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roland p

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Everything posted by roland p

  1. The specs of the Nanoarcade seem interesting. 320x240, java based (j2me), $60. Geat thing about java is that it is cpu-independent.
  2. This could be the hardware of the Coleco Chameleon!
  3. No one is going to hate. These are just personal preferences. Again, there is no right or wrong in this hobby, as long as others aren't hurt in the process Enjoy your game.
  4. I've absolutely no problem with the Melody board since it emulates the old hardware (dpc, superchip, supercharger). To be more specifically, I prefer to stick to hardware/games, that were commercially available during the lifespan of the console. But that's just me.
  5. To my logic, I think all hardware developed during the lifespan of the console is 'valid'. An old co-processor is still retro. A new one, made in 2016, not so much. I like the idea of 'this could be made during ...'. This excludes new hardware. Edit: in theory you could make a ps1, draw the image in a framebuffer, and let the snes display it, and call it a snes game.
  6. mmmh. address bus plus data bus - stuffing, has that been done already? (It could smoke your 2600 though...) Then you really have an external cpu connected to the tia.
  7. What has happened to me? I only like to play Zelda and Mario games, and I have zero interest in current gen aside from Shenmue 3 for the PS4.

    1. Rick Dangerous

      Rick Dangerous

      Happens to the best of us. Minus the PS4

    2. InnovaX5

      InnovaX5

      They call it Miyamotoitus. It's a common disease usually found in males age 30-55. There is no known cure but remission has occurred from prolonged exposure to 7800 play and Sega legacy hardware use.

    3. OldSchoolRetroGamer

      OldSchoolRetroGamer

      It's THE QUICKENING !!!!!!!!!!!

  8. Probably because people are tired of discussing the CC, and never tired of CRT vs LCD discussions.
  9. For me, the fun is in 'how far can I push this old hardware'. (old hardware everything available during the lifespan of the console) When you add new hardware, that fun is gone. When I want something more advanced, I can jump to the atari 8-bit, lynx, jaguar maybe. That said, it could be fun to write a crazy advanced ARM kernel which spits out dynamic opcodes to the 2600, to make a wonderful game. Of course, there is no right or wrong way.
  10. Kodak is going retro too: http://www.kodak.com/ek/us/en/Consumer/Products/Super8/default.htm
  11. That's basically and LCD trying to emulate that 'crappy' CRT Scanning backlight = no blur. Sample & Hold = blur.
  12. Yeah, I as an 'S3 Virge' I guess. I had a 486 board. The increase in speed compared to the VGA card I had was incredible.
  13. This gaming room is perfect: http://tinyurl.com/pu6scyv

    1. Random Terrain

      Random Terrain

      I see one window with no curtains. I guess she isn't afraid of criminals seeing what she has or knowing where she is in the house.

  14. Back in the day, I never liked the 'mega' designation. Too buzzwordy, too 'hip'. Why not giga? Peta? Tera? Exa? I now have no problems with it. Mega-Drive is now one word for me, though it took 20 years .
  15. FPGA vs ARM, Consider the goals (assuming these are the goals of the Coleco Chameleon): - Longevity (components should be easy to build 20 years from now) FPGA wins since you're already describing how the system should work. - Cartridges (cpu/system needs to be interfaced with an external memory) What interfaces best with the outside world? I don't know - Retro-like (doesn't have to be the latest/greatest) I think both solutions can offer retro-like experience. But the FPGA could emulate old chips in a really good (accurate) way. - Should be easy programmable (whatever that is..) Probably the ARM, but maybe easy tools can be developed for the FPGA too. But 'easy' (software development is never easy) is a slippery slope. The 'easy' frameworks probably need big processors for the code to be executed? (I've no hands-on experience).
  16. 1. Turbo Grafx Express 2. 3ds xl 3. AGS-101 modded GBA It breaks my heart to leave the GB Micro though...
  17. I'm really not interested in the specs until this system is materialized into some sort of prototype/proof-of-concept. Last time we kept asking for specs it went all wrong, so let them finish their work (building the thing) first.
  18. Capacitors are the retro-gamer's enemy.

    1. 7800fan

      7800fan

      Tiny SMD are worse. Takes so much effort to remove old ones from Game Gear and solder in non-SMD version.

    2. DZ-Jay

      DZ-Jay

      I thought sore thumbs were the retro-gamer's enemy. I should have read the manual.

    3. Atarian7

      Atarian7

      Except for the flux capacitor which allows you to go back in time and snag all the rare games or just hang out at the local arcade.

  19. With the risk of making sense: I think in some ways the cartridge concept is ok as it forces: - to finish a game - to make it 'bug free' - to make something that fits in the cartridge (no useless fill-ups). - some kind of copy protection. This is a compromise, if they want longevity, everything should be downloadable so everyone can make backups etc. (even the console should be just an emulator so it can live forever ) But then again: - no demos - no bugfixes - expensive - not the absolute best in longevity, lose/break your game/system and it's gone. so that's a compromise too.
  20. I collect for the gamecube, I just love those small discs. I only collect games that I play/like. I tried emulating the gamecube and it looks incredible...
  21. Maybe they've learned and keep silent until they have something substantial to show.
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