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Posts posted by roland p
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I know only the fame of Ballblazer and little of the game mechanics, can someone give me some heads up on how much is missing from it to make it a complete game?
Well, Peter Langston replied to the video from 'Down the Rabbit Hole':
Nice going! Of course, it won't really be Balblazer until (1) the jaggies are smoothed out and (B) the droid AI can run the players, and (iii) the killer machine-composed music and game-related sound effects are included! But still... it's great that you've gotten this far, and we're flattered that you're interested enough to put the work in. Congratulations!
I think it's safe to say that smoothing out the Jaggies is not possible. There was some discussion here: http://atariage.com/forums/topic/132005-ballblazer-brainstorming/?hl=%2Bballblazer&do=findComment&comment=1593985
Droid AI, very important. That's high on the priority list. If I have that, Ballblazer is a playable game for a single player.
Then music and sounds. I might do that first because so far, Ballblazer hasn't produced any sounds. #4 on this excellent list: http://www.langston.com/LFGames/TenTips.html
So out of my head:
1. sounds
2. droid ai
3. countdown timer / ramping difficulty (like goalposts that are getting narrower when time passes)
4. intro demo?5. make it nice / testplaying
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That looks utterly fantastic

One point, if you go past a player on the right, the reflected view for the other player should show you passing on the left. In the video, it passes in both views on the same side.
At what timecode was that?
This also works great on the Flashback Portable, in case anyone was wondering.

Indeed I was

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zipp, that post is from 2008, I'm not sure if vdub_bobby has been visiting the forums lately. His profile says 'Last Active May 27 2016 4:24 AM'
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Wow, another year has passed... I've been very busy at work, working on a new product for the last year (and still not finished since requirements grew...). So not much time (and maybe I'm just lazy).
If I continue, I think I should go for 8K instead of 4K.
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I bet there are enough logic elements and that the problem lies more in synchronizing stuff.
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Has 'Dr Lee' already spoken? His side of the story would be interesting too....and the other big expose podcast by Piko/Eli about his phonecall with the mysterious Dr Lee aka Sean Robinson.
BTBfilms could make a nice movie out of it. Seriously, his first movie about the Retrovgs was done really nice. I wan't to credit him for actually doing 'work' on this project.
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He also appears in 'Retro Gamer' (that other retro magazine...)

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I believe that Sean did exactly what MK asked, gave him a smoke and mirrors prototype that MK knew was fake and MK went out and presented it to the world as the real deal.
Wow. He was really telling everyone to have trust, that they where working 'diligently' on their prototype etc. (for the second time...)
The only semblance of a normal development environment was what Kevtris, myself, and Clay tried to inject and it was rejected out of hand by MK in favor of more buzzwords and hype.
That's sad. I think I still like the idea, but at a smaller scale, not trying to take over the world.
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I really don't care about Netflix, just games (I can already play netflix on my phone, work laptop, my own laptop, kids laptop, ipad, gf's laptop, gf's phone, apple-tv, blu-ray player). External USB drive? That's just clutter. Just cartridges, simple as that!

Putting Netflix on this thing brings the risk of a relative watching Netflix on that thing, while you want to play a game, not good

Besides that, when it's not 4K people might consider it outdated.
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Or get a wiiu and play even more zelda's.I'm perfectly fine with buying this for Zelda and whatever Virtual Console offers, then shelving it for a while until something else comes along.
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Less is more I guess. Make it cheap (hopefully capable enough for say, neo-geo), no carts, create a few cores for the (emulation-wise) most wanted consoles.
Nintendo get's away with offering only one 'core' and no analog outputs. (and even not available...)
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I'm not clicking on any talking head videos posted here without comments or context.
I guess everyone is repeating/recycling stuff we already know. Just like when some info about the NES Classic was out.
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'This is the least nintendo-like system since the gamecube'


Edit: oops, I think he meant with 'nintendo-like', the console should be really different from ps/xbox (Nintendo-like = not(ps) and not(xbox)) and apparently the switch isn't that much different from those? My brain hurts a bit now.
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must be a dream team.
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I'm glad it uses cartridges. It just feels better to me to actually own (as in, the right to play a game) a game instead of registering somewhere that you own a game.
I'm glad it used cartridges. It just feels better to me to actually own (as in, the right to play a game) a game instead of registering somewhere that you own a game.
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I guess I am one of the lucky few.

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I have the gb boy colour too, but I stick to my original GBA with modded screen. I also don't see any reason to buy the super retro boy. You can also get a ds lite if you're okay with gba games and don't care for gb games.
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Anyone here who has the guts to try the hack?
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Best video quality.
I was always happy to upgrade from rf to composit to rgbs to vga.
But, with hdmi, just sizing up pixels (dots?) will make them big squares, and I can imagine not everyone likes big squares.
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Great to hear this is still in development. I've been following this for a while and I'm really amazed by what you've done so far!
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Yes, they sound more and more fishy to me... Maybe I'm getting paranoid, but even the WIRED 2016 footage looked like it could have been made up. There's just a WIRED brochure next to the Vega+ and we can hear the sound of a showfloor crowd, but that's it. The handheld looks to work fine though, which makes it all the more frustrating...

This video?
Someone replied:
The background noise is overlaid onto the video. The video was done in a quiet room. It was not done at WIRED. I'm a forensic sound engineer. Why all this pretence?
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Oops, I meant 'Adaptive V-Sync', so the fpga console can pick any refresh rate needed for the emulated console.HDMI v-sync is 60Hz.
And console games of old had their framerate linked to the v-sync as the only way to handle tearing and a horde of other nasty gfx glitches if you don't.
Modern games likely use a buffer and decouple the game frame rate generation from video refresh rate, although it works much better when they are in sync.
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Maybe something like v-sync can be used to address frame rate differences (instead of speeding up/down the emulated system to match the 60Hz at the output).

Retroblox
in Classic Console Discussion
Posted
I really don't care if it accepts original discs/cartridges... It's a lot of clutter, and doesn't necessarily improve emulation.