobusto, I would like to inform you that @Trebor tested 110 games for 7800 under ProSystem 1.3 Core via RetroArch. Most are 7800 Homebrews games, including some on sale in the AA store. Test Results: - 20 games = Black screen - 6 games = No audio / No music / No sound (POKEY or TIA) - 36 games = Works with issue: graphic issue graphic corruption speed / timing issue enemies absent player will not move sound issue POKEY notes incorrect - 1 game = Needs light gun support (Sentinel) - 49 games = Works without issue From the 7800 Test suite: - Tests 1, 2, 3, 4, 5, 6, 10, 11, 13, 15, 16, 17 fail. Not even close. The accuracy and timings are very bad (see here). Regarding some Original Retail, @Trebor reported graphical issues on Ace of Aces, Commando, Dig Dug, Double Dragon, Kung-Fu Master, Xevious. Also, Asteroids, Commando, Karateka, One-On-One Basketball, demonstrate timing-speed issues (pretty obvious for the latter two titles when viewing the demo/intros). Not a great showing for the 7800 to state the least. Best we can hope for is Atari integrating the updates readily available via JS7800 posted sources, which several from the community have assisted with updating. Thank you for your answers and kind attention.
    5 points
  27. I'm also taking ands and ors, just to be safe
    4 points
  28. Ya know, I was gonna make a joke about how awesome a "recharged" version of that song would be, but I just can't do it. It's too perfect as it is. But I will do this. Pink Floyd's Comfortably Numb Recharged!
    4 points
  29. I think it’s biggest problem was Pdubs at the time preaching its revelatory speaker powers and showing us, in detail, how .01 cents would drift upwards to .012 cents in the future and lead to women, power, and sugar.
    4 points
  30. Its a no John, pinouts are different. Amusingly the factory immediately offered to make an adapter that we could sell! Hi @Ben from Plaion, did you actually try this out? While the pinouts are indeed different, a Sega Genesis/Master System controller can be used without adapter on the original Atari 2600. The directional pad works without problems and the 'B' button works as fire button. Some Atari 2600 homebrew games (e.g. Lode Runner) even use the 'C' button as secondary button. So I wouldn't be surprised if a Sega Genesis controller just works on the Atari 2600+.
    4 points
  31. Beyond that, an actual 128kb+ banking kernel would require someone to develop a new bank-switching system and integrate it into the bBasic compiler. I'm currently working on the compiler, but my focus is on other things.
    4 points
  32. 4 points
  33. Thanks as ever to @Vocelli for runnning a great club, and to all my fellow competitors for making it so much fun. I think I enjoy HSC so much because it feels like it really does create a virtual version of the way that my extended family (often 20+ people converging from all over London and beyond) would crowd round my grandparents TV in 1980-81 and all try and beat each others scores. As for games: Favourites: Ms Pac Man - Just a brilliant port given the limits of the system. Very much GCC knocking it out of the park, and proof positive of how the abomination that was 2600 Pac Man could and should have been much better H.E.R.O - Just a brilliant 2600 game. Absolutely astonishing given the limits of the 2600. The depth of it is far beyond anything thought possible just a few years earlier, and the core gameplay still holds up now Biggest suurprises Stay Frosty 2 - I loved this. Just a brilliantly thought out homebrew, and in Gameplay terms it matches well loved games on much more powerful systems. This is a game I will definitelty be playing on the off season. and a part of me feels it belongs with the two favourites Elevators Amiss - I know reactions to this were mixed, but I really enjoyed this one. Not sure why, but it just grabbed me. Another I will be playing while there is no HSC Worst Games Burgertime - I did not like this at all. I was never a fan of this even in the arcade, and (even allowing for the hardware) this is not a good conversion imho. I can safely say I wont be playing this again Sky Diver - A very early title, and one that has really not aged well IMHO. While other early games (Combat and Air Sea Battle spring to mind) from the very early catalogue maintain a primitive appeal even now, this one maintains interest for me only as a "museum piece" rather than entertainment. Well put together, but for my money no fun at all Again I could mention loads of other. Stampede, Lady Bug, Gyruss, Crystal Castles and Communist Mutants all feel like they should be in some kind of top games list, so lots of great entertainment
    4 points
  34. I appreciate your concern, but given the frequency of my Atari SpeakerPants(TM) voice-channeling activity, I just don’t think I’ll need any extra heating.
    4 points
  35. 4 points
  36. Haha that's true. I don't consider myself that old but I could use a well placed Atari logo on my lower back right now. Nah that doesn't sound like any of us around here. Well maybe except @Tommy Tallarico, I think Atari should send him a pair. I'd pitch in to make it happen.
