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Posts posted by e1will
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On 9/27/2023 at 10:01 AM, Thomas Jentzsch said:
Where does Stella get the manufacturer and rarity information? Is that hard-coded, or in a data file that could be imported and filtered?
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I saw this game mentioned in one of the Atari 2600+ threads and decided to check it out.
What a wonderful game this is! I played through to the end (that is a very tough level) and enjoyed it every step of the way. I love the music and the gameplay and the amazing graphics. Well done!
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1 hour ago, Thomas Jentzsch said:
No need to ask. It cannot work.
Thomas, do you know if there a list someplace of the games (both old-school and homebrew) that have been released with dumper-incompatible components such as ARM code or DPC chips?
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Oh, and I can hear the Kate Bush, but the percussion also has a Led Zeppelin “Immigrant Song” feel to it, at least to my ears.
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Thomas, this is a great game. I’ve not tried out all the PRGE games yet, but so far this is my favorite. Very fun to play, and a bit addictive!
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When I first read this thread a few years ago I forgot to leave a note saying how cool this project was, so I'll fix that now: this is really neat. I love these menus.
I especially like the Space Invaders menu (a huge timesaver vs selecting through 112 games), Asteroids (ditto 66 games), and Warlords (those graphics are great and give the game a lot of character.)
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8 minutes ago, batari said:
If you program the cartridge itself via USB with a single game (using developer mode in the software) you should be able to play the game on the 2600+. I've not tried it, but I expect that it should work.
Excellent! Thank you for the info.
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I apologize if this has been mentioned already elsewhere, but does anyone know if the Harmony cart will work with the 2600+ if its SD card has a single game on it? (I understand it won't work if there are multiple games on the card.)
Being able to use the Harmony cart to test WIP games for 2600+ compatibility would sure be handy.
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Congratulations, Al!
I haven’t read all the details yet but it sounds like this is something you’re excited about, so I’m excited for you.
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I can add a data point to this discussion. My game has long been available as a ROM you can buy, and people do indeed willingly pay $20 for it. Not a ton, obviously, since it's an original title (not much built-in nostalgia) and it is the Atari 2600 we're talking about. But definitely non-zero!
And I'm happy to pay $20 for ROMs myself (depending on the game, of course.) My most recent purchase was Qyx from Champ Games and it's been worth every penny and then some. It's a great game with some really cool enhancements that the original arcade version didn't have.
So my answer to "Does anyone actually pay $20 for ROMs?" is... yep, sometimes!
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This is a bummer, but I suppose it was inevitable.
But kudos to Al for giving everyone a chance to get a copy of them first! Many times in life you don't get a heads-up that something cool is going away, it just disappears, so I'm glad there's at least a grace period for getting these.
A lot of these ports were just brilliantly done, and you could really see the love of the originals from the effort put into them.
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On 7/14/2021 at 3:06 PM, bongleigh said:
Hey Will I wanna play your game but your website is down so I can't download the ROM
Yeah, sorry about that... looong story with the website but I hope to get it back up in the not-too-distant future.
8 hours ago, DeafAtariFromKansas said:These ROMs are free demo versions..
Thanks for the assist!
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I am liking the additional maze capability. In maze 2 you can trap the bugs in various corners, which is fun.
One interesting quirk I noticed was that occasionally the vegetables in the special round are all eggplants. I've never seen it do that with a different kind of vegetable, although I have seen half eggplants, half carrots.
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Looks and plays great!
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I finally had a chance to download and play this. What amazing work! I love this. This was one of my favorite games in college and you've captured the feel of it so well. I look forward to seeing the mothership!
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On 5/15/2020 at 11:28 AM, SpiceWare said:
@e1will - I know it's been a while since you interviewed her, but do you still have contact with Carla Meninsky? If so I think it'd be awesome if you could show her this.
@Omegamatrix - was curious if my work on a warlords disassembly was helpful, or if you rolled your own.
I'll see if I can find her contact info (it's been a long time!) and let her know.
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9 hours ago, ZeroPage Homebrew said:
It was a really challenging and fun game to play and with a clever re-use of the maps as you go up the levels. There's a great deal of variety in the challenges and enemies plus the killer ducks are HUGE!!
