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xg4bx

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Posts posted by xg4bx

  1. One thing I've noticed is that the cost of a PS Vita & 32gb card is the same price as the Wii U Deluxe set. And while article after article, & post after post bemoan the lack of games, poor 3rd party support, price point, and low sales numbers of the Wii U, I read almost nothing about low sales numbers, lack of games, high price point, or poor 3rd party support for the Vita.

     

    Yeah, I know one is a hand-held and one is a home console. But both Sony & Nintendo are counting on sales and acceptance of these two system to add to their corporate finance sheets.

     

    It just seems to me that sometimes, no matter what Nintendo does, people find fault with them; they can do no right.

     

    There are improvements and changes I'd like to see Nintendo make to the Wii U. But the bottom line is, I'm pretty happy with the Wii U and it has gotten an incredible amount of use in my home.

     

    I bought the console at launch and it's gotten about 1200 hours of use since then lol. If I'm not playing games I'm web browsing or streaming Youtube to the tv. This is easily the most used piece of electronics I own. Yeah it has some problems but good god I'm loving this console and am genuinely pleased with it.

     

    Some more games would be welcome but this slow stretch has allowed me some space to expand my tastes and I discovered that I love Monster Hunter, a series I never gave a second look to before.

    • Like 1
  2. Coming May 7th, here is the list of changes/improvements-

     

    - described as the "ultimate edition of the game"

    - in collaboration with Straight Right

    - boss fights have had their map layouts reworked

    - new hacking challenges are available

    - stealth options are available to those who focus on stealth

    - you can now kill Lawrence Barrett, Yelena Fedorova and Jaron Nammir without firing a single bullet

    - Barrett boss battle hanger now has a second additional layer so Jensen can hide

    - the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty

    - AI has been improved to include the tweaks made for The Missing Link downloadable expansion

    - enemy cone of vision was made more consistent

    - all the visual effects seen in The Missing Link were applied to the main game

    - new fog system that "makes the atmosphere really stand out"

    - shadows that were choppy have been smoothed

    - these improvements aren't possible on the 360

    - improvements to anti-aliasing

    - Neural Hub via GamePad lets you use Smart Vision augmentation, which allows players to see enemies through walls

    - use the GamePad to see enemy health, armor type (heavy, medium or light) and loot

    - use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest

    - grenade throwback allows Jensen to equip a proximity detector that alerts him to a nearby grenad

    - if an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back

    - by default, the touch-screen is Jensen's radar

    - open the 2D map on the GamePad and use the stylus to scribble notes

    - these are reflected on your main screen radar

    - use the touch-screen for the hacking mini-game

    - precision aiming mode on touch screen

    - includes all of the DLC

    - The Missing Link DLC is now included in the main story

    - director's commentary, which is roughly eight hours of chat from Eidos Montreal developers

    - icons dotted around the world can activate this voice over

    - no comment on director's cut heading to other platforms

     

    http://gonintendo.com/?mode=viewstory&id=198500

  3. I think a better exercise would be to name 5 franchises that need to live. Is there a franchise remaining that hasn't been milked to death, worn to the ground, outstayed its welcome, and gotten long in the tooth?

     

    These companies just need to give their ''b team'' franchises a shot and give the others a rest. I dont think there are to many Capcom fans who would turn down a new Dino Crisis, Strider or Ghosts 'n Goblins.

     

    As for Konami where is Contra, Life Force, Jackal, etc?

     

    There are plenty of good franchises, companies would rather let them rot in obscurity though.

    • Like 2
  4. Their arrogance. While other companies like MS and Nintendo have chilled the f out and kinda do their own thing, Sony is still trying to push this 90s Sega ''extreme'' attitude with things like digs at Nintendo and the infamous horses ass PS3 launch ''You'll work 2 jobs to afford one/I'll give someone x thousand dollars if they can find a PS3 on store shelves'' comments.

