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4Ks

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  1. 4Ks
    Wow, has it really been 9 days since my last blog? How time flies. Anyway, todays review is Kangaroo, one of those obscure arcade games that found a much more appreciative audience on home systems. The object of the game is to help Momma Roo get to her precious Mini Roo at the top of the screen, all the while helping herself to some of the fresh fruit in the level (which happens to be growing in a tree. Huh.). This is easier said than done though, since Mini Roo is being held captive by a gang of abusive monkeys. Momma Roo is prepared for this though, and is able to deliver a punch of justice to these primates.
     

     
    While Kangaroo may not look like much, the gameplay easily punches Donkey Kong out of the arena. You see, while DK may have been restricted to just ladder climbing and barrel jumping for transportation, Momma Roo can easily clear large gaps and reach high platforms with a mere flick of the feet. This gives the gameplay a much deeper feel than DK, and leaves no doubt which is the better game in the end. If you have a 2600 (then again, this is AtariAge, so there's no excuse not to have one), you really need to have this game.
     

  2. 4Ks
    As a select few might know, I'm a Sonic the Hedgehog fan. I buy every Sonic game I can get, and play them all to death. I've played both Sonic Adventure games to completion, got all the ending is Shadow the Hedgehog, aced Sonic CD, and won every Sonic game on Genesis except 3D Blast and Sonic 2. So it is with baited breath that I await Sonic Colors, the newest Sonic game on the Wii.
     

     
    From what I can see of the screenshots, Colors looks very much like a more polished Sonic Unleashed. It has the same mix of sidescrolling and forward moving gameplay, what looks like the same character sprite from Sonic, and a similar (but more colourful) graphical style. However, while Unleashed had only the hard-but-boring werehog to differentiate itself from other games in the series, Colors has a gimmick that could actually be interesting.
     

     
    The games mechanics center around an alien race called wisps, which give Sonic colour-based powers. Making Sonic shoot lasers and drill through the ground sounds, quite frankly, awesome. And since the whole game is supposed to be much like the daytime levels of Unleashed, we could finally have a real winner here. However, one pitfall I can easily see this game falling into the Unleashed's problem of having very little replay value. Once you won Unleashed, all you could really do is either let it sit there, or play the levels over and over again. Let's hope Sega knows better now.
     

     
    But good or bad, I'm buying this game. If it's good, then I'll be able to say that I made the right decision in buying this game new. But if it's bad, I'll play it anyway and likely end up selling it for a better game. But either way, it'll be worth it.
  3. 4Ks
    Xybots may not be the most well known arcade game, but the Lynx version is one of the most popular Lynx games around. It is a 3rd person shooter that tasks you to make it through a maze while blasting the Master Xybot's minions. Along the way, you will run into teleporters, power-ups, and life-sustaining energy. In between levels, you are given the opportunity to upgrade yourself in preparation for what lays ahead.
     
    While Xybots may not seem terribly interesting at first, spend some time with it and it will really grow on you. The unique gameplay and perfectly balanced difficulty make it one of those games you can't put down. And in case this gushing description doesn't quite capture you, the game is very easy to get brand new for cheap, so there's really nothing stopping any Lynx owner from indulging is this game. Keep a fresh set of AA batteries around, because you'll be playing this for a while.
  4. 4Ks
    Frogger was an odd release that came out during the last gasps of Sega Genesis' life (1998). It's a port of the arcade game (not the "new" Frogger that came out on Playstation), so if you've played that you've played this. You try to get your frog across a highway and a river 5 times, each time filling up one of the holes at the top. if you hit a car or fall into the water, you lose a life. Simple, much like other arcade games.
     

     
    Now, the Genesis port (unlike others before it) is arcade perfect in every way. All the music, graphics, and gameplay are preserved perfectly here, giving arcade-lovers reason to celebrate. The only gripe (and one that could easily be remedied) is that the Genesis pad isn't the best out there, especially for twitch action games like this. So, if you've got a Genesis, a good controller, and a craving for some home Frogger, you can't get any better than this.
     

