Gameband update #30:
All,
It’s hard to believe we are already almost at the 2nd month of 2018, and we hope that for all of you the year has gotten off to a great start. For us it’s hard to know where the time has gone, it’s flown by in the blink of an eye.
We know we have continued to struggle with communication, DMs and comments. We’ve been holding out on updates to try to have better news, and we know that is not a good strategy. We have said on several occasions we will get more consistent on this and have not managed to achieve that yet, much to everyone's frustration. Some of you are justifiably fed up with us and we fully apologize to you. We know we owe it to everyone to do better in communication in the weeks ahead.
On to the Updates:
The weeks before Chinese New Year are hectic for development and manufacturing, as many companies push to get their last orders and work done before the holiday slow down (effectively for 2-3 weeks in the region). As a very small player, and with plenty of development challenges (expected and unexpected), attention levels on our project were even harder to maintain than expected. We are pushing ahead as hard as we can on getting Gameband through the next critical hardware phase, however we did not manage to make firm schedule progress before Chinese New Year with our partners. We are doing everything we can to fix that post-CNY holiday.
Core software continues to be on schedule, companion apps are almost bug-free at this stage.
The new SDK release coming along quite nicely.
We rolled out our new website yesterday: www.gameband.com (after a lot of "Murphy’s Law" issues in the past few weeks). Please check it out if you can and let us know what you think in comments or DM.
Thanks as always for your patience and support; we will be back next week.
The Gameband Team.