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Everything posted by NGFrankW
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Gamedrive firmware update issue
NGFrankW replied to CharChar2001's topic in Jaguar GameDrive Support
... for some reason the firmware.upd file was not renamed to firmware.ovr. After I did that, there was a new QR code link. With this image the update worked completely. Also the missing progress bar was visible with that. -
Gamedrive firmware update issue
NGFrankW replied to CharChar2001's topic in Jaguar GameDrive Support
... I noticed also that the progress bar from the setup guide video was NOT visible during the update: -
Gamedrive firmware update issue
NGFrankW replied to CharChar2001's topic in Jaguar GameDrive Support
I have also tried to update the GameDrive with QR code from Firmware V1.09, ASIC V1.06, Menu V1.06, Stub V1.03 to Firmware V1.11, ASIC V1.08, Menu V1.08, Stub V1.04 but got only the first two files updated without the Menu and Stub images: Firmware V1.11, ASIC V1.08, Menu V1.06, Stub V1.03 Have also tried to re-flash the images by renaming the firmware.upd to firmware.ovr (I assume the *.ovr will force the update?). How can I force to flash all four images again? Any help is appreciated. -
A Falcon caught in a Sparrow Case
NGFrankW replied to Lynxman's topic in Atari ST/TT/Falcon Computers
Have finally found a nice one: -
From the album: ATARI Sparrow
ATARI Sparrow Keyboard -
would this and the Atari logic fit into the MCC 216 with its 16k Altera Cyclone 3 FPGA ? Best regards Frank
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A Falcon caught in a Sparrow Case
NGFrankW replied to Lynxman's topic in Atari ST/TT/Falcon Computers
has someone an Atari Sparrow / FX-1 keyboard for sale? They were sold 10 years ago from Best Electronics: http://www.best-electronics-ca.com/falcon.htm German Sparrow QWERTZ Keyboard Assembly Same as Falcon QWERTY Keyboard except main keyboard gray key cap letters are yellow and F1 - F10 Function gray key cap letters are orange in color, CB102622, $65.00 French Sparrow Azerty Keyboard Assembly Same as Falcon AZERTY Keyboard except main keyboard gray key cap letters are yellow and F1 - F10 Function gray key cap letters are orange in color, CB102623, $65.00 I need one for my incomplete Sparrow (only mainboard with both case parts). -
Thanks for the clarifications. So there are not two different development paths ? "Supports large SD cards. I tested with a 1GB,2GB,4GB and 32GB" Great improvement! Until now I have tested this with a 2GB SD card.
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Hi foft. you have released a new version on last Tuesday (http://www.scrameta.net/autobuild/20140624/) and some new comments in the instructions.txt: MIST: Without keyboard its possible to use it! If you can remember these... MIST: mist button0=F11, mist button0+fire=F12, mist button0+stick=reboot MIST: mist button1=option, mist button1+fire=start, mist button1+stick=select I assume this is a special update for the mist board only ? Have found also this comment at http://arcaderetrogaming.com/shop/page/3 ----------------- ArcadeRetroGaming (ARG) implementation is based on the excellent work out of the retro gaming community from Mark Watson [5] together with additional modifications and enhancements. Mark many thanks for supporting the Multiple Classic Computer with a great new classic computer ! The ATARI 800 XL Core the MCC includes the following features and enhancements: · Support for PAL and NTSC · Drive Emulation with 4 virtual disc slots and one ROM slot · Disk Read and Write support · System configuration allows to change clock, RAM, ROM, Drives and Cartridges ------------------ The *.arg binaries looks different from yours. Have they really enhanced your version as stated or is this just a 1:1 copy of your work ? Frank
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Hi foft, my congratulations for your first unified release for four FPGA boards! I have made a quick test of the MCC216 version and it looks already very good. Have discovered only a small graphics glitch with Dimension X, tested with the NTSC VGA core. Looks like there are four fine diagonal RGB stripes. These appear only in this games sequence: A closer look: Presently the settings and load menus are controllable by the joystick and the fire button. Controlling these by the cursor, enter and ESC buttons of the PS2 keyboard would be nice Great release! Frank