  5. 4Ks
    Pac-Man has appeared on every system from Channel F (yes really, Channel F!) to Xbox 360, and everything in-between. Any system with a name people know has some kind of Pac-Man, so whatever system you buy, you can be pretty sure it will have at least one version. So without further ado, let's take a look at every version of Pac-Man and Ms. Pac-Man that falls from the sky. WARNING: this is going to be very long and wordy.
     

     
    Now, Pac-Man came into existence when Pac-Man creator guy (I can never remember his name) to a piece of pizza from his pie and noticed that it looked like a big mouth. From then on, Pac-Man was slowly conceptualized and made a reality by Namco in 1981. It was a smash hit, and it caused a huge bidding war over the rights to make a home version. Money flew everywhere, and eventually Atari won out. And guess what came out of that?
     

     
    That's right. The Pac-Man everyone associates with the words "Atari 2600" and "terrible". And indeed, it was terrible. Certainly not the worst game ever, but if you saved for months to buy this I can't imagine you'd be happy with it. The thing is, 2600 Pac-Man was Pac-Man in just about the loosest possible sense of the word. Yes, you still ate dots in a maze while avoiding ghosts, but nothing played right. The maze was incredibly boring and unimaginative, the fruit was a block, Pac-Man looked terrible, the ghosts flickered so much they were hard to see, and the color choice for the maze was hideous. However all was forgiven a year later with the 5200 and 8-bit versions of Pac-Man.
     

     
    It's hard to believe how much can change in a year. The maze looked great, Pac-Man was himself, the ghosts were visible, and the world was reborn. And what's more, Atari also treated Intellivision and Apple II owners to their own versions of Pac-Man. It was as if Atari was out to make things right, even for their fiercest competitors. This little Pac-Man spree didn't stop there, either. Atari kept on doing it all the way into the 90s, and gained popularity with things like the NES Pac-Man.
     

     
    Eventually, Atari got out of the Pac-Man business, and left it to Namco to keep it up. And Namco was no slouch at it either (in fact, some could say they were better). Namco released Pac-Man on many different system throughout the 90s, in places like the well-known Namco Museum, and as stand-alone releases on systems like Game Boy and Neo Geo Pocket Color.
     

     
    And with Pac-Man as popular as ever, this stream of re-releases continues even to this day on portable Namco Museums and download services. Clearly, Pac-Man is something no one will forget, and will continue to rake in the profits long after the Pac-Man Fever has worn off.
     

     
    Now, going back to when Pac-Man was the biggest boy on the playground, others knew Namco had a winner on their hands. Naturally, they wanted a piece of the pie. Knock-offs and hacks sprang up everywhere, from Hangly-Man to Pirhana. There were so many, it was becoming increasingly difficult for arcades to tell the difference between fakers and the real thing. However, one game stood out among the reast: Crazy Otto. Crazy Otto has not just a hack, but an entirely new game created from the Pac-Man game engine. It featured all-new mazes, entertianing cutscenes, and attractive pastel mazes. Namco knew this was quite the professional hack, so they bought the game, and changed it into this:
     

     
    Ms. Pac-Man! The idea was phenominal: take Pac-Man, change the mazes, make the colors brighter, make a female Pac-Man and BANG! Instant sequel. It sold like mad, equalling and even surpassing the original game at lightening speed. Naturally, Atari made good again on their home version rights, and gave us the wonderful 2600 Ms. Pac-Man we all flipped over.
     

     
    Atari's 2600 Ms. Pac-Man was as faithful as it could be. It had all the mazes, all the ghosts, Ms. Pac-Man's bow (quite the technological feat back then), and all the good looks. The only thing missing were the cutscenes, though no one complained. And as if this 2600 version didn't blow our socks off well enough, along come the 5200 and 8-bit ports!
     

