A shooting game on Odyssey. Cool!
I heard you can cheat by aiming the gun to the light bulb to shoot but I am not sure if it's true and if it works on all Odyssey shooting games.
I disagree with this one and unfair. Because you hate a game, you remove earned points from Odyssey.
I believe you try to say that Odyssey is a bad system.
Hi
I thought Odyssey cannot display sprites but only dots but on the screenshot, I saw two tennis players on the screenshot.
Does Odyssey can display sprites or you added them on the screenshot?
The first comments. Thanks man.
Isabella Coq is an agi game. The agi interpreter was made by Sierra on-line.
Brian Provinciano added the mouse support to agi.
I use Picture Editor to make backgrounds. Agi studio to make views (sprites), logics (codes)... And everything else... I mean nearby everything else.
Agi Studio does not support sound editor.
All backgrounds, views and coding are made by myself.
Thanks. I hope I finish it in time for the father's day. Time is running.
Robin Gravel
I don't know that Nintendo has released another handheld cartridge system. It looks like a gameboy original.
Back to the topic. Your projects look great.
Another thing about your question. I didn't find an excellent CV emulator to run on my pentium II. So I play more time on 2600 games unstead CV games.
So I begun following Andrew's lessons. But I am sure there are some excellent cv games to play.
Anyway, where can I find homemade CV games?
That's because 2600 is more popular than Coleco Vision. All my favorite games are on the 2600 not on CV like Ms Pacman, Dark Cavern, Combat, Space Invaders, ...
Hi
I surprisely found my game Serguei's destiny on Atari ST.
I made Serguei's destiny on PC using agi studio but somebody put my game on the st format. Here the link:
http://www.atarilegend.com/games/games_det...hp?game_id=4344
Where can I find it and how to put an agi game in st format?
Hi Cybergoth
I see no NO_ILLEGAL_OPCODES in the khryssun's code. So why I still get the error?
And dasm does not show the error when I compile my programs.
Here the whole message when I compile khryssun's Pac-Man:
Hi Andrew
I noted in the videos, the game took half of the screen.
Is Boulderdash really use half of the screen or the video used more lines to display?
I know that 2600 is limited by following Andrew's lessons but since I played Lock 'n Chase (Pac-Man like) without any flickers I was sure it could be fixed some flicker games.