-
Posts
10,506 -
Joined
-
Last visited
-
Days Won
5
retrorussell's Achievements
Quadrunner (9/9)
6k
Reputation
Single Status Update
See all updates by retrorussell
-
Without a proper steering wheel (like emulated) Super Sprint is DAMN hard.
- Show previous comments 2 more
-
Oh Yeah! I started out getting called a "GRANNY"! Haha... But unless I'm misremembering, once my friend and I got really good at that track that looked like the letter "X", Going 4th gear, pedal to the metal, drifting through most of it sideways, We would get "PRO". At least I think that's what it said.
-
Sprint 2 (And Fire Truck, Super Bug, and Monte Carlo) are surprisingly playable in Atari Vault and the Atari Flashback Collections on modern gaming hardware. Code Mystics made it where the arcade's free-spinning wheel is automatically oriented in the direction that you're pushing the left analog stick towards. Same setup also is applied in the collection to Indy 500 for the Atari 2600 (Listed under the Sears name, 'Race').
I'd love to see them get a crack at applying the same system to a Midway themed collection with Super Sprint, Championship Sprint, Badlands, Super Off-Road, etc. How it was always done in past collections (And MAME) where you're just rotating an invisible wheel left or right with d-pad and analog stick inputs quickly becomes unplayable as Super Sprint ramps up in challenge.
Starting with the default basic track, I can go 7 or 8 races into Super Sprint on the real deal before it starts to become a bit difficult. Emulated with the simplistic steering setup that MAME and commercial companies like the old Digital Eclipse always used, the 3rd race is already difficult all because of your crippled ability to steer.
-
- Show next comments 3 more