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Hope you are still busy with your great project! Have discovered also your two nice ATARI 800 and ATARI7800 ProSystem emulators for the Gizmondo on your website. Perhaps I can re-animate my Gizmondo an try them Frank
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Great idea to create a common source code for all supported platforms. Are there big differences between the DE1, MIST, MCC216 and the Replay boards ? Will you create an abstraction layer for the differences ? Frank
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Please let me know when the MCC216 edition is ready for tests I have the VGA version. Frank
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This is a 12V power supply. It's not required for an ATARI 400,800 or 1200XL because they have already +12V on pin 12 of the SIO connector: 1 1 2 4 6 8 0 2 ----------- /o o o o o o\ /o o o o o o o\ ----------------- 1 3 5 7 9 1 1 1 3 1 clock in (to computer) 2 clock out 3 data in 4 GND 5 data out 6 GND 7 command (active low) 8 cassette motor control 9 proceed (active low) 10 +5V/ready 11 audio in 12 +12V (400/800) 13 interrupt (active low) Frank
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Turbo-BASIC XL - Expanded Documentation
NGFrankW replied to MrFish's topic in Atari 5200 / 8-bit Programming
Thanks for this great expanded version of the Turbo Basci XL documentation. You wrote in the introduction: "The superb Turbo-BASIC XL by Frank Ostrowski from Holland ..." As far as I know Frank neither came from the Netherlands nor he lives there Frank PS: No, Im not this Frank! -
Here they are. Voice Box PCB, Version I: Voice Box PCB, Version II: I have made these PCB pictures 2009 without the intention to reproduce them and hope the visible cables doesn't interfere to much for a possible reproduction Frank
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The Voice boxes uses the Votrax SC-01A Speech Synthesizer chip. Some information and data books can be found here: http://www.redcedar.com/sc01.htm Atari has distributed the Voice Box II in Germany in its own packaging: And a quick (non Atari) demo here: I have made some pictures of both PCB versions in the year 2009. Let me search... Frank
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Oh. Thank you. I have missed this.
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Yes. Both versions. One with a green and the other with a red label. The audio signal is routed via the serial connector, like the tape audio channel, to the TV speaker. Still searching for the disk of the first version. Frank
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Salesman stuff - Atari 400/800 weird stuff
NGFrankW replied to broodovermind's topic in Atari 8-Bit Computers
I have sent you a PM. Frank -
Player missiles 5th player and PRIOR problem
NGFrankW replied to NGFrankW's topic in Atari 5200 / 8-bit Programming
Same problem with the CTIA chip instead of GTIA: (Tested with 160x96, ANTIC Mode 0x0D) Frank PRIORTST_A800.xex -
Player missiles 5th player and PRIOR problem
NGFrankW replied to NGFrankW's topic in Atari 5200 / 8-bit Programming
Thanks for your explanation. I have also found a Wiki article with a very accurate description and a correct PRIOR table at: http://en.wikipedia.org/wiki/CTIA_and_GTIA PRIOR 0001=$1 0010=$2 0100=$4 1000=$8 0000=$0 Prio --------------------------------------------------------------------- PM0 PM0 P5/PF0 P5/PF0 PM0 highest (foreground) PM1 PM1 PF1 PF1 PM1 PM2 P5/PF0 PF2 PM0 P5/PF0 PM3 PF1 PF3 PM1 PF1 P5/PF0 PF2 PM0 PM2 PM2 PF1 PF3 PM1 PM3 PM3 PF2 PM2 PM2 PF2 PF2 PF3 PM3 PM3 PF3 PF3 lowest (background) COLBK COLBK COLBK COLBK COLBK --------------------------------------------------------------------- Comment: "Although the Fifth Player is displayed with the value of COLPF3, its priority is above all Playfield colors. This produces an exception for Priority value $8 (Bits 1000). In this mode Playfield 0 and 1 are higher priority than the Players, and the Players are higher priority than Playfield 2 and 3. Where Playfield 0 or 1 pixels intersect any Player pixel the result displayed is the Playfield pixel. However, if the Fifth player also intersects the same location, its value is shown over the Playfield causing it to appear as if Playfield 3 has the highest priority. If the Playfield 0 or 1 pixel is removed from this intersection then the Fifth Player's pixel has no Playfield pixel to override and so also falls behind the Player pixels." Strange behaviour of Jay Miners second try (1. Atari 2600, 2. Atari 800, 3. Amiga) Will try this also on an old CTIA A800 ... Frank
