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MikeDX_

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Posts posted by MikeDX_

  1. Just in case anyone wants to re-visit this. I resolved this as follows:

     

    Install VS code and installed the vscode atari dev studio extension

     

    Cloned bB from github and built using make

     

    git clone git@github.com:batari-Basic/batari-Basic.git
    cd batari-Basic
    make

     

     

    Copied the binaries which were generated by make to the vscode extension folder (this assumes you cloned and built bB in ~/src/batari-Basic

     

    cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/compilers/bB
    
    cp ~/src/batari-Basic/2600basic 2600basic.Darwin.arm64
    cp ~/src/batari-Basic/bbfilter bbfilter.Darwin.arm64
    cp ~/src/batari-Basic/optimize optimize.Darwin.arm64
    cp ~/src/batari-Basic/postprocess postprocess.Darwin.arm64
    cp ~/src/batari-Basic/preprocess preprocess.Darwin.arm64

     

    installed dasm via homebrew

     

    brew install dasm

     

    copied the dasm binary to the vscode extension folder

     

     

    cp /opt/homebrew/bin/dasm dasm.Darwin.arm64

     

    Downloaded stella from the website and copied the stella.app into a newly created "arm64" folder

     

    cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/emulators/stella/darwin
    mkdir arm64
    cp -R /Applications/Stella.app arm64

     

    I think that was everything, and it seemed to work well. 

     

     

    • Like 3
  2. On 9/11/2019 at 9:04 AM, Europatari said:

    here is the attachment, if you want:

     

    2600_gba.zip 55.68 kB · 43 downloads

    Where on earth did you find this? I ported this years ago and uploaded it anonymously to what used to be Dave's classics along with my pacman and space invaders emulators.  I recall @Andrew Davie on IRC at the time doing some amazing work on his emulator. He had full speed, i had about 1fps.

    Kinda wish I still had all those other emulators + code. Was a fun time back then.

    • Like 2
  3. Hot on the heels of my pitfall and pacman remakes, I present you my work in progress space invaders

     

    Qro4Dgs.gif

     

    you can play it online here:

     

    http://js.mikedx.co.uk/invadersa2600.html

    I've tried hard to make this as faithful as possible. The saucer code, invisible invaders and moving shields code is already in, but not activated / selectable yet.
    use cursors to move, space to fire.

     

     

    The code is on github for those interested.

    https://github.com/MikeDX/div-spaceinvaders2600

     

     

    Enjoy, and please as usual give me all the feedback you can :)

     

  4. I've found this thread whilst looking for some info on the pacman ghosts AI for my pacman-ce remake using SDL, aimed at linux primarily but obviously welcome ports to other platforms.

     

    Just wanted to say thanks to those involved in pulling it apart, and a big thanks for the very description explanation of how the ghosts move.

     

    Since there is no current doc on the movement of the ghosts in pacman-ce on the 360, I'll make mine use the "classic" AI of the ghosts...

     

    I'll keep you all up to date, in another thread though as I dont want to hijack this one.

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