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Everything posted by Mrshoujo
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Myst (unofficial demake for Atari 2600) (completed)
Mrshoujo replied to deater78's topic in Atari 2600 Programming
Try again but consider a bankswitched cartridge. I've seen anywhere from 32K to 128K. Or a 6K load for the Starpath Supercharger. ?✔ -
I DESTROYED my childhood floppy...
Mrshoujo replied to Probabilitydragon's topic in Atari 8-Bit Computers
I'm surprised Bob Puff's Disk Communicator file format never became a defacto standard for disk images. -
My main annoying gripe with Atariprotos is the lack of download links to ROMs. Show and talk about them, nice, but no download? Arrrggh.
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When it comes to flaky sectors which should be good, I find using a sector editor to repeatedly read a bad sector and watching it display on screen shows me which parts of the data read consistently and which doesn't. It would behoove us all to have a sector editor with a buffer capable of storing multiple reads so we can see which bytes from various reads are likely the correct bytes and allow reconstructing the best sector to write to backup media. Of course it helps to start with a clean read head and properly spinning drive.✔
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SDrive-MAX -- change device ID to 2?
Mrshoujo replied to Solitaire01's topic in Atari 8-Bit Computers
I've been able to set the SDrive Max as emulating D2: while letting one of my 1050 drives be a booting D1: and they coexisted. -
No cart and no disk drive > memo pad - Normal behavior BASIC cart > Ready prompt - Normal behavior It should not be trying to load a RAMdisk unless the Atari 800 has been modified to have XE compatible RAM somehow. Booting DOS to get to DUP.SYS with no cartridge or AUTORUN.SYS - normal behavior. You shouldn't even need to get to Memo Pad to see that. No disk in drive results in Boot Error message - at boot time this is normal behavior.
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The security key is not liked by some browsers. On Chrome on Android, I had to force Download Link and when it complained the connection wasn't secure, I told it to Keep it anyway and it saved.
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Or you could, you know, just copy them to disk files with a utility. So they could load faster. Just an idea.
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Well dann. Looks like the last board sold. ?
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At least use the tapes for music... After letting someone recover the data. Cassettes are worth saving.
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Making an atari 800 game: how to start exactly?
Mrshoujo replied to Frozone212's topic in Atari 5200 / 8-bit Programming
1. Figure out the kind of game you want to make. What will the player be doing? What is the story? 2. Figure out the core of what you want to happen. Plan your game from intro to setting up to play to conclusion. 3. Figure out how things should look. Draw it on paper. This planning is your ideal look for your game. Be willing to amend it for technical reasons but try to accomplish your vision. 4. Figure out any animation. Notice how I'm suggesting doing this design work first and yet you haven't written any code yet. This is so you have a direction for your project. You have to know your game first. Understand the rules and write them down. You'll need to use this logic in your code because this is how you're going to teach the computer how to conduct your game and act as referee and don't let the player break the rules. 5. Try coding some of it in BASIC first. Perhaps a simple graphics routine. Maybe there are play mechanics involved like the effects of physics. Maybe it's menus in an RPG. Do it without fancy graphics first. This your rehearsal. Dress rehearsal comes later. It's at this stage when you can decide if your idea is going to work in BASIC or you need more speed. You're going to need a library of stock solid bug free subroutines to perform common tasks. Good games are collections of task modules like performing a scroll or moving the player character sprite avatar. Even dynamically redefining the display list. See if you can use some tricks another programmer has put together like a sprite multiplexer. Chances are old reference material has things you need to leap frog your development over common problems. It's all a matter of what you want to do and how did someone else solve that problem. -
It would be insanely interesting if someone could find out if the program to generate the opening titles / animation still existed and could freely distribute it for anyone to run on their Atari 8-bit.
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I finally had a listen to that QuickTime clip and it sounds like a corrupt read. The drive is sending data and computer is trying to initialize a driver but something's failing so it tries to read the drive again. Make sure the drive RAM isn't bad. Just a guess. Timing out would be a part of this, too.
