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BlitterBit

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About BlitterBit

  • Birthday 11/04/1972

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  • Location
    Joliet, Illinois
  • Interests
    Classic games, God, rock n' roll

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  1. Gyruss - which sacrifices any foreground sound effects for the sake of the background music.
  2. Yeah Airlock is kinda lame, but I kind of like it. It's hard. My vote for the worst I've seen. Gorf - The 2600 version absolutely sucks. Even the Vic 20 version was better. Congo Bongo - Wretched graphics While not the worst games. These titles win my award for stinkers. Crystal Castles - They could have done a lot better job on it. Why can't the walls and platforms be different colors? It would make things a lot easier to see. Night Driver River Raid 2 - pales in comparison to the original.
  3. The expansion module is my means of playing atari games. The only problem I've ever experienced was screen rolling on Reactor. I think with tinkering I got it to work. Not to mention the fact that my reactor cart is now in a circuit board only format minus the case. (A move I never wish I would have made).
  4. I joined the ranks of Ebay shoppers last week and got myself a Empire Strikes Back cart... and a Battlezone cart to boot! My thanks to all of you who scanned through your collections for a spare ESB. Blit
  5. The only extra instruction manual I have to spare is a Riddle Of The Sphinx manual. I never even owned the game. But I got the manual a number of years ago when I bought a collection of Colecovision carts. Just looked.. it has a couple pen marks underlining words, but is otherwise in good condition. Blit
  6. I think you hit a good point. The early game systems were very driven by what was in the arcade. I remember as a kid hoping that the home version of an arcade game would be just as cool. Regarding the arcade techology curve. How much more can be milked out of the 3D genre of games? When the Playstation came out it seemed like every game was required to be 3D. Even if the game concept wasn't doable in 3D. It limits the scope of games that can be made. Like.. could a game like Food Fight or Qix be made if 3D were a requirement? The problem with 3D is that it makes games so much more complex to design. Which I think kills creativity. I for one wouldn't mind seeing the return to 2D games if it meant there would be an increase of creativity and playability. Don't get me wrong. I'm not Anti-3D. What I don't like is the lack of imagination and creativity I see. I think we've hit a plateau as far as graphics techology in arcade/home systems. Sure you can boost the resolution and rendering capabilities. Things would look smoother and less polygonal buuut... There isn't much more room to improve in other areas. We already are capable of displaying millions of colors, and displaying millions of polygons per second. How much more can be attained? Blit
  7. Nope... A Win95 PC. And my classic gaming system is a Colecovision with its multi-buttoned controllers. blit
  8. Regarding the reinvention of Atari. Let's face it, it wouldn't be the same. If Atari released a modern game system, it would be your typical 3D graphics crunching box with the whole line of fighting games. Truthfully, I loathe modern games. Way too violent, and way to flippin' complex. In the early 80's we were happy with a joystick with 1 or 2 buttons. Now in order to play a game you have to study a schematic of 16 buttons, knobs and switches to find out which combination of buttion pushing gives you secret karma powers. On that note.. Has anybody stepped into an arcade lately? The ones by me are now dominated by kiddie gambling games (the kind that suck up quarters and spit out tickets providing something along the line of casino type "try your luck" games), the usual arrangement of Virtua Mortal Dawn of the Bass Fishing Kombat video games, and the occasional pinball machine. A lot of the arcade manufacturers are kaput too. If Atari did re-release some form of the 2600 like has been suggested in other discussions. I think it would be greeted warmly by some, especially collectors. But would probably find it's way to a home on the shelf at Radio Shack next to the RC cars. If Atari were to seriously commit themselves to a 2600 project, they would not only need to release the system, but also rerelease the entire library of cartridges (or at least a decent selection of them). We here at Atariage know where to dig up cartridges out of the woodwork. But for someone new to the "new 2600" they would have to tap into a fresh source of games. Probably from the retail store that they picked up the unit from. The only thing Atari wouldn't have to do is manufacture more ET carts. There is enough of them out there. Stepping off soapbox, Blit
  9. Sure! I should post up a list of CV carts I already have. But I'm too lazy to do it right now. Blit
  10. Hello all, I decided to put up my wish list of games. It isn't long so maybe someone here might be willing to part with some of these for cold hard ca$h. First of all, I'm looking for Empire Strikes Back for the 2600. Somehow I missed getting this one as a kid. (Although I got Return of the Jedi.. go figure) Secondly, I'm looking for any Colecovision cart I can get my greedy little hands on. I've got a small collection of CV carts that I wouldn't mind expandng. Plus, the driving controller for the coleco would be a nice accquisition. That is all.. blit
  11. I have always thought one of the coolest effects on any 2600 game is how the demons swoosh onto the screen in Demon Attack. My question is ..how did they do that? And more importantly what does it look like if you were take a still picture of the game with one of the aliens swooshing into view? Blit
  12. Are you I2K compliant?
  13. You speak great mysteries Saheeb... Rumor has it that there is a lot of outdoors outside.
  14. How about getting off the internet and going outside for a change?
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