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NGFrankW

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Posts posted by NGFrankW

  1. On 11/17/2021 at 8:37 AM, SainT said:

    The menu and stub have not updated… try putting the upd file on an otherwise blank memory card.

    I have also tried to update the GameDrive with QR code from

    Firmware V1.09, ASIC V1.06, Menu V1.06, Stub V1.03

    to

    Firmware V1.11, ASIC V1.08, Menu V1.08, Stub V1.04

    but got only the first two files updated without the Menu and Stub images:

    Firmware V1.11, ASIC V1.08, Menu V1.06, Stub V1.03

     

    20220308_043834_small.thumb.jpg.08e8f8c4d2a50cd6d0738878dc3e8b92.jpg

     

    Have also tried to re-flash the images by renaming the firmware.upd to firmware.ovr (I assume the *.ovr will force the update?).

    How can I force to flash all four images again?

     

    Any help is appreciated.

  2. has someone an Atari Sparrow / FX-1 keyboard for sale?

     

    They were sold 10 years ago from Best Electronics: http://www.best-electronics-ca.com/falcon.htm

    German Sparrow QWERTZ Keyboard Assembly Same as Falcon QWERTY Keyboard except main keyboard gray key cap letters are yellow and F1 - F10 Function gray key cap letters are orange in color, CB102622, $65.00
    French Sparrow Azerty Keyboard Assembly Same as Falcon AZERTY Keyboard except main keyboard gray key cap letters are yellow and F1 - F10 Function gray key cap letters are orange in color, CB102623, $65.00
    

    I need one for my incomplete Sparrow (only mainboard with both case parts).

  3. Hi foft.

     

    you have released a new version on last Tuesday (http://www.scrameta.net/autobuild/20140624/) and some new comments in the instructions.txt:
    MIST: Without keyboard its possible to use it! If you can remember these...
    MIST: mist button0=F11, mist button0+fire=F12, mist button0+stick=reboot
    MIST: mist button1=option, mist button1+fire=start, mist button1+stick=select

    I assume this is a special update for the mist board only ?

     

    Have found also this comment at http://arcaderetrogaming.com/shop/page/3

    -----------------

    ArcadeRetroGaming (ARG) implementation is based on the excellent work out of the retro gaming community from Mark Watson [5] together with additional modifications and enhancements.

    Mark many thanks for supporting the Multiple Classic Computer with a great new classic computer !

    The ATARI 800 XL Core the MCC includes the following features and enhancements:

    · Support for PAL and NTSC

    · Drive Emulation with 4 virtual disc slots and one ROM slot

    · Disk Read and Write support

    · System configuration allows to change clock, RAM, ROM, Drives and Cartridges

    ------------------

    The *.arg binaries looks different from yours.

     

    Have they really enhanced your version as stated or is this just a 1:1 copy of your work ?

     

    Frank

  4. Hi foft,
    my congratulations for your first unified release for four FPGA boards!

    I have made a quick test of the MCC216 version and it looks already very good.

    Have discovered only a small graphics glitch with Dimension X, tested with the NTSC VGA core.

    Looks like there are four fine diagonal RGB stripes.
    These appear only in this games sequence:
    post-19197-0-95072700-1403475827_thumb.jpg
    A closer look:
    post-19197-0-52082600-1403475890_thumb.jpg


    Presently the settings and load menus are controllable by the joystick and the fire button.
    Controlling these by the cursor, enter and ESC buttons of the PS2 keyboard would be nice :)

    Great release!

     

    Frank

  5. DE1 is a good choice but needs a 'minimig adaptor' to connect joysticks. It needs a wire adding to use sio2pc. It has lots of spare io. I'm building a breakout board for it to add cart socket, sio port, joysticks with paddle support etc - slowly!

     

    MIST and MCC216 have built in joysticks but no spare io (eg for connecting drive etc). No sio2pc on these.

     

    MIST has USB support. It is available from Lotharek.

     

    Replay has built in joystick ports, sio2pc serial port and spare io. It is hard to get hold of - for now.

     

    They all run the core pretty well and have (basic, first cut) sd card drive support.

    Please let me know when the MCC216 edition is ready for tests :)

    I have the VGA version.

     

    Frank

  6. What voltage is the power supply output listed for the alien voicebox?

    This is a 12V power supply.

    It's not required for an ATARI 400,800 or 1200XL because they have already +12V on pin 12 of the SIO connector:

                                   1 1                     2 4 6 8 0 2                     -----------                    /o o o o o o\                   /o o o o o o o\                  -----------------                    1 3 5 7 9 1 1                              1 3        1  clock in (to computer)       2  clock out       3  data in       4  GND       5  data out       6  GND       7  command (active low)       8  cassette motor control       9  proceed (active low)      10  +5V/ready      11  audio in      12  +12V (400/800)      13  interrupt (active low)

    Frank

  7.  

    This is based on documentation by Ron Fetzer, who based his documentation on the English translation by Dave and Laura Yearke of the Western New York Atari Users Group.

     

    Thanks for this great expanded version of the Turbo Basci XL documentation.

     

    You wrote in the introduction: "The superb Turbo-BASIC XL by Frank Ostrowski from Holland ..."

    As far as I know Frank neither came from the Netherlands nor he lives there ;-)

     

    Frank

     

    PS: No, Im not this Frank!

  8.  

    Any chance you could take a high resolution of the top and bottom of the PCB? :)

     

    Here they are.