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It was not particularly helpful and lacking many details which to some is painfully obvious to many others wasn't exactly informative.
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Question about the PCB... It comes bare, absolutely no components? Is there a list of what is needed? Also a problem I face is I do not have the means necessary to flash the data onto whatever needs flashed. I have a Win7 desktop which could do it but nothing else after that.
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The 1050 should have a Power On LED and a Busy light which on 1st switch on will light briefly then go off. And that's before you connect the 800XL and turn it on. It should not light up the Busy LED until the computer asks for data. So hopefully the drive isn't making the floppy mech run for no reason.
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(Raises hand) I'm in Stark County! Should I be specific or is this safe? From Chris Crawford: There are a number of ways to go about this. I can recommend only the means I myself have used which is the SDrive Max. You basically need something which will let you read your physical floppies and save on SD cards as virtual floppies which afterwards can be easily archived many times over. The chance to preserve your data is an awesome one so hopefully this will happen soon.
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Re: TurboBASIC compiled troubles with string arrays... Hmm... That may explain why my sorting subroutine didn't work in compiled TurboBASIC for Push It! V.1.7. Thankfully by then I had sped the rest up with a machine language subroutine and the sort was unnecessary at that point. I may look at it again someday.
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Question about converting old cassettes to .WAV and/or .CAS files
Mrshoujo replied to machf's topic in Atari 8-Bit Computers
Why not copy the data to disk files rather than leave as cassette loading data? Whatever can be saved to disk should be. -
There are many upgrades to consider. First, RAM..I have a 256K RAMbo XL. There are others being made. Not sure how a 1MB Ultimate goes in but some users have it. Stereo Pokey upgrade Video Board XE (VBXE) configured for XL installation There's the Rapidus speed up enhancement, hopefully stable. I have seen 1 guy on YouTube using it. For storage, people use various mega bankswitching cartridges. I think Side3 is one. I bought an SDrive MAX and love it. Still have my 1050 drives with US Doubler. And the ultimate DOS is SpartaDOS X. I like it, anyway. And there's this Fujinet thing which looks cool. Just didn't know where your power level is but hey, hopefully this was helpful.
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Well, the Jaguar is indeed 64 bits. IBM manufactured the chips and their people even noted it.
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Clearly has an emotional attachment and wants this buried with him in his pyramid next to the sarcophagus. Oh an he has a Big Five Software cartridge. Thinks he's going to cash in.
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I know it has to do with setting drive number switches because you have to set the 1050 to Drive 2 and let the SDrive Max boot up first. Then you load a virtual blank in its D2: and disable / turn off its D1:. Then set the 1050 to D1:, stick a boot disk in, and press RESET and hold Option if necessary. The SDrive Max will "step aside" until the next power cycle. I made ATR copies of 7 disks just testing mine out with my 64K 600XL. Or... Leave the 1050 to D1: but keep it switched off while booting off the SDrive Max so the devices don't conflict. When the menu is up you can set up the emulation via the touch screen or via computer with the menu. Turn off SDrive D1:, set up a new blank in D2:, turn on the 1050, then press RESET to boot from floppy. I just giggled that night watching those blinding fast writes to the SDrive Max.
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Troubleshooting 1010 Cassette Player
Mrshoujo replied to reifsnyderb's topic in Atari 8-Bit Computers
Clean the pinch roller with Windex or equivalent. It's less harsh on the rubber. Also - do you have any stereo music tapes? There is a Poke you can do in BASIC to turn the tape player on and the audio of the feed through track will be heard on the TV. You should be able to adjust the head azimuth by listening to that. -
There is a way to boot off a real 1050 as D1: and use the SDrive Max as D2:. I forget the procedure but I was able to do it. I booted a disk sector copier on a 1050 and copied disks to virtual disks on the SDrive Max as D2: to create ATRs of them. Just have to remember to Save the image after doing the sector copy, then unmount it from D2: so you can check it by booting it later or have the SDrive Max create another "new blank" disk. I went with the SDrive Max because I prefer to have my data hosted locally.
