David_P
+AtariAge Subscriber-
Posts
1,286 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by David_P
-
Opening a dialogue for SpartaDOS Source Code
David_P replied to tschak909's topic in Atari 8-Bit Computers
As I recall from seeing it at the Toronto Atari Fest 30 or so years ago: A board with a '816 CPU with extended RAM, built in SDX, R-Time 8, Basic XL, Action, MAC/65... -
Spartados 3.2d + S-drive Max not booting (kinda)
David_P replied to Ricky Spanish's topic in Atari 8-Bit Computers
Sparta 3.X uses RAM under the OS ROM; so does TBXL. -
Which lines are you using?
- 19 replies
-
What is wrong with the NES version of MULE
David_P replied to JagChris's topic in Atari 8-Bit Computers
First plot: Food (river) Second plot: Energy Third plot: Energy (preferably adjacent to prior plot) Then go wild on Crystite, with potential to buy plain land plot adjacent to food (river) plot for additional food production. (Nine times out of ten, other people will conveniently over-produce Smithore). And make the computer run up prices on food and energy - also buy out the store on those to make your holdings more valuable, and force the computer to drive up prices. I'm not saying that in a four player game my friends have, on occasion, physically restrained me from participating in auctions because I created artificial scarcity. Not saying it didn't happen, either... -
What is wrong with the NES version of MULE
David_P replied to JagChris's topic in Atari 8-Bit Computers
Selling to the store, in theory, depresses market prices (assuming that the market then holds more than is needed for the colony). -
Some odd additional wiring - looks like PB1 on the PIA is tied to ground?
-
What is wrong with the NES version of MULE
David_P replied to JagChris's topic in Atari 8-Bit Computers
With paddles you still require at least one joystick. For the auctions and land grant, people use their own controller. For outfitting MULEs, hunting the Wampus etc, the joystick gets passed around. So, on an XE/XL, one joystick and a pair of paddles lets you have three players (plus one computer). -
Suggests that it's using ANTIC banking for the screen display.
-
ShamaXL: external memory expansion and dual Pokey for PBI
David_P replied to Dinadan67's topic in Atari 8-Bit Computers
Nice - I see there's both an external power, plus PBI power. -
You can roll your own https://ataribits.weebly.com/tk-ii.html, or buy a PS2 to XEGS adapter https://thebrewingacademy.com/products/tk-ii-xegs-s-ps-2-for-xegs-keyboard-replacement
-
PMG are independent of the underlying playfield.
-
There was a similar table in ANTIC, except it was sorted in numeric order, and also included the ATASCII symbols - useful for some disassemblies. https://www.atarimagazines.com/v3n9/OP_CODE_FINDER.html
-
A rank amateur here - but if EXSEL is asserted, wouldn't that override any PORTB bit 7 issue?
-
Hopefully a question easily answered
David_P replied to kenp's topic in #FujiNet SIO Network Adapter
No, it is another protocol, originally developed for the Spectrum. https://atari8bit.net/projects/software/fujinet-tnfs-server-image/ http://spectrum.alioth.net/doc/index.php/TNFS_server -
Atari 65XE (130XE) -> 329kb memory upgrade
David_P replied to macsonny's topic in Atari 8-Bit Computers
If you have a 65xe with ECI, then there are products such as the Turbo Freezer which are plug and pay for battery backed expanded RAM. -
I think we all know that the only logical replacement for SelfTest is a game that fits in the 2K of ROM.
-
cc65/Atari8: resetting sys on exit?
David_P replied to Harry Potter's topic in Atari 5200 / 8-bit Programming
Also might have an amusing crash, if run from RAM below the OS. -
Is there a stand alone high speed SIO driver for the 800?
David_P replied to Larry's topic in Atari 8-Bit Computers
SDX will run on a 400/800; but you need either expanded RAM or a very stripped down CONFIG, since there's no RAM hiding under the OS ROM. -
What was your first experience in computer programmimg?
David_P replied to Larry's topic in Atari 8-Bit Computers
PILOT on an Atari 400 in grade 6. The following summer, we got an 800 with 810, 850 and 825 and BASIC and AtariWriter, plus a box of ten 5 1/4 disks. Bottom pin on the 825 was broken, so we got a 1025 to replace the 850 and 825. -
Perhaps D-Bug by Electronic Arts? http://www.atarimania.com/game-atari-400-800-xl-xe-d-bug_1536.html
-
PILL was a hardware tool to mark RAM as read only, so you could load cracked cartridges into RAM, set the PILL, then run the cart without fear of copy protection. That seems like a homebrew controller to crack carts into files, and to load the cart images without the physical cartridge and then run them.
-
By default, DOS 2.0S / 2.5 are configured to support two drives only. Adding more drives increases the number of buffers reserved by DOS, reducing free RAM. Text version of the DOS 2.5 manual is at: https://atariwiki.org/wiki/attach/Atari DOS 2/Atari DISK OPERATING SYSTEM 2.5 Manual.txt PDF version (not certain if it has been OCR'd)) is at: http://www.atarimania.com/8bit/files/Atari_DOS_2.5 _1050_Disk_Drive_Owners_Manual.pdf
-
Atari Program Development Books
David_P replied to kamakazi's topic in Atari 5200 / 8-bit Programming
One of the most useful single page references for the Atari I ever found - Dec, Hex, Char and OpCode for all official 6502 op-codes, from Antic 3/9. https://www.atarimagazines.com/v3n9/OP_CODE_FINDER.html- 47 replies
-
- 3
-
-
-
- Atari Books
- BASIC
-
(and 1 more)
Tagged with:
