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e1will

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Everything posted by e1will

  1. FWIW, the 255-room limit in Adventure is fairly easy to overcome. I'm currently working on a 300+ room version that may end up with about 400 before I'm done. --Will
  2. There's actually a sufficient range of inputs in the two joystick ports to handle four joysticks; you'd just need to custom-build them and code the game to understand the signals. You could even support more josyticks (six? eight?) with a little creativity. --Will
  3. It would be entirely possible to design a WiFi-enabled peripheral that attaches to a joystick port that would allow you to play against someone over the Internet. Depending on the quality of your Internet connection, a turn-based game like chess would probably be better than, say, Warlords. It'd be a lot of work, but it's definitely possible. Similarly, you could design a WiFi-enabled cartridge. Heck, you could even design a "Twitter" cartridge that would display your Twitter feed as text that you could then shoot for points with a spaceship controlled by your joystick. The possibilities are endless. --Will
  4. I love reading The Video Game Critic's reviews. He's kind of like Roger Ebert in a way... even when he's completely off-base, he's still interesting, and he's obviously got a passion for what he's doing. Plus, you have to give him props for covering homebrews, even if you disagree with some of his ratings (and you can probably guess at least one I disagree with.) The sheer breadth of his coverage is impressive... lots of games I'd never heard of, he takes the time to play and review. --Will
  5. Does anyone know the exact date Warlords for the 2600 was released? I know the year was 1981, does anyone know the month and day as well? --Will
  6. Well, you're probably not going to like this... but I think it would be much better in color than monochrome.
  7. Awesome, let me know if you find the Easter Egg! --Will
  8. Heh. This is actually the project I'm working on now, so stay tuned. I decided to redo 3 of the 4 display kernels I had, so that's taking some time, but I should have something to play with before too long. --Will
  9. I thought they did a pretty decent job de-olding Jeff Bridges, and it actually gave me a glimmer of hope that Bob Zemeckis might see that and reconsider doing Back to the Future IV with a 15-year-old Michael J. Fox. I did like the Ed Dillinger, Jr., bit, even if it was the tiniest of parts.
  10. Racketboy.com has just posted a two-segment podcast on Atari 2600 homebrews Halo 2600 and Duck Attack! The very talented Ed Fries is the first guest and I'm the second. It's about 80 minutes long. Enjoy! http://www.racketboy.com/retro/2010/12/racketboy-podcast-19-%E2%80%93-atari-2600-homebrew.html --Will
  11. Right next to the bronze statue, left side of the page. --Will
  12. The excellent Atari 2600 homebrew game Medieval Mayhem is being featured on the front page of Wikipedia right now. --Will
  13. Well, at #191 it's doing better than Activision Tennis, at least. --Will
  14. I apologize if someone already posted this, but I came across this and found it interesting. It's a list of Atari 2600 games, ranked by how many views their Wikipedia article gets: http://top-topics.thefullwiki.org/Atari_2600_games I don't know how often it's updated but as of now the top 10 are: 1. Mario Bros. 2. Donkey Kong 3. Space Invaders 4. Custer's Revenge 5. E.T. the Extra-Terrestrial 6. Double Dragon 7. Frogger 8. Asteroids 9. Ms. Pac-Man 10. Chase the Chuck Wagon Some homebrews were on there too: 50. Halo 2600 95. Thrust 117. Duck Attack! 182. Juno First --Will
  15. Mapping it out is also helpful if you want to find the Easter Egg. Agreed on the awesome label art!
  16. If there are only 8 non-duplicatable sprites, how is something like Space Armada handled? Are the aliens not actually sprites? --Will
  17. Ah, thanks! I've got my copy, now all I need to do is learn French so I can read it! --Will
  18. Shocking sound in Berzerk: AUDF0: 00 for two frames, 01 for two frames, repeat AUDC0: 08 AUDV0: 0E --Will
  19. Welcome. You can indeed add more RAM and ROM to the cartridge. One of the recent homebrews, Cave In, uses an extra 128 bytes of RAM and a total of 32k of ROM, if I recall correctly. --Will
  20. Yeah, I'm still trying to get the hang of the new version of Stella. The disassembler/debugger doesn't seem to want to let me edit the "data" bytes as easily as the opcode arguments, and I was too lazy to pull the bin up in another editor. Those burgers do look real unappetizing this way. Just consider it "Burgertime: Mad Cow Edition." --Will
  21. Here's a half-assed PAL-60 version. The hot dogs are red, and the playfield is yellow, but the lettuce is blue. Maybe someone can hack the other five or so bytes to take care of that: they're at F7E8 in bank 4. --Will btimep60.bin
  22. Still working on it, but not much to report. My main "achievement" this month is getting the AtariVox pages reserved for it, so I guess that's something! --Will
  23. That's a one-byte change: change byte FCF4 in bank 6 from $22 to $24. --Will
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