-
Posts
10,506 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Blog Comments posted by retrorussell
-
-
Cool; Keizer could probably use all the exposure it can get.
-
This would be a great project to finish; Binky the Clown should probably make an appearance.
-
^ Nice!
These 2 were on ALL the time and saw me through the 80s:
-
Oh God, some of the sounds in this game are bad. The enemies emerging is murder on the eardrums! It is nice to move through a scrolling maze that has nice color patterns, but it does suck that the enemies and treasures are far more detailed than your character. And the fact that you can't gain more "super zappers"-- you only have 3 THE WHOLE GAME-- really bites. Despite that, I owned this game and got good use out of it, trying to beat the 4 levels (only did it a couple times).
-
Oh man; that dragon "purr", as lame is it seems like it should be, would put me on edge since I knew it was close by and just of sight, and would quickly dispatch me when I uncovered it by moving over. I loved that the game would give you an audio clue as to how many arrows you had left. The sound effect for the snake (tongue flick) was awesome!
-
I thought this was a pretty solid game, especially for being from a lesser known publisher. I kind of feared for the worst when I picked up a game that wasn't from Atari, Imagic, Activision or Coleco. But I started playing this and immediately saw its merits. It is very tough but gets better the longer you stay with it.
-
I would put this way near the top of the list of best Atari 2600 games. The multiple variations of gameplay (over 100 different settings!) really made this a new experience with each one. I liked holding down reset while powering on the system and starting a game; you get double shots! The sound effects were very different from the arcade but very effective!
-
This game is, for me, easily on the top 10 of all time list for Atari 2600 games, possibly closer to 5. I had so much fun with this one. The sound effects were pretty great. I liked when I could get the ball to bounce up through the bonus multiplier on the left and I'd keep using tilt to push it back in over and over and over.
-
I liked the concept and thought it was more fun than any Smurf game had a right to be. But it was definitely lacking something in the fun factor. Ways to get bonus points or extra lives, give the Smurf a life bar, etc would have made the game more interesting. Otherwise this is a little too much like Pitfall. And where was Gargamel or Azrael?
-
I enjoyed this. Bought it around 1985 or so for my stepdad's Atari 2600. The enemies looked like the Fry Guys from McDonald's. I would get that "oh shit" feeling when the enemies pulled up next to the elevator and just HAMMERED on the firepower as the platform came down to you. Fairly intense at times. They needed to show some sort of door or something where the enemies were re-materializing from after you killed one; you would often run right into one appearing out of thin air.
-
The Atari 2600 version is indeed pretty good. The arcade version is my favorite arcade game of all time! I thought the Intellivision version was pretty good too. I hated that Plug & Play and Namco Museum versions change the game playfield to be a scrolling one. I mean, you really can't keep it fixed screen like the original??
-
1
-
-
You'd think the guy's prostate would be as big as the factory itself.
-
I got some enjoyment out of it. Won it for having decent grades/getting homework done/etc. I got good enough at it that I had to play the difficult setting so that my sister would have time on it. I kind of liked the eating of ghosts sound effects (buck-wuck!) but the sound of eating dots wore thin quickly. Decent enough for its time.
-
Yeah, I prefer MM2-- largely because of the music. And I liked the weapons better. But I still loved MM3. Rush was a fantastic addition!
I also liked the invincibility and super jump cheats.

-
Oh, and Ron Artest is now with the Lakers. If we don't beat this team something is terribly wrong with us.
-
What happened to Yao?
Another foot injury; he's done for the season as far as we know. This guy is a walking health disaster.
-
Dude, are you forgetting the Rockets are going to be without Yao Ming?? We should beat them without too much trouble. I'm a bit bummed that Batum will be out a good portion of the season, but hopefully Webster can finally shed his bust status as the starting SF this season. I can't wait either.. Oden seems to be showcasing some of his promise in the preseason which will hopefully carry into the regular season. I'll watch what I can of the game at work. I can almost see the Rose Garden from work; I work at the Veteran's Hospital.
Peace, and go Blazers!
Retrorussell
aka Crazyclimber80

2,600 killer bees.
in atari2600land's Blog
A blog by atari2600land in General
Posted