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Posts posted by MikeDX_
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I've now uploaded both the 2600 and Space Invaders emulators source code to github
https://github.com/MikeDX/si_gba/
https://github.com/MikeDX/2600_gba/
Now to see if it will squeeze into the new devkitpro gba setup!
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On 9/11/2019 at 9:04 AM, Europatari said:
Where on earth did you find this? I ported this years ago and uploaded it anonymously to what used to be Dave's classics along with my pacman and space invaders emulators. I recall @Andrew Davie on IRC at the time doing some amazing work on his emulator. He had full speed, i had about 1fps.
Kinda wish I still had all those other emulators + code. Was a fun time back then.-
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Hot on the heels of my pitfall and pacman remakes, I present you my work in progress space invaders

you can play it online here:
http://js.mikedx.co.uk/invadersa2600.html
I've tried hard to make this as faithful as possible. The saucer code, invisible invaders and moving shields code is already in, but not activated / selectable yet.use cursors to move, space to fire.The code is on github for those interested.
https://github.com/MikeDX/div-spaceinvaders2600
Enjoy, and please as usual give me all the feedback you can

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I've found this thread whilst looking for some info on the pacman ghosts AI for my pacman-ce remake using SDL, aimed at linux primarily but obviously welcome ports to other platforms.
Just wanted to say thanks to those involved in pulling it apart, and a big thanks for the very description explanation of how the ghosts move.
Since there is no current doc on the movement of the ghosts in pacman-ce on the 360, I'll make mine use the "classic" AI of the ghosts...
I'll keep you all up to date, in another thread though as I dont want to hijack this one.

AtariBasic - Will it run on the M1 Mac?
in batari Basic
Posted · Edited by MikeDX_
Just in case anyone wants to re-visit this. I resolved this as follows:
Install VS code and installed the vscode atari dev studio extension
Cloned bB from github and built using make
git clone git@github.com:batari-Basic/batari-Basic.git cd batari-Basic makeCopied the binaries which were generated by make to the vscode extension folder (this assumes you cloned and built bB in ~/src/batari-Basic
cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/compilers/bB cp ~/src/batari-Basic/2600basic 2600basic.Darwin.arm64 cp ~/src/batari-Basic/bbfilter bbfilter.Darwin.arm64 cp ~/src/batari-Basic/optimize optimize.Darwin.arm64 cp ~/src/batari-Basic/postprocess postprocess.Darwin.arm64 cp ~/src/batari-Basic/preprocess preprocess.Darwin.arm64installed dasm via homebrew
brew install dasmcopied the dasm binary to the vscode extension folder
cp /opt/homebrew/bin/dasm dasm.Darwin.arm64Downloaded stella from the website and copied the stella.app into a newly created "arm64" folder
cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/emulators/stella/darwin mkdir arm64 cp -R /Applications/Stella.app arm64I think that was everything, and it seemed to work well.