dreamcastrip
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Everything posted by dreamcastrip
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Huh?, significantly more advanced?, thats pretty amazing. Cant wait to see it! Same here! Reason 1001 as to why JagFest is gonna rock.
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Although I'm a Jaguar owner that's long been well aware of SS4U's eBay trading methods my curiosity is piqued by that revelation of his/her/its experiences so far in attempting to also profiteer from Intellivision owners. I admittedly have next to no knowledge of Intellivision so on the basis that it sold "a hell of a lot more" units than Jaguar did I'm intrigued to understand how SS4U is having problems, i.e. surely a greater user base = greater demand for games = profits for SS4U? Or is it because Intellivision game carts were manufactured in far greater volumes than Jaguar carts meaning the availability/supply of games is still more widespread therefore reducing SS4U's profit potential from flipping said games on eBay? Sheesh, sorry if that was waaaay too wordy but you know what I'm asking! EDIT: Reason - a spelling correction.
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I made a ton of Jag YouTube vids this week. (Watch them! ;-))
dreamcastrip replied to kevincal's topic in Atari Jaguar
Welcome to teh internets! For what its worth, I really enjoyed watching these Youtube videos you posted. -
New Michael Jackson Game coming out this year
dreamcastrip replied to Rev's topic in Classic Console Discussion
Leaving aside the bad taste jokes made in this thread I actually thought the title was meant with sincerity, i.e. I'm surprised no-one has yet referred to the fact a new MJ-based video game was actually under consideration as a potential vehicle to launch his next studio album. Here's the link. R.I.P. Michael. -
Just to point out that this thread's title and opening post both contravene the Jaguar Forum Rules as stated by Albert - Link
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My 40" Sony Bravia 1080p TV looks great with Jaguar hooked up via an official RGB SCART cable.
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What Games On Other Systems Show The Jaguar's Power?
dreamcastrip replied to A Sprite's topic in Atari Jaguar
But now you are talking life long guru's honing their miraculous skill squeezing every last heart beat from those systems. That is higher power computing right there. Battlesphere is probably the closest the Jag has ever come to that. Scatologic were in a league of their own in the Jaguar world. I think Eclipse was definitely on their way. That's telling it damn straight, buddy. I've not yet been fortuitous enough to play or even witness Battlesphere in person so can only ever comment on what I've read and seen of it via Youtube but I do appreciate where you're coming from. As a former Speccy owner from back in the day watching those vids of Doom and Wolf3D near make my eyes bleed such is their phenomenal achievement. -
What Games On Other Systems Show The Jaguar's Power?
dreamcastrip replied to A Sprite's topic in Atari Jaguar
Whilst obviously not in the same class but when judged in terms of maximising the relative hardware potential the unreleased Sinclair ZX Spectrum 128k versions of and Wolfenstein 3D totally rock. -
Sinclair ZX Spectrum rules!
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Yep, I have a CD32 Competition Pro Joypad for my Amiga CD32 and have no complaints with it whatsoever.
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What system has the coolest looking carts?
dreamcastrip replied to eyg2181's topic in Classic Console Discussion
Jaguar for me! -
Which company was the biggest liar?
dreamcastrip replied to godslabrat's topic in Classic Console Discussion
This thread is fun! -
I demands...I say I demands satifaction suh!!! Maybe Al can correct that. Yes, I can--what was your role in this project? ..Al Cart Label Affixing Division VP, rumour has it!
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Fair point but... Sega GT - I've no idea how good the PC version was but Sega GT 2002 on Xbox was a step up. Sonic Adventure - Sonic Adventure DX for GameCube is widely acknowledged as not playing as well as the DC original. Jet Set Radio - Yep, JSR Future on Xbox definitely improved things in most areas although some feel the gameplay changes didn't necessarily improve things. Space Channel 5 - Graphically inferior conversion for PS2. Ikaruga - Yep, the GameCube conversion was sweet and offered clearer display quality via a component cable in addition to the 'net world high score rankings. Rez - Killer HD version on XBLA. PS2 version had a better frame rate but rougher graphics, i.e. jaggies due to PS2's lack of anti-aliasing and video RAM relative to DC. Project Gotham Racing - Very much open to debate insofar as the Xbox sequels go as even though graphics & menu screens were improved many consider the DC original's gameplay to be superior. As I said, this ones very subjective. Samba De Amigo - Wii update features much of what made DC's SdA & SdA ver.2000 great plus some cool additions but its ultimately very much inferior due to major issues regarding the Wii Remote's limitations.
