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About twoquickcapri
- Birthday 06/07/1982
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California
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Video Games and Cars
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Side Bounce (WIP) A Pong Clone - Paddle Controls
twoquickcapri replied to twoquickcapri's topic in Atari 7800 Programming
Here's the latest build of the game. Side Bounce 10_22_24.a78 -
Side Bounce (WIP) A Pong Clone - Paddle Controls
twoquickcapri replied to twoquickcapri's topic in Atari 7800 Programming
Added an "Attract Mode" to the game. After 20 sec. on title screen the game starts a Computer Vs Computer match. Also added a 20 sec. timer to reboot the Game Over screen if left idle. -
Side Bounce is a Pong clone that I built to learn the basics of 7800Basic. I've started a few projects in the past but have always bounced off of them before making any real progress. So I started with a smaller project I could build over a few weeks of spare time. The project is mostly done but I would like to get some feed back from others. Mainly game play balance and controls. I've tested this game with a real 7800 and CX-30 paddles but my paddle controllers are on the funky side. I will also post the github repository for those who what to look/learn/criticize. Also welcome feedback on my code. This would be my first public release outside of school. github.com for Side Bounce Game play & Objective: Try to score 10 points against a friend or take up the computer for some one player action. Use the paddle controller to move, the button to select player(s) on title screen and return to title screen after game over. Title Screen Play Field Current Build as of 10/01/2024 sideBounce 10_1_24.a78 Original Upload sideBounce.78b.a78
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Atari 400: Pacman - 30 min. My wife had an Atari 400 as her family computer as a kid and 5-6 years ago it went from her dad's house to ours. This week I finally got around to installing the 48k ram upgrade and Super Color CPU Card (UAV) in it. Found a Zenith ZVM-130 s-video monitor that kinda matches the system. The colors not 100% but it's good enough for me. Her father was a amateur carpenter so the 400 is mounted to a piece of wood.
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Sega Saturn: Grandia - 104 min. Nintendo Virtual Boy: Wario Land - 262 min. Did end up going back and beating Final Fantasy X. Was at the last save point of the game but just could not beat the second form of "sin". Ended up grinding for around 4 hours and beat him with no problem. Only FF games I have to left beat are 2, 12 and 15. Not including mmorpg and direct sequel. Got a controller extension cord for the consolized Virtual Boy I built last year. Never got around to playing anything on it due to the short controller cable. Now I can be a whole 5 feet away for the system and it's great.
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MS-DOS: Screamer 2 - 12 min Windows 98: Destruction Derby 2 - 10 min Mechwarrior 2 - 430 min Need For Speed - 10 min SODA Off-Road Racing - 10 min Beat all of the Falcon/Wolf clan missions in the PowerVR version of MechWarrior 2. Got my hands on a Socket 4 133mhz Pentium Overdrive chip so I upgrade the Gateway P5-60 and installed a Matrox Mystique video card to go with it. Then tried out the Mystique version of Destruction Derby 2, Mechwarrior 2, and Screamer 2. Spent some time looking for the 1.0 version of Croc that supports the Mystique card but could only find the later DirectX/Voodoo version.
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Update prices.
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Atari STe: Lotus Esprit Turbo Challenge STe - 20 min PC Windows 95: The Need for Speed - 20 min. Sega Saturn: Virtua Racing - 30 min. Played the new port of Lotus Esprit to the STe. Also replaced the L/R switches for the Saturn retro-bit wireless controller that broke a few months ago. May go back to playing Grandia next week.
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Has anyone try the cart on a Jaguar with a BJL Mod? It works on my stock console but not the BJL console. It freezes on the BJL menu after selecting boot cart.