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Wntermute

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Everything posted by Wntermute

  1. Ken: Put me down for everything Pitfall Harry said. Pitfall Harry: Get out of my mind.
  2. CarbonLib 1.3 can be found at Apple. Try this link.. it's for their old Apple Software Updates page (software updates are now rolled-in with the Knowledge Base) .. 1.2 and later can only be used with 8.6 and 9.x (1.0 and 1.1 can be used on 8.5 and up) http://asu.info.apple.com (Also, CarbonLib is standard on 9.0 and higher.. and 9.x has the Software Update control panel to make sure you have the latest version)
  3. Use a search engine. There's plenty of sites out there if you are persistent enough to look.
  4. Jum52/MacOS 0.5.4 is out at http://ww.bannister.org/software . It runs on MacOS 8.6 and 9.x with the Carbon library and natively on MacOS X. It also requires Richard Bannister's Blitter Plugin (available from the same page). From the Jum52 page: "Jum52/MacOS is an Atari 5200 emulator for MacOS. Jum52 supports reasonable compatibility with Atari 5200 titles. At the present collision detection is a bit hit and miss (no pun intended) but otherwise the emulator is solid enough. Full sound emulation is included. Additional video modes can be added to this emulator via the Blitter Library plugin. Jum52 was initially developed for MS-DOS by James Higgs. The source code is not available. Note that this application is Carbonized. If you are not running under MacOS X, you must have CarbonLib (v1.2 or later) installed in your System Folder for this application to run correctly."
  5. Jum52/MacOS 0.5.4 is out at http://ww.bannister.org/software . It runs on MacOS 8.6 and 9.x with the Carbon library and natively on MacOS X. It also requires Richard Bannister's Blitter Plugin (available from the same page). From the Jum52 page: "Jum52/MacOS is an Atari 5200 emulator for MacOS. Jum52 supports reasonable compatibility with Atari 5200 titles. At the present collision detection is a bit hit and miss (no pun intended) but otherwise the emulator is solid enough. Full sound emulation is included. Additional video modes can be added to this emulator via the Blitter Library plugin. Jum52 was initially developed for MS-DOS by James Higgs. The source code is not available. Note that this application is Carbonized. If you are not running under MacOS X, you must have CarbonLib (v1.2 or later) installed in your System Folder for this application to run correctly."
  6. I just checked Gauntlet Legends, it's not in there. Yet another reason Gauntlet Dark Legacy is much MUCH better.
  7. The thing I hated about the solution that's out there is around the 6th or 7th clue, you have to give up your protection for one of the action sequences as the single object in order to place the other 4 objects. I forget which one.. I think you had to put the 4 in the "middle" room that has the 8 hidden doorways. And also, the solution given is impossible without the "warp trick".
  8. What are you using to get the disk images onto the disks?
  9. I agree with Tempest on Fireworld.. but for a different reason. The reason I find it so hard is that it ramps up the speed of ALL of the action sequences as you gather more clues.
  10. Ken.. is that Activision's official stance or your opinion? What are the chances of obtaining (for a reasonable fee, of course) a license for all of Activisions works for a given platform? For example, say I want to get all of Activision's games for the 2600 (or 5200 or Coleco) but cannot find them "in the wild".. so I grab all of them from AtariAge or some other ROM repository.. though I want to stay legal. Would this be feasible at some point? IMHO, it wouldn't infringe on sales of the compilation packs since the compilation packs include extras.
  11. I'd help if I had the money, JD.. are the items from all of the Games Plus stores or just one of them?
  12. Sounds like the keyboard controllers (for Codebreaker & Basic Programming) and the Video Touch Pad (for Star Raiders). AFAIK, they're the same internally, just different casings.
  13. All the other M-Network/INTV games I've tried work.. Space Attack, Frogs N Flies, Lock N Chase, Adventures of Tron.. KAM is the only cartridge I've tried in my collection (there's so many I've collected that I haven't had time to try them all!!) that pops out. It'll do the intro bit with Kool-Aid Man breaking through the wall if you hold it in tho. (Is it just me or does the "manager" sprite from Journey Escape look more like Kool-Aid Man than the Kool-Aid Man sprite from Kool-Aid Man does?)
  14. I noticed that most of that "nick harrington" guy's posts are trying to trade for something.. and very few of them (if any) are in the Marketplace forum. I think he was even trying to trade Albert a 400 for the new Jaguar+CD setup Albert just got.
  15. What's funny is.. if you know where to look in Radio Shack, you'll find these color-coded binders filled with stuff they can order.. in one of them is a list of Atari 2600 & 7800 games (prolly other systems too). The games listed are quite common but are listed at like $15-$20 each!
  16. That's just the PS2 version.. I played it (and fell in lust) before buying the PS1 version (which handles EXTREMELY poorly compared to its newer brethren). I'll try to see if I can get CVGS working on my iMac this weekend to get a shot of Gauntlet Legends (if it's in there too).
  17. No, it's quite clear.. look above the purple hexagram above the player. If that doesn't help, try sitting farther back from the monitor and look at the whole picture. It's on the ornate ironwork that stretches between the two spheres on the columns in the foreground. [ 07-27-2001: Message edited by: Wntermute ]
  18. This isn't very surprising, given that all 2600 games are clock-intensive (which, IIRC, is the ONLY way to program for the 2600). It's quite common to see speed differences like this between NTSC and PAL versions. On a non-Atari NTSC/PAL note, more modern games have the speed bumped up on PAL versions as opposed to their NTSC counterparts.. generally to "level the playfield" as it were.. but this often provides a bonus to hardcore game fans of racing and fighting titles, adding a more challenging speedier version to a line once regional difficulties are overcome. (Examples: Street Fighter 2 series, Super Mario Kart)
  19. OK.. I found a screenshot... Gauntlet: Dark Legacy http://gamespot.com/gamespot/filters/produ...6218-39,00.html
  20. My favorite item in my collection is Mines Of Minos... rarity 5 that I got for $1. (And thereafter trounced it thoroughly.. Twin Galaxies has my top score at 980 right now at #1 and I have a score more than twice that I have yet to send in)
  21. Hmm.. would love to confirm this.. but for some reason, my Kool-Aid Man cart won't stay in my 7800's cartridge port.. you push it in all the way and it pops back out a couple millimeters (enough to avert any possible gameplay) ... guess my 7800's trying to tell me something. ^_^
  22. I didn't send a list yet.. but let me whip one up.
  23. The Atari ST uses DOS-formatted floppies as well as its own format (which you can tweak)
  24. I'm interested in the following.. Don't have any spare Jag stuff or any Lynx stuff, but I get paid Thursday and have spare 2600, 5200, 7800, and Intellivision stuff. ^_^ C-64 ------- Gyruss (Complete) Pac-Man (Complete) Atari 2600 ------------- Slot Machine (Boxed, no Instr.) Polaris Miner 2049er Brain Games (I) Trick Shot (I) 03 Star Ship (I) Dodge 'em (I) Othello (I) Robot Tank (blue label) Atari 5200 -------------- Space Dungeon (Complete, No Holder, Bad Box) Gorf (Complete) Blueprint (Complete) K-Razy Shootout (Complete) Atari 400 ------------ Space Invaders (I) Intellivision ---------------- Tower of Doom (I) Bump n Jump (Box only) Pinball (Box only) Sega Master System ------------------- Sega Master System Unit (with controllers and PS) Black Belt (loose)
  25. Wish I could go.. want to get the 2600 and CV cartridges they're releasing.
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