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Tidegear

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Posts posted by Tidegear

  1. On 12/22/2016 at 2:16 PM, DEBRO said:

    Hi Ron,

     

    From my notes I have Raymond Yeung.

     

    Arcade Pong, Asteroids Deluxe, Caverns of Mars, Lunar Lander, Space Duel, and Yar's Return were done by a group from China. Asteroids Deluxe, Space Duel, and Yar's Return were hacks of the originals. I'm not firm on who coded Adventure II.

     

    I remember them reaching out to me during development asking about Climber 5. They didn't have the original source at the time and ran it through a disassembler. The illegal opcodes I used was throwing them.

     

    On 12/20/2016 at 3:45 PM, DEBRO said:

    Hi there,

     

    Yes, I fixed the original Yar's Return to remove the bugs.

     

    Two unfortunates here...

    (1) this version was really never to reach production. I replaced the Easter Egg while testing and it was only for the testers. I regret this ever made it out because it removed Howard Scott Warshaw's signature. I let him know as soon as it found out it was released. The great guy he is he said he understood but I feel awful for this and especially since it is still being produced.

    (2) This version still has a bug. One of the drones can't harm or kill you. This was corrected but unfortunately never made it to release. I guess no one noticed.

     

    I would like to get the fixed 2.2 version to Atari / AtGames if they continue to produce these.

     

    I also have a PAL50 version but don't know if it's needed for the Flashbacks.

    DEBRO, did v2.2 ever get released? If not, would you be interested in releasing it? Maybe at least as an IPS patch? Thanks!

    • Like 1
  2. I recently found out about the game, Interphase, and it looks like the ST version is probably the superior version. However, I'm new to ST emulation. What emulator should I use, and what settings will give me the best experience without running the game too fast? Also, it's apparently "STe enhanced". How can I take advantage of that?

     

    Thanks a bunch!

  3. Retrospective(?): Lead 16k for the Atari 2600
    Ok, so this isn't technically much of a retrospective, but bear with me since the Atari 2600 is involved. There's a whole subculture of programmers who love programming for obsolete hardware. I'm sure anyone reading this blog can understand that there are several good reasons for such a hobby. Some do it for the challenge. Some do it out of love for their old hardware. One of the most interesting things that comes of this is the amazing ways that programmers can push hardware to it's limits. The beauty of these efforts doesn't always shine through to the surface but sometimes it does, as you will see in Lead 16k for the Atari 2600...

     

    Is that you agreeing with me?

    • Like 1
  4. Whats the difference between the versions? I don't recall a 4k version. Is that 8k without the title screen or something?

     

    *Edit* Oh, I see. 4k is a version from between 1k and 8k and 8k is the main mode. Makes sense! Did you ever release 4k before? *Edit*

     

    *Edit 2* In Stella, holding up doesn't seem to go back to the main mode. It only restarts the current one. Also, I think the title screen of 4k should specify "4k" and 8k's title should specify "8k". *Edit 2*

  5. I know that a 2600 rom marked with an (a1) is an "alternate" rom but that doesn't tell me much. In the case of 2600 roms is the (a1) rom always a later, possibly bug-fixed version?

  6. Hi Tidegear, and thanks a lot for finding the 'out of side' bug: it took me a little more time and attempts to verify it, but luckily I could find and fix it. Again, thanks a lot ! :)

    Regarding you request, I'm afraid I have really already done everything I could...

    So, I'd like to apologize with you and all the great people here who made suggestions for additional features... :)

     

    Aha! I was starting to feel like the bugs I was finding were all in my head! It's nice to see that my slow inevitable descent into insanity may be put off for a bit longer! LoL, I kid...

     

    ...ANYWAY, thanks so much for listening to everyone's suggestions and doing all you can do. You don't need to apologize for anything. You've made a great game!

  7. One thing: please let the ship's horizontal left/right movements also respond to the joystick's left/right diagonals.

     

    The gameplay is quite hectic and sometimes you push the joystick into a diagonal position which results in blocking the ship's horizontal movement (and with that the flow of the gameplay).

    I agree, but I'd suggest it only be for the "up" diagonals, so you wouldn't accidentally trigger the smart bomb.

     

    Both great suggestions but I think even better than those would be...

     

    joystick left, up-left, down-left > left

    joystick right, up-right, down-right > right

    joystick fire > fire

    joystick down ONLY (no diagonals) + fire > smart bomb

  8. Quick possible bug report... At the very beginning of stage 4 (Scramble!) I was holding to the right and managed to go way past where the wall would be if it was at the bottom of the screen. (Which it wasn't yet) The game then kicked my ship back in to the confines of the walls at which point they moved all the way inward. (As they normally do when you touch them with the ship) So, the game continued just fine after that, but such a delayed collision detection can't be good. Not sure if it would happen when holding to the left and/or on other stages.

  9. Fantastic Seemo, I was looking forward to an update! As for my possible bug report, I was recently playing Yars' Revenge on the same emulator I've been using to play Lead and if I'm not mistaken it did the same sticky joystick thing. So, I think it's the emulator, not your code. Anyway, I suppose it didn't hurt to check your code, eh?

     

    Thanks for the update!

  10. Possible bug report: Does anyone else notice the game occaisionally (fairly rare) making the ship continue toward the left (I don't recall it ever happening when moving right) for a brief moment or so even after releasing the "joystick"? I suppose it may just be the emulators I use (Stella for my Windows PC and PSP2600, which based on Stella, for my PSP) but I kind of doubt it. It's rare enough and brief enough to where I don't recall it ever causing me to get a gameover but it definitely could some time. I'd consider it somewhat of a high priority to fix this problem.

     

    Oh, and what's everyone's highscore without using savestates in-game? (I only use savestates on the title screen to save my score) My highest so far is 4396 which seems like a lot, to me, but I have little to compare it to.

     

    Thanks again for the great game, Simone!

  11. Wow! I have to say this is one of the most amazing homebrew games I've ever seen. Great fun and an amazing use of the hardware in such a small amount of space. I'm definitely going to mention Lead on my blog, Neo Backlash. Lead reminds me a bit of Judgement Silversword -Rebirth Edition- (I mentioned JSRE in my article here) for the WonderSwan in the sense that it's a frenetic homebrew shmup that does amazing things with simple hardware.

     

    Oh, and if anyone's interested I figured out that the most recent version of this game's rom would likely have the following filename when renamed with a future version of Good2600...

    Lead (8k) (12-08-2007) (Simone Serra) (PD).bin

    (Obviously, that's not official I'm just OCD with my ROMs!)

     

    Thank you very much for this great game, Simone! I'll let you know when my article is up!

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