     

    Voice Box PCB, Version I:

    post-19197-0-40720600-1393096165_thumb.jpgpost-19197-0-30418500-1393096193_thumb.jpg

     

    Voice Box PCB, Version II:

    post-19197-0-69814700-1393096204_thumb.jpgpost-19197-0-79878000-1393096213_thumb.jpg

     

    I have made these PCB pictures 2009 without the intention to reproduce them and hope the visible cables doesn't interfere to much for a possible reproduction :)

     

    Frank

  9.  

    Any chance you could take a high resolution of the top and bottom of the PCB? :)

     

    The Voice boxes uses the Votrax SC-01A Speech Synthesizer chip.

    Some information and data books can be found here:

    http://www.redcedar.com/sc01.htm

     

    Atari has distributed the Voice Box II in Germany in its own packaging:

    post-19197-0-09875200-1392895201_thumb.jpg

     

     

    And a quick (non Atari) demo here:

     

     

    I have made some pictures of both PCB versions in the year 2009.

    Let me search...

     

    Frank

    post-19197-0-09875200-1392895201_thumb.jpg

    • Like 1
  10. Does anyone have one of these devices? Are there any videos or audio clips of this in operation?

    Yes. Both versions.

    One with a green and the other with a red label.

    The audio signal is routed via the serial connector, like the tape audio channel, to the TV speaker.

     

    Still searching for the disk of the first version.

     

    Frank

  11. Thanks for your explanation.

    I have also found a Wiki article with a very accurate description and a correct PRIOR table at:

    http://en.wikipedia.org/wiki/CTIA_and_GTIA

    PRIOR   0001=$1 0010=$2 0100=$4 1000=$8 0000=$0  Prio
    ---------------------------------------------------------------------
            PM0     PM0     P5/PF0  P5/PF0  PM0      highest (foreground)
            PM1     PM1     PF1     PF1     PM1
            PM2     P5/PF0  PF2     PM0     P5/PF0
            PM3     PF1     PF3     PM1     PF1
            P5/PF0  PF2     PM0     PM2     PM2
            PF1     PF3     PM1     PM3     PM3
            PF2     PM2     PM2     PF2     PF2
            PF3     PM3     PM3     PF3     PF3      lowest (background)
            COLBK   COLBK   COLBK   COLBK   COLBK
    ---------------------------------------------------------------------

    Comment:

    "Although the Fifth Player is displayed with the value of COLPF3, its priority is above all Playfield colors.

    This produces an exception for Priority value $8 (Bits 1000).

    In this mode Playfield 0 and 1 are higher priority than the Players, and the Players are higher priority than Playfield 2 and 3. Where Playfield 0 or 1 pixels intersect any Player pixel the result displayed is the Playfield pixel.

    However, if the Fifth player also intersects the same location, its value is shown over the Playfield causing it to appear as if Playfield 3 has the highest priority.

    If the Playfield 0 or 1 pixel is removed from this intersection then the Fifth Player's pixel has no Playfield pixel to override and so also falls behind the Player pixels."

     

    Strange behaviour of Jay Miners second try (1. Atari 2600, 2. Atari 800, 3. Amiga) :)

     

    Will try this also on an old CTIA A800 ...

     

    Frank

  12. Hi,

    regarding the Atari 400/800 Hardware Manual, Page III.8 and this http://www.atariarchives.org/cfn/12/02/0025.php
    the bits 0-3 in the PRIOR ($D01B) register controls the priorities of players, missiles and other graphics:

    Objects with higher priority will appear to move in front of those with lower priority:
    
         Bits 0-3 of PRIOR and P/M priorities
    
         Bit  3=1    2=1    1=1    0=1   Prio
         -----------------------------------------------------
               C0     C0    PM0    PM0   highest  (foreground)
               C1     C1    PM1    PM1   priority
              PM0     C2     C0    PM2   .
              PM1   C3+P5    C1    PM3   .
              PM2    PM0     C2     C0   .
              PM3    PM1   C3+P5    C1   .
               C2    PM2    PM2     C2   .
             C3+P5   PM3    PM3   C3+P5  lowest   (background)
              BAK    BAK    BAK    BAK   priority
         -----------------------------------------------------
         
    In the chart:
         PM0..3 = player 0 and missile 0
         
          C0..3 = COLORx, plotted graphics controlled by color
                  register x in the SETCOLOR command.
         
             P5 = all four missiles when combined into one player.
         
            BAK = the background, known as COLOR4 or color
                  register 4 in the SETCOLOR command.

    If I want to set all players and missiles into the background I set the value 4 (bit 2) into the PRIOR register.

    This works as described (ANTIC Mode 0x0E, 160x200 pixels, four colors):

    post-19197-0-15358100-1385320627_thumb.gif

    (Horizontal stripes are the playfield colors 0-2, the missiles are the four right vertical stripes)

    But if I enable the fifth player by combining the missiles 0-3, the fifth player is always in the foreground:

    post-19197-0-01578800-1385320633_thumb.gif

    (The combined fifth player is separated in the four right vertical blue stripes)

    Have I made something wrong or is there an error in the description of the Atari Hardware Manual ?

    Perhaps an error in the Altirra emulator ? I will test this on real hardware.

    Does exist a workaround for this problem ?
    How can I set the fifth player behind the playfield colors ?


    Frank

     

    post-19197-0-15358100-1385320627_thumb.gif

    post-19197-0-01578800-1385320633_thumb.gif

    PRIORTST.xex

  13. Daisy chaining drives works successfully with the Atari 800.

    Great!

     

    Requires firmware version 18.3 on both Corvus drives, up to 4 drives for 80MB of storage!

    Do you know where the firmware is stored ?

    On an eprom or on the hard disk ?

    Is this updatable without an eprom burner ?

     

    As soon as its finished I'll throw a few packages together for interested members.

    I'm very interested :)

     

    Frank

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