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Which company was the biggest liar?
dreamcastrip replied to godslabrat's topic in Classic Console Discussion
Sony by a long distance imo. Pre-launch BS hyping of PS2's supposed abilities being the chief culprit but there's a ton of other false and/or misleading claims and deceptions since then which are too many in quantity to list. -
@ Gorf: There's no mention of you at the AA link - http://www.atariage.com/software_page.html...areLabelID=2806
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Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
To repeat an earlier query from another poster, are you actually properly reading the posts here by others as you have a great capacity to ignore the many good points made? With that in mind, your statement taken at face value is quite correct. However, you conveniently ignore the nature of those memorable DC games. As previously stated the best of what DC offered usually comprised of fun and innovative titles (see earlier post for examples) which for me set it apart from the majority of big hitters on PS2. Sure, if I'd wanted to have continued playing franchises often originating on earlier consoles such as Tekken, Metal Gear Solid, FIFA, Final Fantasy, Gran Turismo, Ridge Racer etc... then I'd have bought and have enjoyed PS2 back then. Whilst many of those franchise updates were great games in the opinion of many they held little or no interest for me personally. As a current PS3 owner who'd previously chosen to pass on PS2 I've since bought 11 PS2 games with my personal favourites being Rez, R-Type Final, We Love Katamari, Space Channel 5 part 2, Intellivision Lives! and Contra: Shattered Soldier. So in the grand scheme of things I've come to respect and enjoy some of PS2's games if not necessarily the console itself. Owning the wealth of DC's fun and innovative titles plus a selection of PS2 games that actually interest me means I'm a happy gamer - especially as I own GameCube and Xbox too. It would be nice to see you acknowledge that I and others here have the right to enjoy another console more and consequently consider it "better" than PS2 without constantly being referred to as fanboys just because we have the temerity to hold a different view to you... -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Are deliberately trying to flame with your heavily opinionated views presented as "fact" once they've been processed by your somewhat unique thought processes? To say "Soul Calibur is just another boring and dull fighting game" is one of the most breathtakingly dismissive statements I've read in many years. The game is widely acknowledged as an absolute AAA classic only recently surpassed in its fighting sub-genre by the recent Soul Calibur IV on PS3/360. You personally may not care much for it, which you're of course entitled to, but to deride it as you did smacked of jealousy and spite as you singularly failed to present any valid argument. The game has a whole new mode attached to above what the arcade featured lengthening its single player value immeasurably. Whilst I don't much care for the views of Famitsu nowadays it was once seen as some sort of "gaming bible" and they rated the game as 10/10. The next console game to achieve that same score was GTA IV which was nearly a whole decade later. In other words, no PS2 game ever released was rated as highly by them as a "mere" DC launch game. You have a point to a certain degree in portraying DC as a system which featured among its better releases many arcade conversions and "shorter" games. As far as I was concerned this was a major strength of DC and one of the reasons I enjoyed it so much at the time. I'd become, and still are, bored rigid with console games requiring one to learn complex control schemes whereby I'd have to pause the game to check the manual to discover which button presses or combination of button presses executed a desired move. You're right to say the masses at the time desired longer/more involved gaming experiences and that's fair enough but it certainly wasn't what I hankered for. Give me innovative pick-up-and-play fun titles any day over overly serious drawn out affairs. Its rather easy to perceive PS2 owners in the main as not being "hardcore" because at launch in Japan sales of The Matrix DVD outstripped sales of any game. The system launched in Japan with no game even approaching what could be seen as AAA. Iirc, the game that many people preferred most was Fantavision which if we're honest was more of a pretty graphical demo than a real game. The whole PlayStation brand from the get go was marketed as a lifestyle product aimed at the so called "clubbing generation". The fact franchises such as Tekken were sweet looking button mashers also goes some way to explaining the perception of the "PlayStation Generation" (another BS Sony marketing term) too when other consoles had deeper experiences such as the Virtua Fighter series. I wouldn't wish to characterise all PS2 owners as being Madden/FIFA etc fans there's more than a degree of truth in that. "Emotionally scarred"? I guess it could be argued I maybe that to the extent that imo the video games industry has been all the worse since Sega withdrew from being a console manufacturer. I don't see that as necessarily being a Sega fanboy in itself but more of a sadness for what was obvious was going to happen to the industry as a whole. Sega at its peak regularly offered fun and innovative games unlike the play-it-safe me-too gaming by numbers world in which we live - apart from occasional and all too rare exceptions. I didn't necessarily feel "emotionally scarred" that a company so hopelessly managed failed in its mission. I almost choked reading your opinion-presented-as-fact views on gameplay. I'm not gonna waste any time debating such subjective "claims". You really need to get over your limited thinking in relation to who "won". Your contributions seemingly forever centre on the number of systems and games sold as some kind of barometer of quality. Its a futile