    4 points
  37. Given the average age of Atari fans these days, maybe heated clothing isn't such bad idea. You might even get the Atari logo branded onto your backside if one of the elements shorts out. 🙂
    4 points
  38. I gotta say losing a life because of fall height in DK and DKJr always feels cheap! Supposedly this was going to be a thing in MB. Not sure how that would have played out but maybe sliding was included to make up for not going with fall heights, or as mentioned, to fit the environment. It might have been lifted straight from Joust as well, a game which had a big influence on MB. For myself, the slide always felt like a natural part of the game. Steerable jumps felt odd the first time trying it, although got used to it. I'd say the challenge comes from having nowhere to run pests off-screen or to hide so it pays to be tactical, surgical in a sense - choose your the battles! Not all jumps need full commitment either, a tap/step jump will get you out of a pickle. I can't claim the control and gameplay to be 1-to-1 identical however there was an abundance of care put into it getting it pretty darn close. It plays just a touch faster and it's not as floaty. As @darryl1970 mentioned the essence of the OG version is filled to brim here. The steerable jump does feel very similar to the re-release version with the only difference being a slight acceleration penalty on landing, so not as much slide going on here as a result. I'm confident there's plenty of enjoyment to be had regardless of which options are picked.
    4 points
  39. He's never written a single line of code on the SNES, so it really wouldn't make any more sense in the programming section.
    4 points
  40. How about this instead? The heating elements can be Atari symbols. ISIKI Heated Pants USB Bluetooth Control 5 Temperature 8 Heating Zones Heated Leggings Winter Warm Trousers for Men and Women https://a.co/d/cWkx8j8
    4 points
  41. Congratulations to ZilchSr. Favorite: Amoeba Jump - One of the best new homebrews to be released in last couple of years. Has that just-one-more-game vibe, and when you die it’s likely your fault and not the controls. Lucky Chase - Used to play a lot of Lock’n Chase (M-Network), and this homebrew is a very good rendition of the game. Surprising: Stay Frosty 2 - Didn’t play nearly enough games of this one. Need to put more time in so I can see all the boards. Elevators Amiss - reminiscent of the Elevator Repairman game for the a800, this was a fun title that I was previously unaware of. Worst: Defender - I detest weeks where I have already rolled a score on title, but need to replicate it because there are so many good players (inevitable with the caliber of HSC players). This isn’t the worst of the bunch (Laser Blast is a worse slog I’m sure, but I haven’t ever attempted it), with only games that require not playing them the intended way to get a high score (Ie Cosmic Ark, where it is better to milk points continuously on the early L2-L4) Lost Luggage - Losing a life feels very random. At least it doesn’t last long. Thanks to @Vocelli for running the HSC. Looking forward to next season with Bonuses for players whose first derivative of rate of increase in high score posts is greater than one standard deviation of the average players score for the week.
    4 points
  42. After I had lost motivation (also due to the latest events), it has been slowly coming back. I now have enhanced the new ROM (V0.4, see 1st post) quite a bit. Major changes: The game is played in stages. Four stages from a group. The current progress is displayed as G-S (Group-group Stage). The first group (starting with 1-1) is more or less a tutorial for the game's obstacle forms. With each stage, the difficulty increases (faster movement, longer stages, more difficult obstacles). And with each group, a new behavior of the obstacles is introduced. So far I have added four different behaviors, most likely more will follow. You can select between 4 starting stage groups (=difficulties) by rotating the orbs. Every quarter of the circle equals a difficulty displayed as 1-1 .. 4-1. For now, everything is based on a fixed seed. But I plan to have optional, random seeds too. When the game is not running, the current group and its stage (G-S), the score and your health are displayed at the top. Each time you hit an obstacle you lose ~33% health. You can regain health by successfully passing an obstacles. Up to ~33% per stage. There is still work to be done. So please have mercy . But as always: Any feedback is welcome! BTW: Albert will demo Pas de Deux at PRGE.
    4 points
  43. Elevator Agent (from Champ games) box art revealed: https://forums.atariage.com/topic/352817-new-games-at-the-2023-portland-retro-gaming-expo/?do=findComment&comment=5323158 Elevator Agent and Turbo Arcade will be available at PRGE next month!
    4 points
  44. Summary of changes: Added sunset city skyline. Updated Activision logo to the rainbow variant. Added game variations 3-8, Pitch and Catch where the other player controls the Mad Bomber. Mad Bomber moves slowest in 3, fastest in 8. Game play for variations 1 and 2 is the same as in the original Kaboom! Paddle position indicator for Mad Bomber player. Paddle button to start new game. Skyline & Rainbow logo: In games 3+ a paddle position indicator will show up behind the score: NTSC kaboom_deluxe_20230925_NTSC.bin PAL kaboom_deluxe_20230925_PAL.bin PAL60 kaboom_deluxe_20230925_PAL60.bin Source kaboom_deluxe.asm
    4 points
  45. 4 points
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