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roland p

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Everything posted by roland p

  1. Thanks for the ‘update’ of the Nothing. I got the Nintendo minis so I emulate. They are good and perform flawless. Maybe that’s a market; something that emulates everything flawless, without the hassle.
  2. Wow, I've been away for a year, the thread has grown 40 pages, did I miss something?
  3. Going to read a 20 year old floppy with software that can't be found on the internet anymore.

    1. Show previous comments  3 more
    2. zylon

      zylon

      My C64 disks still load and run fine, even ones I made.

    3. save2600

      save2600

      I have programs on cassettes that still load just fine into my TI. Plenty of disks for the C64 and Amiga too. Pretty robust media when stored properly.

    4. roland p

      roland p

      Now I have to hook up a usb to serial cable and a PAD-1 irda interface. First have dinner...

  4. Listening to Solaris' soundtrack. I love listening to soundtracks, Moon, Lotr, SW the Force Awakens, the Adjustment Bureau, Tron, Face/Off, Fifth Element. Any tips?

    1. Show previous comments  7 more
    2. Grig

      Grig

      Krull is classic James Horner

    3. roland p
    4. Nathan Strum

      Nathan Strum

      If you can find it, look for Intrada's edition of the WarGames soundtrack. Great stuff! They also released The Last Starfighter which is excellent.

  5. Maybe scroll every other line instead of every line.
  6. $1,500 dollar toaster oven: https://www.fastcodesign.com/3065667/this-1500-toaster-oven-is-everything-thats-wrong-with-silicon-valley-design
  7. HelloWorld in Java, here you have it https://gist.github.com/lolzballs/2152bc0f31ee0286b722 Every time I hear someone say Strategy-Pattern, Solid-Principle, Dependency-Injection, Singleton, etc. I cringe a little.
  8. I have fond memories of the MSX. It was my favorite homecomputer. No special hardware but it had great games!
  9. What table are you exactly referring to?
  10. I can't believe that, the horizontal scrolling / skewing of the playfield can be done with a simple Bresenham like I did. It's like drawing one line with a certain angle.
  11. The main problem with assembly is organising stuff. Or maybe I'm just not good at it...

    1. Show previous comments  4 more
    2. carlsson

      carlsson

      Oh, I thought you had been shopping at IKEA. :)

    3. roland p
    4. xucaen

      xucaen

      I think unmaintainable spaghetti code is a requirement in assembly. :D

  12. GPD WIN 2 coming: https://www.indiegogo.com/projects/gpd-win-2-handheld-game-console-for-aaa-games-laptop#/
  13. It would be fun to create real anti-alias pixels for the diagonals instead of the current fake ones. You have to account for the errors, generated by skewing an already diagonal line, too though...
  14. I would call it black magic Anti-alias is a fancy term. I would rather call it sub-pixel-scrolling. And I did that on one of my 2600 ports, but dropped since it uses cpu cycles, and cpu cycles are expensive as gold on the 2600.
  15. I don't see the problem. Can't we just agree that Ballblazer (at least atari 800 and 7800 versions) has some anti-aliassing visible in the horizontal borders of the tiles and some (fixed) smoothing of the vertical borders?
  16. My version (Atari 2600 version at the end of the comparison video) didn't really calculate at all. It just took a value and LSR'ed it. I got that from Chris' Juno-First. This is why the tiles are in heights (from far to close): 1px, 2px, 4px, 8px, 16px... The '3D>2D' calculations (for calculation of objects on screen) where also made easy that way. Just use LSR to zoom out. Only one 'expensive' 8-bit x 8-bit with the higher 8-bit value as result was used. As a result the whole thing (including unrolled kernel of 2KB) would fit in 4KB (but no sound/AI). The following demo could be interesting because it uses the same LSR method, but it uses the rest value for anti aliassing. It also uses a 256-byte correction table for smoother movement. I found the above checkerboards, where the tiles grow slower when they approach, prettier, but if you want something really cheap, here it is
  17. Ik ben er verschillende tegengekomen: http://atariage.com/forums/user/27403-lxnet/ http://atariage.com/forums/user/25272-level42/ http://atariage.com/forums/user/6668-mr-atari/ http://atariage.com/forums/user/6711-fred-m/(Stichting Pokey) http://atariage.com/forums/user/119-rdemming/
  18. I could have bought an extra one a while ago. But that would make me a scalper and give me bad karma
  19. 2^32768

    1. Show previous comments  1 more
    2. roland p
    3. jaybird3rd

      jaybird3rd

      4KB is 2^12. 2^32768 is some enormous number too big to have a name.

    4. roland p

      roland p

      2^32768 = the number of possible combinations in a 4kB rom.

  20. I can't comprehend why people here are judging the systems on their graphics qualities (many people still play their 2600, just saying). On the MSX, we had some ported ZX-Spectrum games and the where really fun to play. As an MSX owner, I could easily live without a Nintendo 'saving the industry', considering the quality of the Konami MSX games. Or where those games funded by NES Konami sales? Later we got an amiga, and while graphics and sound where great, my fondest memories come from the MSX. I think in the end, we all love what we grew up with.
  21. I have this weird habbit of completing games for 90% and then losing interest...

    1. Show previous comments  3 more
    2. Skippy B. Coyote

      Skippy B. Coyote

      I'm actually doing the same thing at the moment, trying to convince myself to go back and finish up The Lord of the Rings: The Two Towers on the GameCube. I got about 90% of the way through it then the last few missions got really hard so I kinda gave up.

    3. Bryan

      Bryan

      Keatah is correct. It applies to many different

    4. doctorclu

      doctorclu

      I think that was me at Battlemorph.

  22. I don't know if there was an official price, but mine was €59,98
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