Jump to content

israelg

Members
  • Posts

    451
  • Joined

  • Last visited

Posts posted by israelg

  1. One example which emulation runs better then the real hardware, is PPSSPP running running the Outrun game using a fixed 333 clock speed,

     

    PPSSPP run the game this way with a smooth 60 FPS,  when the original hardware is having hard time a needs to drop frames to run full speed...

     

    Also PPSSPP can run on bigger, higher resolution displays with better quality (OLED), 

     

    After playing this way it is very hard to return back and play on the old original psp hardware.

     

    What do you think ?

     

  2. 1 hour ago, Shannon said:

    Hi sorry.  Tried it this AM and no luck.  The screen is still screwy if threaded video processing is turned off.  In fact it looks worse than from the previous ( botttom half of screen does not even show like in my previously shown screenshot ).  :(

     

    The same also on the latest Android core...

  3. 55 minutes ago, stephena said:

    I have to ask, how do you turn on/off multi-threading for libretro?  I know how it works in Stella mainline, but I didn't think the libretro port even exposed those settings ?

    It is NOT part of the core options (not exposed), it is in the global video section,

     

    I had the same problem in libretro Android, and found this helps... 

     

    I don't know why....

     

    I don't have this problem in Windows,

     

     

  4. 6 hours ago, Shannon said:

    Hi there again.. Here is a screeny of what the libretro version that someone compiled for me looks like with the TV effects turned off.

     

    Wizard_Of_Wor_Arcade_20181115-180901-161852.thumb.png.3d424d2960b6714ebc636db3f5ae36f2.png

     

    Turning a TV effect on corrects the image.  Unfortunately though the resources used by TV effect's slows down the frame rate on DPC based games.  My question for now is would this be considered a libretro issue?  Or a Stella Core issue?  Reading previous posts it sounds like the former.  In which case I would post a bug report over with the libretro guys?

    Thanks.  :)

     

     

    Try to turn on the multi threaded rendering in libretro...

×
×
  • Create New...