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fiddlepaddle's Achievements
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I think I got mine in 83 or 84, maybe $200, and I know the price came down after that. I seem to remember seeing $99 at Gemco at some point before they closed up and Target moved in.
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Actually, it's "programming well" that's hard; it's easy to make a program that doesn't work, for example.
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I don't mind; this is mindless fun.
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I was just thinking about this thread, and nothing came to mind.
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One more thing is that the Nintendo64 is physically a very solid, well-built unit. I even had one that had been driven over by a car...the case was cracked top and bottom and it still worked. Also, since there isn't one, there's no possibility of the disc mechanism breaking like the Saturn, Dreamcast, Playstation, etc.
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You're all just ignorant.
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All NES today: Kiwi Kraze, platformer, kept me going for awhile Kid Kool, platformer, really tough, easy to die, similar to Super Mario Lolo, puzzle game (pretty good game) Pipe Dream, puzzle game where you lay out the path for water flow
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Where you are and the competitive environment there may make a significant difference in what a store can get for various types of games. Also, some stores are going to be friendly and others more business-like/structured. I would choose a stack of maybe 10 to 20 various games, price them on Price-charting and ebay-solds, and have a minimum price in mind before you go to the store (or even a few stores to see what you might get). Might allow them to pick and choose what they want, but stay firm on your price, realizing they must be able to make a profit that pays for their overhead. Be flexible, but know the value of what you are selling, and let them know you know. Also realize that condition can have a huge impact on value. If you are willing to trade a bit for whatever they have too many of, you can also come out ahead. If you visit several stores with several lots over a few months, you'll naturally develop a rapport and affinity for certain store owners and their ways of doing things. I've been doing this with my collection for a couple of years now and am really happy with the (ongoing) results.
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You could make a version of Mission Impossible that you can only play once: "This game will self-destruct in five seconds."
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The Looming END of Physical Media & its Implications
fiddlepaddle replied to Creamhoven's topic in Gaming General Discussion
Right now, I'm buying DVDs and CDs at very low cost, lots more that I can keep up with. These days it really makes me feel like I did back in the 80's and 90's when I was buying video game cartridges for dirt cheap. These are great times for physical media (collecting). I know DVDs and CDs will eventually become more scarce, but I'm not so sure physical media will disappear. Sure, I watch the occasional Youtube video, but in general streaming just seems so ephemeral; I am the kind of person who enjoys touching and holding and feeling the things in my life. I just get so much more from listening to an album if I have a cover to look at and hold in my hands. CDs and DVDs aren't quite the same, but a physical copy still just feels better. Am I the only one? -
The Looming END of Physical Media & its Implications
fiddlepaddle replied to Creamhoven's topic in Gaming General Discussion
I use virtually only physical media. -
A few years ago, when finding something interesting, I started saying "I don't remember this one" instead of "I don't have this one". That way, I'm not lying to myself and I don't feel stupid when I realize I already had a copy.
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Tortillas are good for all kinds of leftovers, as long as it's not too runny. But even then, you can sometimes fix that with more cheese.
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Good point Austin, and that's also true of any headset game or simulation. Although very engaging with the game itself, plus the interaction with other in-game characters or players, it is, by it's nature, actually very isolating of the real world. If anything, it discourages use as a shared experience. I think originally, the Virtual boy was designed for two-player capability (Mario Tennis has a hidden ability to support two players), so it ended up being even more isolating that Nintendo wanted it to be.