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adamantyr

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Everything posted by adamantyr

  1. There is no pyramid. I decided early on it was an overused trope of desert type kingdoms. I even thought about dropping a joke in the tavern about how stupid it is to build a tomb everyone can see.
  2. Hmm I checked code and tried walking through a cacti patch myself, it seems to be working as intended. When I went to combat everyone's health seemed to align with what I could view in travel mode.
  3. Yes, there's no randomness involved, you just have to have a high enough skill. Now checking on it, that door DOES have a rather inordinately high lock value, I think it got missed when I was refactoring them. Try an unlock spell on it instead?
  4. The warlock will require a major quest item to rescue from her cell. If you truly have no means to get money, a cheat below...
  5. Yep, that's exactly right. Since you have five AP's and most actions cost two AP's, it's pretty easy to go over every turn.
  6. Those should be fine to use it. Are you trying to use it in the inventory menu? You have to use it in travel mode.
  7. There's only a few places they can't be used. One is the iron mines in the deeper level because you can accidentally leave your boat behind and never be able to return.
  8. Just to be clear, you can make a 1-man party of any class, and have companions join you. It's not limited to the Hero.
  9. There are eight potential companions, covering all classes except the Hero.
  10. Generally the smaller the starting party the more the challenge is. My brother as a play tester made a single party of a rogue, which was a definite challenge since he had to buy items for anything like light and healing to start with.
  11. Yes, there was a bug in 007 and 008, you'll want 1.8.009 or you will have a freeze crash when poisoned.
  12. I like Donkey Kong so much I'm musing writing a disassembler just to view the source code for it. In particular, I'd like to see why on the elevator level there is the occasional "freak out" VDP crash, right when you're waiting to jump off an elevator. I wonder if there is a code stub for the spring boards (which aren't in game) that is disrupting things.
  13. I sent it to him to put up for new purchases, it may not have gotten up over the weekend right away. Does he need a link to the latest version, or were you able to provide that to him?
  14. Ugh... I snuck a fix for that into the latest build, but it won't take unless the game is started over. Fortunately the book in question (which you can't reach out there) isn't plot critical. Here's what it says:
  15. Doh! Sounds like another case of my dyslexic bit checking being off. I'll get that fixed along with boat issues in the next build.
  16. So powering off the PEB box should clear the memory then. I already have a fix for the issue, just making sure unit data is cleared before a battle as well as after. There could be other errant data hanging around but it's definitely an edge case.
  17. I wondered if SAMS had a battery in it! I may have to adjust my loader to clear certain pages used for dynamic data then
  18. Definitely some left over data then. It makes me wonder what variable didn't get cleared; I have routines in encounter set up to blank data for this very scenario, clearly I missed something! That one may be a challenge to hunt down, but I'll fix it if I find it. The crash I can't say; lots of things on hardware can cause crashes. I'd say if you do have a crash, your best bet is to power the PE Box down and back on again to make sure the SAMS card is purged of data prior to restarting.
  19. Hmmm that's very weird. That happened on hardware, or in emulation? A major difference between hardware and the emulator is the emulator always zeroes out data on startup, but that's not necessarily true with hardware. It's possible some variables aren't being cleared before use and some data is creeping in.
  20. Yeah, my cartridge frequently crashed (garbled video) on the elevator level too, always when I got to a certain place. The Atarisoft version of Donkey Kong is very impressive for a TI game. It actually is a 16K ROM, so it has a page swap for additional data. I've been meaning to try and disassemble the contents at some point...
  21. You aren't the first! And definitely get them now. Unless there is a huge demand I probably won't sell any more than I currently have materials for.
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