-
Posts
1,882 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by adamantyr
-
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
The Librum Asmusr only has combat spells. So there is no cast option in travel mode. Ammunition should not have an examine option, this will be fixed in an upcoming build. For game crashes, I need specific examples. Two testers played through the game with no significant crashes. What enemies, how many, at what point did the game crash? -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Ah there it is. Yeah, every turn it was re-asserting a player was disabled, and wiping out the unit value present on the map. That created a situation where attempting to attack the monster made you just move over them instead. I will have a fix in the next build shortly. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
My apologies, Astharot, but I am having trouble understanding what the problem is and what configuration you are using. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Okay good, that gives me something to work with on a repro. One question, was a monster on top of you when the character was revived, and he appeared in a different square? -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Ah, I had a similar report elsewhere... did any of your characters get disabled and healed during battle? I need to probably start trying to repro that one... *sigh* It seems to be an edge case, it doesn't happen that frequently. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
You can find details here on setting up Classic99 for a custom ROM: http://quixotic.adamantyr.com/roa-running.htm Also, you can load the game via other cartridges. You'll need to extract LOAD, ROA, and RPG from the ROA-GAME.dsk file under Disks using TI99Dir, as I didn't provide those in the Data directory, and place them in the same folder. -
I tested it, it looks like it's working fine. There was another app-related issue that if you forget to change the disk configuration it automatically thinks all the files are on DSK1. I've updated the SAV image on the disk images to a more reasonable DSK2 and DSK3 for world disks, respectively, since anyone using the disk images is probably going to be doing something with multiple drives.
-
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Tested and it works! One other thing, Vorticon. You'll need to do disk configuration prior to starting a new game. The default SAV file is set to expect everything on DSK1. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
LOAD and SAVE are constrained to the size of VDP, and only work on a single file in one swoop. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
It's not that unusual. And it's necessary because the data is not structured in a record format, it is highly variable in size so it tracks by sector location, sector offset, and # of sectors. It is in fact a file copy of sorts; at the start of a new game it has to make pristine copies of the original mob files back over top the saved game files for use. Saving your game later has to output the entire file as it loads one whole file into active SAMS for easier access and also not forcing you to save your game every time you change maps, which would be awkward. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Character data is stored in a PROGRAM file, which is saved under a different DSR program. So that's being preserved. What is not being preserved is mob data which is stored in SG0-SG3 files. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
My guess is that it's not. You're probably playing on the same files as your prior game. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Yep, operation not supported on this disk type. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
You may want to bring up the debugger then and see what it's saying as it attempts to create an adventure. It does a disk file by sector operation and both loads in all the contents from MB0 to MB3, then writes them to SG0 to SG3, respectively. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Are you per chance using disk images? I think Classic99 still doesn't support disk images for write operations. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Yeah, I know right where in code it was, I was setting the external video bit. Interesting! I guess I never tried creating a new party on hardware or I'd have noticed. Fortunately it's not a game-breaker. I've got one other bug which isn't a game-breaker fixed for the next one, I'm just waiting for feedback/input before a new release. Adam -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Curious myself but its definitely an edge case. I know the routine to create a target unit list pretty well. And whatever causes it is very rare. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Hmm okay. So the phase with the weird screen is it sets back to regular graphics mode to do file updates to restore the SG files (0-3) to start game state. I had to change graphics modes because my experiments found that even though the VDP should have been able to deal with it it in practice didn't. The fact the game remains stable and returns you to the main menu means its not crashing though. Just a graphical glitch. I'll have to test it on my hardware configuration to see. It doesn't replicate in Classic99. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Is this on hardware? Do you see the creating new adventure followed by the intro? Please describe the exact set of events. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Thats odd... let me know if that happens again. I like seeing it on the classic TI monitor! -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Nah, it's more that they didn't provide any assembly support on the base console. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
They're just loaders. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
Attention all: First bug reported! The scare spell crashes the game. I've already got a fix ready, now I just need to work with Greg on getting it out to the public... or waiting to see if other bugs come up first. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
If you don't have a FinalGROM to load the ROM on, you'll need one of those three cartridges to play the game. -
New Release: Realms of Antiquity The Shattered Crown
adamantyr replied to adamantyr's topic in TI-99/4A Computers
The last tester who completed the game took 191 hours. If new versions are released due to bugs and updates, anyone who purchased the software will get the update, probably through notification via email. If the changes necessitate an alteration to the cartridge ROM that gets a bit trickier but it can be fixed.
