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Everything posted by Wntermute
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Since you're on a Mac, have you taken a look at Audio Overload from Richard Bannister (the guy that ports almost 80% of all emulators for the Mac.. I'm exaggerating, but it seems that way most of the time) ? http://bannister.org/software/ao.htm From the site:
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USA Super Mario Bros. 2 = JP Doki Doki Panic Doki Doki Panic had an Arabian-style set of characters in place of the Mario crew. Also, I believe it was re-released in Japan with the Mario graphics as Super Mario USA
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On which game John? MoM or Crackpots? MoM .. latest unverified score I got was around 6000
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I really need to practice.. I'm about halfway there.
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Why doesn't Japan just.. Move in with the US?
Wntermute replied to Jasoco's topic in Modern Gaming Discussion
Someone's already thought of this.. http://www.penny-arcade.com/view.php3?date...001-03-23&res=l Here's the text that goes with it... http://www.penny-arcade.com/news.php3?date=2001-03-23 And the petition to get the job done.. http://www.petitiononline.com/impjapan/petition.html -
The original Playstation had two ports that were removed.. the Parallel Port (the big port blocked by a little removable door) and the Serial Port The Parallel Port was used by the original GameShark/Action Replay, the Game Hunter (a GB player device), and an MPEG-1 decoder for playing VideoCDs.. all of these are third-party items you can keep an eye out for. I can't think of any "official Sony" items that use the Parallel Port. The Serial Port on the other hand was for hooking up two PlayStations for certain 2player games.. like Diablo. Software support for the option wasn't that great (read: not many games used it).. cables are rare as well.
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Activision Anthology: Remix Edition for Win/Mac..
Wntermute replied to Wntermute's topic in Atari 2600
I'm sorry.. in my haste to post, I forgot to mention that I saw the news at MacNN. I believe they have a section for comments on the article. -
Activision Anthology: Remix Edition's details have been announced.. http://www.mumbojumbo.com/anthology.html Here's the current list of 75(!!) Atari 2600 games.. Activision Decathlon Atlantis Atlantis 2 Barnstorming Baseball Beamrider Bridge Boxing Checkers Chopper Command Climber Puzzle Commando™ Cosmic Ark Cosmic Commuter Crackpots Demon Attack Dolphin Double Dukes Dragonfire Dragster Enduro Fathom Shooters Fire Fighter Fishing Derby Freeway® Frost Bite Grand Prix H.E.R.O. Human Freeway Ice Hockey Kaboom® Kabobber Keystone Kappers Laser Blast Laser Gates Megamania Moon Sweeper No Escape! Oink! Okie Oystron Pitfall® Pitfall® 2 Plaque Attack Polo Sports Pressure Cooker Private Eye Prototype 1 Prototype 2 Quick Step Riddle of the Sphinx River Raid® River Raid 2® Robot Tank Seaquest Shootin' Gallery Skiing Skateboardin' Skeleton Plus! Sky Jinks Sky Patrol Solar Storm Space Shuttle Space Treat Spider Fighter Stampede Starmaster Star Voyager Subterranea Tennis Thwocker Title Match Pro Wrestling Tomcat Trick Shot Vault Assault Venetian Blinds Video Euchre Wing War There are screenshots as well... Patch Board http://www.mumbojumbo.com/images/games/scr...nthology.01.jpg Mode Select http://www.mumbojumbo.com/images/games/scr...nthology.02.jpg Game Select Mode http://www.mumbojumbo.com/images/games/scr...nthology.03.jpg Gameplay Mode Select http://www.mumbojumbo.com/images/games/scr...nthology.04.jpg
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Is there an Intellivision emulator for Mac OS X yet?
