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Everything posted by bohoki
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its a fine line between precision and agility the 5200 is unique that it uses a class 2 lever to have a good balance
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so many games i like the more simple ones my top 5 changes by the hour but i'll try rock n bolt mr robot and his robot factory spare change cool croc twins firetrap
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pretty neat kind of slow but neat for a stationary demo unit if you want koala files let me know i got hundreds
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there should be enough access to use some 800 grit sandpaper on a thin ruler to clean the contacts
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sold out pending funds
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had a few people wanting them i made a batch and sent them out have a couple extras $12 each shipping included anywhere in the usa pm for details
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arkanoid has modifier pills
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New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
sorry if i was to vague but its the 5200 pin 9 that is pot common and pin 12 is pot common for tracball the pc gameport pins are adapted its complicated -
its great if you put a 1986 copyright on it i would just think it was a lost proto i know you are not soliciting but have you thought of making a 2 player game like space invaders/galaxian
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i was a big fan of mini putt on my commodore 64 i wonder what music you could add that wouldnt get super annoying after a while it would be cool if there was a secret mulligan button
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New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
i'm really proud of you swami since you have come this far on modifications i wonder if you would want to go a little further sorry i use so much glue on the plug end but you will need to carefully cut some away to get to pin #12 run a length of wire down to the pc connection and use a switch to allow it to do the job of pin so you will want the wire coming from pin 9 on one side of the switch pin 12 on the other and the center pin attach it to the place where you detached pin 9 (the pc controllerconection pin 1 i think) why do this? well it will put the atari in tracball mode that adds some neat features like it will allow pole position to switch gears with the keypad and on missile command the cursor will still move super quick but it will stay where you leave it instead of snapping back to center in theory that mod should not harm the 5200 but i can not be held responsible for your soldering skills or age of the machine or the devices you attach so it is at your risk when i sold on ebay i had a bunch of joysticks with a throttle and i made special adapters that switched the Y axis with the throttle axis so people could use the little lever as the shifter lever so out there ten 5200 owners have that one a person could go crazy with all the other options with switches i generally like to keep an adapter simple but my personal prototype has switches to use button 3 as 1 ,button 4 as 2 ,swap throttle for Y,swap rudder for x i never use it i just want to plug in my gravis gamepad press the little start button and play digdug -
its neat to have another absolute positioning type game hmm what other paddle games could be ported over? it would be neat to have night driver ported over oooh what about wavy navy
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New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
i have not experimented with your devices i suggest setting the internal adjuster with an original controller and missile command then try with that device and see what it is doing -
New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
when i had a steering wheel i had most fun with gorf and moon partol with moon patrol i kind of imagined the steering wheel like one of them valves on a submarine they need to turn when they are being depth charged and with gorf its a full body work out using one foot on the brake one on the gas to go up and down and to wheel left and right -
New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
no destruction it just does nothing i also must applaud ave for his use of the breakout d-sub years ago i wanted to use those but they were so expensive like $15 each but thanks to china i think you can get them for like $2 for the ones without the houseing if the peeps could round up an extension cord they could make the same thing with a dsub 15 female and wire it to a 9 pin male and forgo the wico y cable the paddle shelf mount is cool it looks like a starwars arcade cab -
not sure on my math but when adapting a pc controller to 5200 i add a .22uF marked 224 so i guess to adapt a 10k controller you would need a 225 https://www.electronics-tutorials.ws/rc/rc_1.html
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is it just me or did he use an analog controller but then just set it with trigger values so it acts like 4 way oh well since there is only like 5 analog necessary games superbreakout,kaboom,missile command,star wars,gorf he could have done it with resistors 4 buttons and a nes dpad instead of a PIC
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New and innovative analog controls mod for the 5200 using Atari paddles
bohoki replied to ave1's topic in Atari 5200
the thrustmaster fusion uses a driver and came with a usb adapter and its complexity makes it incompatable with the gameport to 5200 adapter (i have 3 of them) let me know if you would like the pinout to adapt it to usb the steering wheel would probably work it has a ps2keyb passthrough to allow it to use keyboard for more buttons but steering wheels are not fun because the 5200 uses fire button for gas and brake so you have to use the pedals for hi-low shift it looks like a good idea but its not a high-scoring controller also if any of you are waiting for an adapter from me hang in there -
i do not know why you would need a breadboard hopefully you can solder enough to put some wires onto a pushbutton or buy pushbuttons with wires already attached
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when you get a replacement cable (aka harness) you will find that pin 12 is not wired but wico wired it to a pin on the 9 pin plug to use their trackball but they never released it for the 5200 so it went unused
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when you get a replacement cable (aka harness) you will find that pin 12 is not wired but wico wired it to a pin on the 9 pin plug to use their trackball but they never released it for the 5200 so it went unused
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i would like to help but i do not have one of those items the daunting task of figuring out where all 15 wires go can be overwealming and i worry you may have cut off an avenue of relief first off find out which wires go to the bottom row these are the ones that will be going to the 9 pin for the joystick once you get those 6 wires out of the way it gets a bit less complicated(it might be 7) what i would have done is cut and stripped the plug going to the 5200 and toned out every pin and wire i could and through process of elimination figured out the non conducting ones the matrix is a confuser as well with the rows and columns especially how atari misleads you with the start pause reset looking like a row but it is wired like a 4th column
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a good way to wire things is breakout plugs like these so you take wire from a pin on one plug to go to the wirenumber on another plug like https://www.ebay.com/itm/DB9-Male-D-Sub-9-Pin-Plug-Breakout-Terminals-Solderless-Nut-Type-Connector/192467045202 and this https://www.ebay.com/itm/DB15-D-SUB-VGA-15pin-Female-Adapter-Jack-Terminal-Breakout-PCB-BoarderbLW/172350617619?epid=1486949891
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its a matrix array on the 5200 if you short pins 4 and 7 the 5200 says that is the start button that is really the only button you need i never use start or reset so you just want a loose pushbutton for that then when you wire the 9 pin male plug to the 15 pin female just follow that above wiring once you mod your keyboard,touchpad,kidscontroller make sure you mark it with a label as 5200 modded so you dont get confused if you ever want to play a 2600 game with it
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all i can think of is crazy climber
