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RikFuzz

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  1. I suppose you're quite right - it's difficult to represent anything that really resembles the animation with the limitations of the console, more so than I'd anticipated, and shoot em ups aren't very original. I hope both issues can be built upon from what's been done so far, but ending up with a hopefuly good but not very original game that somewhat relys on other media to set the scene wouldn't be a bad enough case to merit dropping the whole project now. It's pretty fun to work on, so even if it's ultimately a little pointless I wouldn't personally consider it a wasted effort. Thanks for your honesty though, definately something to think about.
  2. Hi all, I've recently got back into this project and thought I'd share some progress - though admittedly quite limited so far. I never did have any luck enlisting any help, but bAtari basic has been really great. I realise there's not much to see so far, but hopefuly you'll atleast enjoy the music - it's what's taken longest to get right. crazydaisy.bin Many thanks! Rik
  3. Hi all, Is it possible to change a sprite's colour mid drawscreen? Ie, for each "line". Can't seem to find any way of doing this within bB. Many thanks
  4. Thanks so much for the responses. I've had a good read, in the directions you've pointed me, and I feel a little more confident about the project now, so I really appreciate it. Though I had some ideas, I was originally hoping to work with a programmer and refine them to something great for the 2600, rather than display them as complete and risk Simon Cowell style ridicule After reading some of the stuff you linked me to, I've changed my ideas somewhat - the character I'd hoped to use isn't really suitable for the graphic restrictions of the 2600, and some of my other stuff would work so much better. I've had a heap of work piled on me at last minute, but I'll be back with more info and stuff within a couple of weeks or so. I'm definitely gonna play with Batari basic, it looks great! Having said that I don't really want to shift this project onto the back-burner, so I'm still hoping someone will be interested in working with me. On a side note, my Atari's coming in the post any day now, so I'm quite excited. I've had a few in the past, but not since before I last moved, and then I had the Jr version. Room 34, you're right that my main objective is to work on the graphic side of things, however it's important to me for it to tie in with my other works by sharing characters, music, etc. Would love to help out with other people's projects though, so when I get free time, I will certainly follow up on your suggestion. Many thanks! Rik
  5. I can certainly see the subject line putting people off (and was somewhat cringing while writing it) I'll give the link a proper read tomorrow - thanks for passing it on! I've been on the other end of similar requests and know exactly what it's like, so I'd just like to stress that I'd really like to offer some payment and would actually appreciate the work put in. I'm in the middle of a tight deadline at the moment and would like to start on this project in a couple of weeks, so apologies for the vagueness, I just wanted to see if anyone would actually be interested in helping me and gather a little information on the limitations involved before making ridiculous blueprints for some impossible epic. Having said that I do have a few ideas, so I'll do a proper write up when I get the chance to give you more to go on.
  6. Hi guys, I'm after 1 or 2 of the classic Atari joysticks. It's for photography, so don't need to actually be functional but can't look too scruffy. Shipping to UK. Many thanks!
  7. Hello, Atari Programmers! I'm a designer/illustrator and something I've always wanted to do is design for a 2600 game. By this I mean the stickers, promo poster, packaging etc. Purely as a personal / portfolio thing of course. Anyway, it's something I will be doing regardless, but I'd *really* like it to be a real actual game. Anyone looking through my portfolio wouldn't basically know it was really functional and not just a mock-up but it is more a personal thing in that respect. I'm sure everyone here can relate to that to some degree. If anyone would be interested in helping me realise this, I'd really appreciate hearing from you. Being a personal thing I can't afford to pay very much, but I know what it's like having people expecting freebies so I'd like to offer to pay for materials and a small amount to show my appreciation. I've worked on a few games before, including graphics for a couple of (small) commercial games, but I'm a relatively poor programmer, and never worked on anything so dauntingly low-level. This is why I'd prefer to leave the coding side to someone that can actually do it! I can help with the graphics/sound side of things though. I've worked on mobile phone games, so I'm used to tiny sprites and restrictive palattes (not THIS restrictive of course - but will do what ever's possible!). I plan on starting work on this later this month, I'm not 100% sure on what kind of game I want right now, but I plan to base it upon an animation I made with my other half a while back: http://video.google.co.uk/videoplay?docid=...p;q=crazy+daisy It actually very loosely takes some inspiration from Howitzer / Outlaw, so perhaps something similar would be appropriate. I'm not very clued up on the technical side of the Atari 2600 so it'd aid me a lot in deciding if you help me to understand the restrictions. For example, I've seen games (like Pitfall) that seem to have 16 unique colours - even the ST only had 16 colours (IIRC), so I'm assuming it was in bands of different palettes, but don't really have a clue. Many thanks! Rik
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