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Blog Comments posted by Serguei2
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Thanks for the advice.
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To answer some of your questions. Two reason I split source code if the source code is taking very long time to compile, I move the offending code to another source code, like enemy behavior for Challenger, so I can focus programming the main source code, which takes a minute. I only compile the enemy behavior code if I need to make a change. Another reason is bankswitching. I have 8 source codes in the folder to build a 128KB game. Each bank is 16KB.
And for need to have more sprites. You can redefine the sprite pattern on demand at a cost of cycles. I experimented having 2 bank of sprites loaded to VRAM. All I had to do is to bankswitch to another VRAM bank for the sprites.
For example: http://atariage.com/forums/topic/286613-new-years-beach-party-garbage-pick-up/
Beach Clean Up switch vram bank to 0x3000 when he picks up an item, then switch bank to 0x3800 when he drop an item. So it can take up 16 slots instead of 32 slot, so I can add additional sprite graphics. The sprite graphic other than the player are duplicated. It's like how NES CHR-ROM worked. In screen_mode_2_text(); There's only 1 color table, which is at 0x2000. So address 0x2800, and 0x3000 are not used by the VDP. So you can stash your data or addition graphic there.
Thanks for the tips and for your patience. It's very helpful.
The offending and the enemy and the challenger thing is hard to me to understand. But if splitting files makes the compiler faster, I understand that.
Splitting files to make games bigger than 16k is fine too, even if Colecovision can handle games to 32k without bankswitching, I think.
Maybe it's time for me to re-read Colecovision programing manual if I missed something.
If I need help, I'll drop a line in the forum.
After I worked on my game so far, I'm on the right track.
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Ok. Not all Colecovision owners have a Super Action Controller either.
For complexe gameplay, I use the keypad instead.
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Autopilot? Does it mean this car drives by itself?
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The videos are loading for me now.
The videos work fine with me with Internet Explorer.
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Thanks for the screenshot.
I almost which someone hacks Dark Cavern to make ennemies fat like this.
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Can Ms Pac-Man still play on Phillip 2600?
I'd like to see fat ennemies in Dark Cavern.
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Thanks for the information. New 3DS only works on 2.4 GHZ.
So my problem with Youtube was something else.
I'll play one more time on Stargate Network if this problem still occurs.
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Before win 95, you can't name a file with more 8 characters, 11 if you add prefixe likes this:
aaaaaaaa.aaa
Why is this limit still present today?
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You don't suck. You have improved from the last blog.
You just needs more practicing and practicing needs time.
Just don't rush with your projects even if they take years to make.
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It's an improvement.
For a free game and make the rom available, it's fine.
People won't expect more for a new Gameboy game from a fan.
But If you want sell your game, you have to do better than that.
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No offence but, your graphic is like it was drawing by a 6 old kid.
You need to improve your drawing skills.
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Are you going to use an emulator to play r10 games or a real 2600 with a flash cartridge?
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I meant I never saw Mario flickering in 1980s in Donkey Kong for Colecovision.
Few people are still enjoying Colecovision, even the end of 1980s.
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I don't use a real colecovision. I use colem to test my game.
If colem does not support super action controller, I understand why FIRE3 is not working.
FIRE3 is supposed to switch weapons. I think using keypad for this purpose is just fine.
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From Mobygames, in 1979, all Atari 8 bit games are released by Atari. Since 1980, other companies released their games as well.
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I knew it.
Thanks.
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Possibility the best game ever before 1980.
Star Raiders was released in 1979.
Other games for consoles/computers before 1980 suck (my opinion).
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Good thing this Popeye game didn't release or I would be disapointed.
Thanks for the link.
I was expecting a Nintendo version of Popeye, not this one.
There are no screenshots in Funcoland catalogues or I won't order it in the first place.
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Since SF2 is released on Gameboy, I think an NES Street Fighter 2 is possible.
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Yeah! Good idea.
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Is this game you`re afraid to write a review?
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That happens when I choose the bigger worlds.
The game have problem to display bigger worlds on the maps as well.
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Yeah. I heard the same story.
They can put super 8 films into DVDs but it can't be longer than one hour per dvd.
I think there are a way to put a whole movies in DVDs longer than one hour but the industries won't tell us.
Since DVDs are introduced in 1990s, they might use a special device to put movies
into DVDs but normal people likes us don't know.

Subroutines in C
in Robin Gravel's Blog
A blog by Serguei2 in General
Posted
So my code is correct. Right?