Jump to content

retrorussell

Members
  • Posts

    10,506
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by retrorussell

  1. retrorussell

    dodge em

    From the album: Untitled Album

  2. retrorussell

    decathlon

    From the album: Untitled Album

  3. Lame initial box art of MY HERO (Master System) had a punch coming from off-panel to strike a mohawked enemy. I decided to make it a sandwich being chucked at them in a friendly (if overly enthusiastic) gesture of food.
  4. More frying: PITFALL II: THE LOST CAVERNS (1984 Activision/David Crane) This one is very helpful and perhaps one of the more likely to work. Frying at the opening screen will likely cause a big old jumble of funky graphics and possibly warped music. Move to the right after you see the jumbled mess and you will likely either drop down or run right to the next screen-- hopefully the screen changes to normal. Then go back left. Woah-- there's Quickclaw the mountain lion a couple floors above! This is a nice shortcut to get him and the rat or whatever it is to the right. You may now just have to get Rhonda and the diamond ring to beat the game.
  5. Hope you all had a very Merry Christmas.  Mine was low-key with a little bit of family and yummy food, which was just perfect.

    1. Atarian7

      Atarian7

      Same here.  Family, food, and atari 2600

       

  6. DEMON ATTACK (1982, Imagic) Frying during the attract mode may cause the game to start with weird graphics. If so, the game may have numerous different effects-- you may only be able to shoot/move every few seconds (your ship turns yellow), you may be slower/faster, enemies may be tougher/easier, or an enemy may be a graphics scramble and be off the playfield so you can't shoot it, etc. The best effect I found was enemies don't shoot at all! Unfortunately, another effect was the aforementioned only being able to shoot/move every few seconds. This may still make the game easier, but when you break up the enemies into little birds they may slam into you when you're immobile.
  7. DRAGONFIRE (1982, Imagic) Make the treasure rooms a little easier! Fry at the title screen and then press game reset. Things will look normal at first-- hopefully, if you did things right, when you safely cross the bridge all the treasures will be along the left wall, a bit easier to pick up. If you die on the bridge a single beep will be heard instead of a more hyper sound effect.
  8. More frying: VIDEO PINBALL (Atari 1981) I tapped the "backspace" key to activate frying in Stella. The graphics and sound will get wonky and the left flipper will not work quite right, if at all. Still pretty amusing.
  9. Another frying trick I discovered: VENTURE (Coleco, 1982) Frying may cause the screen to go mostly black with perhaps a bit of wonky graphics and sound. If so, hit the game reset switch. If it works, the game will be a good deal easier, at least for as long as it's playable (see later). Some monsters-- dungeon and hallway monsters-- will be frozen in place. And some will go through walls! Also note that some dungeon exits will be against a wall and you will either not be able to enter that way or if you try to exit that way you'll get stuck in the wall. Definitely worth trying though!
×
×
  • Create New...