Wntermute replied to Room 34's topic in Classic Console Discussion
If you can find the Java version of Bliss (BlissJ), you can run it natively just by double-clicking the .jar. It'll check the directory it's in for a ROMs folder (or folder alias/symlink) and check the contents against its list, the ROMs can be .zipped. Let me know if you can't find it. -
01001000011001010111100100100000011011010110000101101110001011000000110100001010000011010000101001010100011010000110000101110100001000000110001001101001011011100110000101110010011110010010000001100101011011100110001101101111011001000110010101110010001011110110010001100101011000110110111101100100011001010111001000100000011101000110100001101001011011100110011100100000011010010111001100100000011100000111001001100101011101000111010001111001001000000110001101101111011011110110110000101110001000000100110101100001011110010110001001100101001000000100100100100000011000110110000101101110001000000111001101110000011100100110010101100001011001000010000001101001011101000010000001110100011011110010000001101111011101000110100001100101011100100010000001100110011011110111001001110101011011010111001100100000011101000110100001100001011101000010000001001001001000000111000001101111011100110111010000100000011011110110111000101110000011010000101000001101000010100101011101101110011101000110010101110010011011010111010101110100011001010010000000100000010111100101111101011110
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Devilot is from Cyberbots, another Capcom fighting game that was never released in the US. But you can always try it out on MAME.
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If they made a Activision Anthology 2, what would it include
Wntermute replied to Lacan's topic in Atari 2600
IMHO, if they made another Activision Anthology disc, I'd want a different base emulator... why not all the INTV Activision games or the C64 games or 5200.. -
what is harder to find room of doom or mines of minos ?
Wntermute replied to broncoman's topic in Atari 2600
Wow.. I guess I was lucky to find Mines Of Minos for $6 cart only. I was even luckier to figure out how the game itself worked. -
Here's the low-down on Carbon vs. Classic.. Over the years, the original Mac Toolbox (the low-level OS stuff) had all sorts of things added to it and tacked on.. generally a big tangled mass of code that was jury-rigged to just "somehow" work. When the OS team was looking into how to get stuff to work under a BSD-style OS kernel, they took a look at all of the OS functions that were a part of the extended Mac Toolbox. Stuff that was hardware-based or obsolete was just tossed, others were streamlined and rewritten. What they ended up with was dubbed Carbon.. a low-level set of MacOS code that got the job done efficiently. That was built into OS 9 and retro-coded to work with OS 8.5 and 8.6. To be Carbon-compliant, a program couldn't use any of the old obsolete code and the functions that were rewritten in the OS had to be updated in an app. Generally, it's relatively simple to update a program to be Carbon-compliant. Anything that uses any of the old 68K code or the obsolete versions of the functions is "Classic" and runs together in a Classic environment. Anything that's Carbon runs in its own programspace on the OS and enjoys the modern memory protection and multitasking.
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I think if Hotmail tags every *.bin as a virus, there'd be a lot more ticked off Mac people. Mainly because .bin is a common file extension Mac users add to MacBinary encoded files. (MacBinary is used to preserve both the data and resource forks of a dual-forked file when sending to other OSes.. otherwise, only the data fork would be sent, killing many useful files..such as applications)
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I don't remember off the top of my head, but I think Stella may use GameSprockets. It could be a missing / corrupted / obsolete version of InputSprocket causing this crash while setting up the keys. Could even be an unrecognizable keyboard (non-Apple?)...
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According to a friend of mine (shh....really), the UK version of Maxim shows a lot more of the "hot as hell girls". Kinda like a tamer version of Playboy.. without the catchy logo.
