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Wrathchild

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Wrathchild last won the day on December 7 2022

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    Reading, UK.
  • Interests
    Porting games the A8 never had

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  1. You should set the hscrol in vbi to the top half value as otherwise the 6 you are setting is just persisting to the next frame. [Edit] could he corruption could be as a result of crossing the 4k screen boundry? Typically that should resolve on the next lms though.
  2. Draconus/Zybex title-page tunes & International Karate too
  3. Hi - I have been trying to PM you - is your inbox full?

    1. Wrathchild

      Wrathchild

      yep, I'll sort that out now

  4. Magnetic Scrolls adventures - Single ATR version Brøderbund Graphical Adventures - Single ATR Version The Dark Crystal - single ATR version The Dallas Quest - Single ATR version Winter Olympiad 88 / Challenge- Single ATR versions
  5. I updated y/day by downloading test22 and simply unzipped over the Altirra folder and able to run fine. Win10 Home 22H2.
  6. you'll need to read back as these topics have been talked about earlier
  7. In the past I'd condiderd using console keys to loop through values (add 2 / & 15), e.g. Option for background colour and Select for text luminance, Start for background luminance. With checks to skip over when the text and background would have the same level. I wonder if there's an unused byte in the save data that could go into / be restored from? Default back/foreground colour was only defined from Z5 game headers.
  8. Risky Rescue certainly a stand out. Bats & Chicken Swag Show Jumping
  9. Yeah, I thought of writing that in my response; but it looks like he's pointing more towards some remote land masses in the ocean instead. On the UK board he points more toward Free parking anyway
  10. again, not really, take the statement / assignment "char *bank = _bank;" for instance. technically this is &_bank[0] / &_bank, but the compiler knows what is meant. so you end up with something like: LDA #<__bank LDX #>__bank STA _bank STX _bank+1 if in another file you have: extern char *bank; char *ptr; ptr = bank; then this wants to copy the value across and so will generate: LDA _bank LDX _bank+1 STA _ptr STX _ptr+1 This was why I asked before if this worked in Array.c: char *bank={...}; As that should result in a pointer assigned the address of the array.
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