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Everything posted by Tidegear
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Got it. Thanks so much for the answer.
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I'm confused. How can I purchase the ROM or a digital version of the XP/latest version of Yars' Return?
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yars return what were they thinking
Tidegear replied to bradhig1's topic in AtGames Flashback and Portable Consoles
I now have Yars' Return freshly dumped from a Flashback X, but it still says 2005, and one of the drones still can't kill you. Apparently, after fifteen years of Flashback releases, we still can't get the fixed version? -
yars return what were they thinking
Tidegear replied to bradhig1's topic in AtGames Flashback and Portable Consoles
DEBRO, did v2.2 ever get released? If not, would you be interested in releasing it? Maybe at least as an IPS patch? Thanks! -
I recently found out about the game, Interphase, and it looks like the ST version is probably the superior version. However, I'm new to ST emulation. What emulator should I use, and what settings will give me the best experience without running the game too fast? Also, it's apparently "STe enhanced". How can I take advantage of that? Thanks a bunch!
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Can someone tell me where Oystron X came from and how it differs from the regular version? Thanks, all! -Adam
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Is that you agreeing with me?
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I really like Ivan Machado's entry but I wanted to suggest a change to it... Original...
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Hey Seemo, I revised my original post from my blog Neo Backlash and now it's on RetroThing.com here! Thanks again for this great game!
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You're a champ as always, Seemo!
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Whats the difference between the versions? I don't recall a 4k version. Is that 8k without the title screen or something? *Edit* Oh, I see. 4k is a version from between 1k and 8k and 8k is the main mode. Makes sense! Did you ever release 4k before? *Edit* *Edit 2* In Stella, holding up doesn't seem to go back to the main mode. It only restarts the current one. Also, I think the title screen of 4k should specify "4k" and 8k's title should specify "8k". *Edit 2*
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Oo, I like this. The player's sprite is a bit odd though, I cant quite make out what it is.
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You might wanna try this... http://johnvalentine.co.uk/zenith.php?art=project There's also this... http://en.wikipedia.org/wiki/Sentinel_Returns
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This is awesome but there's no challenge at all at the moment! I'm sure you know that, though.
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Hey everyone. I just wanted to let you know about a blog I started with a few other writers called Neo Backlash. It's a blog featuring news, info, and discussions about retro, obscure and indie games! http://community.livejournal.com/neo_backlash/ I'm also looking for more volunteer writers! Let me know if you're interested. There's no quota.
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I still wish we could get some kind of boss(es) in the game but Simone can only do so much!
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I know that a 2600 rom marked with an (a1) is an "alternate" rom but that doesn't tell me much. In the case of 2600 roms is the (a1) rom always a later, possibly bug-fixed version?
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Aha! I was starting to feel like the bugs I was finding were all in my head! It's nice to see that my slow inevitable descent into insanity may be put off for a bit longer! LoL, I kid... ...ANYWAY, thanks so much for listening to everyone's suggestions and doing all you can do. You don't need to apologize for anything. You've made a great game!
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Seemo, ever consider boss stages and/or a final boss?
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I agree, but I'd suggest it only be for the "up" diagonals, so you wouldn't accidentally trigger the smart bomb. Both great suggestions but I think even better than those would be... joystick left, up-left, down-left > left joystick right, up-right, down-right > right joystick fire > fire joystick down ONLY (no diagonals) + fire > smart bomb
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Quick possible bug report... At the very beginning of stage 4 (Scramble!) I was holding to the right and managed to go way past where the wall would be if it was at the bottom of the screen. (Which it wasn't yet) The game then kicked my ship back in to the confines of the walls at which point they moved all the way inward. (As they normally do when you touch them with the ship) So, the game continued just fine after that, but such a delayed collision detection can't be good. Not sure if it would happen when holding to the left and/or on other stages.
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Fantastic Seemo, I was looking forward to an update! As for my possible bug report, I was recently playing Yars' Revenge on the same emulator I've been using to play Lead and if I'm not mistaken it did the same sticky joystick thing. So, I think it's the emulator, not your code. Anyway, I suppose it didn't hurt to check your code, eh? Thanks for the update!
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Possible bug report: Does anyone else notice the game occaisionally (fairly rare) making the ship continue toward the left (I don't recall it ever happening when moving right) for a brief moment or so even after releasing the "joystick"? I suppose it may just be the emulators I use (Stella for my Windows PC and PSP2600, which based on Stella, for my PSP) but I kind of doubt it. It's rare enough and brief enough to where I don't recall it ever causing me to get a gameover but it definitely could some time. I'd consider it somewhat of a high priority to fix this problem. Oh, and what's everyone's highscore without using savestates in-game? (I only use savestates on the title screen to save my score) My highest so far is 4396 which seems like a lot, to me, but I have little to compare it to. Thanks again for the great game, Simone!
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Ok, I wrote an article about Lead on my blog Neo Backlash as you can see here. Just wanted to help get the word out!
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Wow! I have to say this is one of the most amazing homebrew games I've ever seen. Great fun and an amazing use of the hardware in such a small amount of space. I'm definitely going to mention Lead on my blog, Neo Backlash. Lead reminds me a bit of Judgement Silversword -Rebirth Edition- (I mentioned JSRE in my article here) for the WonderSwan in the sense that it's a frenetic homebrew shmup that does amazing things with simple hardware. Oh, and if anyone's interested I figured out that the most recent version of this game's rom would likely have the following filename when renamed with a future version of Good2600... Lead (8k) (12-08-2007) (Simone Serra) (PD).bin (Obviously, that's not official I'm just OCD with my ROMs!) Thank you very much for this great game, Simone! I'll let you know when my article is up!