     

    Combine that with the embarrassing, near constant removal of features from the PS3 and I pretty much just think they're assholes. They also have the absolute worst, most obnoxious online fanboys of anything that has ever existed. That being said I'd still put the PS2 in my top 3 of best consoles ever. They really only lost me this current gen.

    • Like 3
  5. I already stated this, but, Sony made that patent for a reason. They will use it. It's not a rumor "shot down" It's a sound tactical decision to NOT announce it (used games ban & other evil) straightaway.

     

     

    It's still months away, there's plenty of time for the flies in the ointment to surface. All I need to picture is the current PS3 hardware which is an utter shell of it's former self. I don't trust Sony as far as I can throw them.

  6. Why? Because paying to play for past titles you already bought is nickel and diming bullshit. I don't care that Nintendo does it to, it's wrong whoever does it.

    How many times we have to pay to play the same titles?

     

    But the difference is Nintendo is only charging $1 to update your VC games with updated Wii U features, if you choose to do so. If not they're still playable, as are your original Wii games. Sony wants you to throw out your $60 discs and buy them again.

  7. I'm not too concerned about current sales. Some strong titles can pick things up. I am concerned about future 3rd party development. I don't see it happening. 3rd parties have already shifted resources to the next Xbox & Playstation, and I don't see them abandoning those platforms to put engineers and artists back on Wii-U. HOpefully I'm wrong...

     

    How many developers had their backs broken by the costs of development this gen alone? They claim to be scraping by as it is, I frankly don't know how many could afford to make the jump to a more expensive 8th gen. At the very least all you will see are sure bet sequels and indie games, the days of mid-tier developers and publishers are just about over; one mediocre selling game puts them under now, who will have the fortitude to produce games (or take chances) when the stakes are even higher?

     

    At the end of the day I think you'll see middle tier developers embracing the U as a more cost effective HD option rather than breaking the bank on the other consoles.

  8. Playing Cabelas Dangerous Hunts 2013. This may be the nuttiest game I've ever played. Picture Call of Duty but replace the enemies with every wild animal in Africa jumping out of trees to savage you. The first level has you outright thrill killing water buffalos then blasting hyenas and a rhino with a Desert Eagle. It's definitely worth at least a rental if you want some laughs.

  9. I am well aware of the limitations of the data I linked to above. How about this breakdown?

     

    http://latimesblogs....video-game.html

     

    That shows that "... the cost of making, packaging and shipping game discs to stores carves up another $4." This figure works out to my stated 6.5% portion of a total $60.00 game. That includes everything from making the case to getting it onto a store shelf.

     

     

     

    What this suggests to me is that if video game creators go all-digital, thereby eliminating the 6.5% ($4.00) cost of an individual copy, they will still charge $60.00 That's probably right, but often you hear people complaining that if games are all digital they should cost less. If you simply cut out the 6.5% you are still spending $56.00. But they are never going to cut out that portion, nor the portion that would have been for the store markup. They are simply too greedy for that and consumers are used to paying it.

     

    All that being said, this makes me wonder why are they are scrambling to make everything go all-digital. I'm sure the math has been done somewhere, but what about all the behind-the-scenes costs? Server costs that will still be there for multiplayer, costs of storing gamers' data in the "cloud," data fees (which could very well be pushed to the user via ISP's), electricity from powering all their hardware, etc. Maybe it is more cost effective, but my point is that the amount of money spent on the physical item getting to the customer is nowhere near the majority of the cost. Not by a long shot. This also brings to mind the fact that by going all-digital, they will be putting loads of people out of work who have been supporting their very existence for years and years - game stores and other outlets for video games.

     

    I need only point people to the current prices of ebooks. Many times on Amazon you'll see an ebook retail for $15 while the bloody hardcover is either the same price or a hair cheaper/more expensive. I'm no engineer but one would tend to think that a file of 1s and 0s would have less associated costs than a hardcover book.

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