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Zereox

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Posts posted by Zereox

  1. Im am searching for VectorMan & Kid Chameleon if you have any of those please leave you offers?

    box-vectorman.jpg

    200px-Kid-Chameleon-boxart.jpg

     

    P.S:If you have doubles or carts you want to trow send them to me i will pay for shipping.

  2. Games I want:

     

    Swordquest Earthworld by Atari (Silver Label) + Manuel + Box

     

    Simply state your offer I will buy carts but if you have box and manuals its better.

    P.S I can only pay by mail.

  3. Ok thanks to both of you here is the code + the .bin.

     

    This game is called Barrel Jumper pretty straight forward you just have to jump over a barrel as it passes.

    Features:

    Increase barrel speed

    Jumping

    Animation

    Score and Damage(damage has bad collision I might need help on that)

     

    All of the credits are in the .bas please leave comment this is my first game.

  4. OK thanks now this is what i have done:

     

    Taging (Collision)

    "It" coloring (Darkish color when "It")

    Scoring system

    Being "It"

     

    To-Do:

    Method of chasing the enemy

    Add 3 digits scoring

     

    This is the hardest getting the enemy to flee properly and then be able to add a third digits to Curtisp minikernel.

  5. Can someone help me out with Curtis minikernel because when ever I compile i get this error:

     

    ---------- Capture Output ----------

    > "C:\Atari2600\bB\2600bas.bat" C:\Atari2600\bB\samples\playerscores.bas

    2600 Basic compilation complete.

    DASM V2.20.07, Macro Assembler ©1988-2003

    Warning: Unable to open 'playerscores.asm'

    Warning: Unable to open 'bcd_math.asm'

    bytes of ROM space left

    Warning: Unable to open 'playerscores.asm'

    Warning: Unable to open 'bcd_math.asm'

    2765 bytes of ROM space left

    Warning: Unable to open 'playerscores.asm'

    Warning: Unable to open 'bcd_math.asm'

    2765 bytes of ROM space left

    --- Unresolved Symbol List

    player1score 0000 ???? (R )

    player0score 0000 ???? (R )

    subbcd 0000 ???? (R )

    addbcd 0000 ???? (R )

    player1scorecolor 0000 ???? (R )

    player0scorecolor 0000 ???? (R )

     

    Fatal assembly error: Source is not resolvable.

     

    > Terminated with exit code 0.

     

    even tought I have both files in my folder what wrong?

  6. Thanks alot I will post my progress later.

     

     

    --Double Post--

    Ok I got the collision system to work + the "It" color change I will be adding the 2digit score system by Curtisp and points handler.

     

    Could somone show me how to find the exect color needed?

  7. OK guys since i just started I'm pretty newb and don't really understand so let my simplify.

     

    Im making a tag game just to learn so Points go up while the other player chases you. when he touches you points go down until you touch him back.So that is where my collision is needed when I have to touch him back.

     

    As for right now he can only touch you. here is my script:

  8. Hi i wanted to know how can I have a collision Ex:

     

    if collision(player1,player0) then a=1

     

    but if it collides again I get Ex:

     

    if collision(player1,player0) then a=0

     

    cause if i do

     

    if collision(player1,player0) then a=0

    if collision(player1,player0) then a=1

     

    it will just stay on a=1?

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