- James
I didn't get to see it live, but I really enjoyed the replay! I kept wanting to offer hints. ?
It had not occurred to me that the shield looked like a dreidel, but you're right, it kinda does! However, there is - and I am not making this up - an actual dreidel later in the game.
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2 hours ago, bradhig1 said:
I head there is a easter egg you can reach with the blue ballon. I tried walking through the walls all over the place and couldn't find a thing other then the last door for the flashing egg. I feel like I am the only gunter here.
http://www.ataricompendium.com/game_library/easter_eggs/vcs/26duckattack.html
I may have made the Easter Egg too hard to find. Anyone else find it?
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9 minutes ago, johnnywc said:
You're welcome!
I was also following your development of Super Pac-man which looked very promising too (except for the flicker issue
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I've been reading up on CDFJ and the bus-stuffing approach recently. I'm tempted to play around and see if a less flickery Super Pac-Man might be possible using these newer tools. What you've done with Mappy and Galaga certainly makes me think it might be! Every once in a while I want to play Super Pac-Man on the Atari and am frustrated when I realize I can't! (Yet.)
Although if you ever want to beat me to it, go for it! I know you would nail it.
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31 minutes ago, johnnywc said:
Thanks! The "clank" noise (and all of the other sounds and music) were done by Mike Haas aka @iesposta and he did an amazing job!
Thanks for the feedback! I believe this bug was found and fixed prior to the full version as it does sound familiar. It was a timing issue with the adding of the HURRY UP sprites/checking collisions.
I'm glad you're enjoying the game - it's one of my favorites too!

PS GREAT job on Duck Attack! I was just playing my cart version a couple of days ago and it's one of my favorites. I love the sense of adventure and discovering new items/areas, it's similar to the feeling I had as a kid playing Adventure for the first time!
Well, thank you for the kind words! I am glad you like it. As a huge fan of Ladybug, Mappy, and now Galaga/Galagon, it especially warms my heart to hear that.
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If I haven't said so already, this game is a very impressive technical accomplishment, and (even better) it's loads of fun. It does an excellent job capturing the essence of the arcade version. Perhaps my favorite touch is the "clank" noise when a bell falls on the heads of one of the pink guys. It's just the perfect sound for that collision, even better (imo) than the sound for that in the arcade version.
I know it's waaaay past time to offer a bug report, but just for posterity's sake I thought I would mention a weird occurrence that happened when I was playing tonight. I was just about to collect one of the objects that the red guy was hiding behind, and the "hurry up" text appeared, and the mouse character just froze and became invincible! I couldn't move him, but all the enemies went right through him. After a while the green coin came and ended the game. I saved the game state just in case anyone's curious to see what I saw.
Anyway, this is a great game and I love it.
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On 2/9/2020 at 3:58 PM, Jscreemr said:
Adventure Question:
I know this is an older thread but I'll post the question anyway. Of course we all know about getting Warren Robinetts name but, have any of you noticed the blinking screen in the dark maze on the way to the white castle? You know how the screen will blink if there is more than one item on the screen? If you are on your way to the White Castle in the dark maze and you are carrying an item, the maze blinks like there is something else hidden in the maze. I've tried exploring the walls using the bridge but the Bat keeps coming in and taking the bridge. Just wondering if any of you know why the screen is blinking like there is something else hidden in the maze.
The orange box that surrounds you is an "object" in the game's code. So whenever you're in one of the dark mazes, any two other objects will cause the blinking, since it blinks if there are three "objects" in a particular room.
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I had hoped someone would create Galaga for the 2600, and John was the right person to do it.
Well done.
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My 5-year-old boy recently asked me to hook up the Atari so he could play some games on it. It's got a Harmony cart with a mixture of homebrew and old-school games on it. He likes his dad's game the best (I'm sure he's biased) but he also loves playing Berzerk, Jammed, Adventure, Juno First, and Stay Frosty, roughly in that order.
He made me promise to say "thank you" to the authors of those games for making such cool games, so here's a public "thank you" to Thomas, Chris, and Darrell, at least, for adding some fun to my little boy's life.
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Boom! (Atari 2600)
in Homebrew Discussion
Posted
Wow, this is an excellent game! Very addictive. Great job, Chris.