argument as by your logic games such as Nintendogs, FIFA and Wii Fit must all be AAA titles whereas Rez, Panzer Dragoon Saga and Okami must all be substandard. Your constant need to characterise those who don't subscribe to your views as being fanboys possibly reveals more about you personally than it does most others who've posted in this semi-amusing thread. I'd hazard to guess those constant fanboy accusations have led others here to conclude there's actually only one real deluded individual posting here and that's its you. You cannot truly accept that others in this world have alternative views to you and if they personally think DC is "better" than your beloved PS2 then that's fine. Some of your recent posts have painted you as a control freak, among other issues, needing to have the final say and who seeks to bully others into accepting your own rather limited one dimensional point of view. -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Hey, why be so mean to Sony's effort?! Let's give it a fair chance at least. So my charitable proposal is to pit just one single game from DC's US launch lineup against everything that came out on PS2 in its first two years? Sounds a toughie for Sega's finest to pull off but... Soul Calibur (DC) VS. Complete game library 2 years post-launch (PS2) -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Its a conspiracy! -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Fair enough as we're seemingly never going to agree. Mega Drive/Genesis was definitely better than SNES though! -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Er... no, actually. Many developers switched to PS2 simply to chase the $$$ as PS2 was selling so well relative to DC. Dreamcast was designed from the outset to be very straightforward to code for and, again, do a little research and you'll discover this. There were masses of interviews/articles featuring coders raging at Sony for making PS2 such a nightmare to code at the time. Many of them resented being forced into making games for PS2. Publishers releasing games for PS2 instead of DC had little or nothing to do with each console's technological ability. DC was killed off by Sega to save the company from total collapse. Yes, that may well have in part been caused by a relative lack of third-party support but the reason for that lack of support had little to do with technology. It had everything to do with making greater profits on a system that was always going to succeed regardless of how good it was or not simply because of the strength of the PlayStation brand. For evidence of this please recall the run-up to PS3's launch where a senior Sony executive, forget the name although it may have been Ken Kutaragi, went on record stating PS3 would sell huge numbers off the bat regardless of price simply because it had the name PlayStation on the box. Oh, and a strategy of attempting to debate any issue by resorting to "(topic being debated)... is like saying that... (insert random and unrelated new topic)" is generally a sign of desperation in any discussion outside of the schoolyard. Gratz on insulting the hard work and efforts of your country's auto industry workers in this time of great economic uncertainty too. -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
Do a little research on the REAL polygon pushing power of these consoles, i.e. with all commonly used graphical effects utilised and you'll understand things a little more. GameCube was indeed more powerful than PS2. Sony pushed their BS claims of how many polygons PS2 could push but were later forced to admit the figures were for flat non-textured polygons. Add in the typical graphical effects used in most games and that figure predictably came tumbling down. Coupled with the difficulties of effectively exploiting the Emotion Engine and a lack of video RAM, PS2 seemed somewhat disappointing relative to the pre-launch hype. No ragging, just fact. You earlier referred to the number of games published on PS2 as a misguided justification for its supposed superiority. You're now using sales figures to somehow justify its supposed superiority. I'm struggling to take this seriously anymore as by your logic NES or PS1 are better than Xbox 360 and PS3 and in the current-gen Wii must therefore be the best console available... -
Dreamcast was better than the PS2
dreamcastrip replied to Mazerati's topic in Classic Console Discussion
I totally identify with you on that point. I fondly recall the all too short time when Dreamcast scaled the heights. Breaking the seal on and playing a new game felt like an event in itself at times as the level of originality/innovativeness and sheer fun of its top titles set it apart. That's not coming from a then existing Sega fanboy either as it was the first Sega system I'd bought at that point. I already owned a PlayStation at the time just to be clear that I wasn't a Sony-hater at the time. The closest I can come up with to describe this is that the very best Dreamcast titles seemed to have "soul". When a bought a PlayStation game at the time the experience felt just like acquiring another consumer product. Purchasing a top Dreamcast game felt more like being in possession of a carefully sculpted piece of art, if that doesn't sound a little over the top. Having since learned more of the operations of Sega's various gaming departments at the time it all kinda makes sense as they were seemingly given free reign to go crazy with their ideas (e.g. Seaman, Samba de Amigo, Rez, Jet Set Radio, Shenmue, Chu Chu Rocket, Segagaga, The Typing of the Dead) and the level of interdepartmental competition was incredibly intense. Commercial factors, focus group opinion, market research data all seemed to matter little as long as the guys making the games felt they were fun and progressive. One hell of a lot more in the video games industry died following the demise of Sega as a hardware manufacturer. The radical restructuring within Sega at the time, partly in an attempt to stem the financial losses, resulted in a company that was never quite the same again.