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There aren't too many differences.. all hell breaks loose in the stadium (and gets saved by Maester Seymore) whether the Aurochs win or lose. There are a couple astonished fans in the town after the game whose text would be different depending on who won. I think the distribution of Blitzball XP is different as well depending on the outcome (a couple of my players progressed to Level 2 after the match). Pretty much all of the FAQs and walkthroughs I've seen go "don't sweat the mandatory Blitzball matches, they make no difference on gameplay if you win or lose". hehe there's a Queen song that reflects your view of the Sphere Grid.. "I want it all .. and I want it now"
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quote: Originally posted by Albert: As for the voice acting, I think it's a mixed blessing. Most of it is okay, but some of it is pretty poor. I certainly can appreciate the amount of work that this takes, though, having developed conversation system for Deus Ex (which had over 10,000 lines of spoken dialog). One thing that I'm disappointed with is that it appears the lip-syncing was never updated with the English audio. Also, it would have been nice if they provided an option to listen to the Japanese speech with English subtitles. As for Blitzball, I'm not really crazy about it. FFX is going to take me long enough to finish without having to worry about competing in Blitzball tournaments. I bet you could double the amount of time you spend playing the game if you played Blitzball. As it is, I was up to 7am this morning playing FFX. Overall I'm enjoying it quite a bit, although the game appears to be *extremely* linear in that you have absolutely *no* say in where you progress through the land. You just plod along on a narrow path from point A to point B, stopping at various cities along the way. I like the the Sphere grid method of upgrading your characters, although it's pretty evil in that it really makes you think about how you want to develop everyone. You spend a lot of time in this screen as you obtain sphere levels and spheres to populate the grid with. I noticed the lip-synching myself.. but it only seems to get out of sync in the "engine-mode" scenes and not out of sync in the "cinematic-mode" scenes. Blitzball hasn't been high on my list either. Luckily, I got the Jecht Shot right the first time, but didn't get to use it in the game (I won 1-0 from a goal in the first half, before I was able to switch in the Jecht Shot.. and then Tidus left before he ever got the ball in the second half). I *HAVE* been trying to find people to recruit (I'm just past the Chocobo Eater part), but NOBODY I've met responds to the Square button! From what I've read, there IS a part later on where you get an Airship.. but then instead of letting you go wherever you want, it'll give you a list of possible places. I think there might be some way of telling it where to go other than that because a mag I have tells you to go to certain coordinates for extras. The Sphere Grid is quite interesting.. I know there are a couple maps to it available online.
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I got FFX .. it is quite amazing. Many of the battle sequences take place right where you get attacked rather than some quasi-dimensional battleground. (There still are a few of those style encounters scattered around) All of the main characters have full voiceovers. There are just a couple mini-games (Blitzball and Chocobo raising)
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Actually, the original 2600's cartridge slot WAS vertical-oriented...from the circuit board. The circuit board itself was at an angle in the case (most of the forward deck portion was empty)
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Could it possibly have been: - Heavy Barrel? ( http://www.klov.com/H/Heavy_Barrel.html ) - Time Soldiers? ( http://www.klov.com/T/Time_Soldiers.html ) - Guerilla War? ( http://www.klov.com/G/Guerrilla_War.html ) or the actual Ikari Warriors 2, Victory Road ? ( http://www.klov.com/V/Victory_Road.html )
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"hehe.. I was thinking of bocce shirts."
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PS1 Activision Classics Revisited...
Wntermute replied to Wntermute's topic in Modern Gaming Discussion
Well, it was mainly to make sure I've played each game at least a little bit. Part of it is that when I got my PS2 last year (Oct 26: Launch day!) my 24-page memory card wouldn't work with it. It was the style that did not have any buttons on it.. you change the pages with the controller. Well, I lost quite a few saves in converting from the old card to the new one I now have. And there are many games that I still haven't even started up. -
In taking a break from my project of finding all the Atari-related games for the Playstation and Gameboy, I decided to embark on a different project: to make at least one memory card save from each of the games in my entire PS1 collection. So, of course I started at the A's and after getting 100% completes on the training and first levels of A Bug's Life, I popped in Activision Classics. Now, I know I shouldn't expect 100% exact emulation of all of the 2600's nuances.. but you'd expect 100% of the 2600's SPEED. This thing is cranked down a notch or two, which is very noticable in the first stages of Frostbite and Seaquest. Now, I don't know if this is attributable to the PS1 driver on my PS2 or if the games really did play this slow on a real PS1.. but MAN... turn off the speed throttle and let these things run RIGHT.
