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Posts posted by israelg
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Retroarch for Android, almost covers everything...
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Very nice! ?
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Almost 13 years.... and this thread is still running ?
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I am now using Retroarch almost 99% of the time,
All the classic emulators are supported,
and I really like the shaders support...
Just buy a nice Bluetooth controller and have fun!
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Handhelds Core (Game & Watch) Crash on Android...
Anyone else can confirm this ?
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4 hours ago, Europatari said:
the gba sp or the retro mini
i actually only want to play rs basketball on gba
What about using android ? it runs all roms perfectly, just buy a cheap Bluetooth controller...
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After 12 years, and this thread is still active.... wow!
Why using GBA anyway ?
Which model ?
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“Blast processing” in 2019: How an SNES emulator solved overclocking:
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Which "other issues .." ?
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I can confirm that the latest Stella core (nightly) works OK without artifacts on android (multi threaded rendering is disabled)
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One example which emulation runs better then the real hardware, is PPSSPP running running the Outrun game using a fixed 333 clock speed,
PPSSPP run the game this way with a smooth 60 FPS, when the original hardware is having hard time a needs to drop frames to run full speed...
Also PPSSPP can run on bigger, higher resolution displays with better quality (OLED),
After playing this way it is very hard to return back and play on the old original psp hardware.
What do you think ?
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"As we age I'm fairly certain that classic gaming becomes less important as other more complex and dynamic issues take center stage. And that leaves less time to futz with recalcitrant hardware."
I like this description!
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Emulation will keep the games alive...
And no difference for me if you are using an original controller + CRT TV/Good GPU Shader on modern TV
The bottom line is to play the games and have fun
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9 hours ago, Flojomojo said:
I could. Don't know about you, it depends how picky you are.
Tearing problems, low FPS ?
Other problems ?
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How good are the emulators for the Atari & Arcade ?
Can I play H.E.R.O. with this device ? ?
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Good Luck !!!
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1 hour ago, Shannon said:
Hi sorry. Tried it this AM and no luck. The screen is still screwy if threaded video processing is turned off. In fact it looks worse than from the previous ( botttom half of screen does not even show like in my previously shown screenshot ).
The same also on the latest Android core...
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The problem is only on android with the new version (just Stella NOT Stella2014),
I don't have problems on windows...
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You can download latest cores from here:
http://buildbot.libretro.com/nightly/
There are two Stella cores: old one stella2014 and a new version stella...
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55 minutes ago, stephena said:
I have to ask, how do you turn on/off multi-threading for libretro? I know how it works in Stella mainline, but I didn't think the libretro port even exposed those settings ?
It is NOT part of the core options (not exposed), it is in the global video section,
I had the same problem in libretro Android, and found this helps...
I don't know why....
I don't have this problem in Windows,
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6 hours ago, Shannon said:
Hi there again.. Here is a screeny of what the libretro version that someone compiled for me looks like with the TV effects turned off.
Turning a TV effect on corrects the image. Unfortunately though the resources used by TV effect's slows down the frame rate on DPC based games. My question for now is would this be considered a libretro issue? Or a Stella Core issue? Reading previous posts it sounds like the former. In which case I would post a bug report over with the libretro guys?
Thanks.
Try to turn on the multi threaded rendering in libretro...

Stella 6.7 released (and concerning the future of Stella)
in Emulation
Posted
Thanks you ALL for the hard work for many years, to make us all happy and feel like little kids again...