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About AnimaInCorpore
- Birthday 09/12/1970
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"PUZZLE DREAMS – A contemporary-sounding piece that won’t get in the way of sound effects. Might be nice in a upbeat, non-combative game with lots of motion in it. (:46) Royalty-Free." https://soundimage.org/wp-content/uploads/2017/05/Puzzle-Dreams.mp3
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Cho Ren Sha 68k for the Atari Falcon030
AnimaInCorpore replied to AnimaInCorpore's topic in Atari ST/TT/Falcon Computers
Thank. Yes, the gameplay itself is complete. The only difference is that the music and scrolling is missing. Actually I still have some ideas how to improve it (scrolling and speed) but as long as the game itself is working fine the priority is quite low. -
Cho Ren Sha 68k for the Atari Falcon030
AnimaInCorpore replied to AnimaInCorpore's topic in Atari ST/TT/Falcon Computers
Sorry but currently there are no plans at all. At first I thought of a solution using the DSP but unfortunately the DSP is quite busy giving the CPU some graphics support. -
Cho Ren Sha 68k for the Atari Falcon030
AnimaInCorpore replied to AnimaInCorpore's topic in Atari ST/TT/Falcon Computers
Well, the problem here is that the screen size is a perfect square (256 x 256 pixels). In fact, the Atari Falcon030 version only shows 256 x 240 due to the Videl limitations. So rotating your monitor would result in (almost) the same display size. However, the TV/RGB video mode uses a slightly wider pixel aspect ratio for a better screen coverage. -
Cho Ren Sha 68k for the Atari Falcon030
AnimaInCorpore replied to AnimaInCorpore's topic in Atari ST/TT/Falcon Computers
Thanks all. Here's the article NightSprinter mentioned about Cho Ren Sha 68k on HardcoreGaming101. Some interesting development notes from the original author of the game. -
Here's the first beta release of Cho Ren Sha 68k for the Atari Falcon030. Requirements: Atari Falcon030 with 14 MB RAM. Supports: Jaguar Pad/Power Pad. TV/RGB and VGA. Features: DSP assisted sprite engine. Up to 65536 colours. Gameplay recording and replay. Highscore saving. Notes: The first beta does not support accelerated machines. Scrolling will be added later. Sample replay seems to have some problems within the menu. Please note that there's a special binary for the Hatari emulator (older versions) in case you're having display problems. Download it here: Cho Ren Sha 68k for the Atari Falcon030 (Beta 1) Some video impressions: Have fun! Sascha
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New 14MB Falcon memory boards
AnimaInCorpore replied to Lynxman's topic in Atari ST/TT/Falcon Computers
Wow, that was fast... I've received the ordered black board today and it works like a charm in my second Falcon. Thanks a lot! Cheers Sascha edit: spelling -
Sanity Check: Real vs. Emulated
AnimaInCorpore replied to pixelmischief's topic in Atari ST/TT/Falcon Computers
Yes, ARAnyM does a good job here. The graphics mode in the video shows a 256 x 240 pixels screen @ 16 bit with a virtual resolution of 512 x 240. There is no difference in graphics initialization code compared to the real Atari Falcon030. -
New 14MB Falcon memory boards
AnimaInCorpore replied to Lynxman's topic in Atari ST/TT/Falcon Computers
I would like to buy one as well. -
Hi I just played around with Emscripten and was able to port my A8E Atari 800 XL emulator to JavaScript. So you can check out some old games within your browser. Controls are as follows: F1 = HELP, F2 = OPTION, F3 = SELECT, F4 = START, F5 = RESET, ARROWS = joystick directions, ALT = fire. You may try the following links with Firefox or Chrome: Atari 800 XL self test, Archon, Archon 2, Asteroids, Bandits, Behind Jaggi Lines, Davids Midnight Magic, Donkey Kong, Drol, Encounter, Dropzone, Goonies, Gyruss, Hero, Karateka, Keystone Capers, Koronis Rift, Landscape, Montezumas Revenge, Moon Patrol, M.U.L.E., Pitfall, River Raid, Raid over Moscow, Pooyan, Spelunker, Silent Service, Starquake, Summer Games, Track and Field, Vanguard, Zorro. Have fun Sascha
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Hi guys, a new year with a new project. This time it's a Neo Geo emulator on the Atari Falcon 030. As a first proof of concept please take a look at the following video showing an early test version running "Metal Slug". Actually it's more likely a target for accelerated machines. Cheers Sascha
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Hello guys, here's a test version of PacMania X68000 for the Falcon030. There are three different executables: PACMANIA.TOS: "original" resolution of 256x240 pixels. Runs on RGB/TV and VGA. PMRGB384.TOS: "full screen" resolution of 384x240 pixels. Runs on RGB/TV only. PMVGA320.TOS: "full screen" resolution of 320x240 pixels. Runs on VGA only. Please note that there are still some glitches (intermissions) and bugs. Also the pills are missing but wait - there's sound! Please test and report. hatari screenshots: Cheers Sascha
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You may take a look at this thread at the Atari-Forum website to learn more about the porting process: http://www.atari-for...hp?f=68&t=24111 A first version of a ported game would run on a Atari ST as well but even without any graphic emulation the memory requirement would be 4 MB due to the fact that the memory mapped register space is so big. Emulation of the graphic hardware would add some more megabytes for the video buffers. The reason for the emulation approach is that I don't have to change the original X68000 game code much to get it running on the Atari. In fact, the first running version of PacMania (as shown in the YouTube video) required only less than 20 lines of code changes within the game logic. While working on the emulation layer I learned that the Atari Falcon is an underrated machine even having an unfortunate 16 bit system design. The Videl gives a lot of good options for display configurations and the true color mode is really great for this kind of arcade games. Not optimal but still great. Porting a game to the ST(E) would require many changes within the code. To change the code you have to understand it and this is sometimes... well... hard. At least it would take a lot of time. Cheers Sascha