     
    Clearly, Atari had every intention of showing us they were perfectly capable of making a good Pac-Man game. And Atari ported this one to almost as many systems as the first game. Once again, Apple II owners got their Ms. Pac-Man fix, as did Commodore devotees. And just like before, Atari went on releasing Ms. Pac-Man through the 80s and 90s. All the mainstream systems got it, from Genesis down to Master System.
     

     
    And as Atari moved out of Pac-Man territory, Namco got the liscence for home versions. Just like with Pac-Man, Namco released Ms. Pac-Man on many different portables and home consoles. Namco Museum vol. 2 had it, as well as a release on Game Boy and Game Boy Color. Naturally, Namco still ports Ms. Pac-Man to almost every system imaginable. You'd be hard pressed to find a download service or arcade collection that does not have this game.
     

     
    Well, that's pretty much it. That's the entire history of both Pac-Man and Ms. Pac-Man, painstakingly told through words and screenshots. As you can probably imagine, this was a lot of work, so don't expect me to so something like this again for a long time. Now, it's time to go play a few choice games...
  6. 4Ks
    Super Mario Advance was a launch game for GBA, which was a collection of Super Mario Bros. 2 and Mario Bros. This may seem like an odd choice for GBAs first flagship title, you tend to forget that once you get lost inside it. Few people admit it, but SMB2 is an excellent game, and Mario Bros. has its charms too.
     

     
    SMB2 is mostly ignored because it is the "black sheep" of the series. Rather than jumping on enemies and collecting coins, you pick up enemies and throw them bodily at their chums (though you can use nearby vegetables too). What's more, you can only get coins when you enter the Minus World doors that spawn from hidden vials pulled from the ground. The differences from the first game are immediately apparent. However, this doesn't make it any less of a classic.
     

     
    On the other hand, Mario Bros. is an arcade game that tasks you to flip over enemies and kick them off the edge of the world. This is accomplished by striking the floor beneath the enemies (once or twice, depending on the enemy), and then running into them. It's simple, fun, and definitely worth playing.
  7. 4Ks
    Zoop is an odd cross between a puzzle and a shooter. You play a little triangle that moves around a 4x4 grid in the center of the screen, and you must shoot yourself at objects to get them. If you shoot an object that is your color, it will disappear and give you points. But if you shoot an object that isn't your color, you will swap colors with the object. Your overall objective is to clear a set amout of objects in each level. Remember that now.
     

     
    With that out of the way, Zoop is fantastic! It has all the qualities a puzzle game needs to become a classic. It's fun, addictive, and just as a cherry on top, it looks great. The music is unlike anything you may have heard before. It's a mix between elevator music and club tunes, and it suits the game nicely. If you're looking for a timeless puzzler for your Genesis, Jaguar, or even Macintosh, Zoop fits the bill nicely.
     

  8. 4Ks
    When you see Lynx being discussed on the net (or anywhere else, for that matter), some wise guy reminds us all that Lynx sux because it's huge. Yes, it's huge, but size is power. I would love to see your pretty little Game Boy run Klax, so I can whip out my Lynx and blast you away. But anyway, let's discuss Lynx. Like I said, it's big.
     

     
    But this size is for a good reason. Lynx has a large, color, hi-res, backlit screen. This screen makes it possible to play games like Ms. Pac-Man and Klax without cutting corners. There are also several games for Lynx that were so graphically powerful they couldn't work on any other system (Xybots). It speaks to Lynx's superiority that it took 12 years for a system to come out that could equal it (GBA), and then another 2 to surpass it (N-Gage). But back on topic, Lynx's size is quite justified, unlike Game Boys.
     

     
    Game Boy is roughly 3/5ths the size of Lynx, but much of that size is wasted. Rather than use the large casing to their advantage, Nintendo filled it up with hardware that was outdated before it was even released. It had a terrible black and green display that had a big problem with ghosting, and the only way to make it visible was to sit directly under light and turn the contrast up. And all this requited 4 AA batteries. While Lynx required 6, at least it justified the amount.
     
    And now, to flash forward to today. Things seem to be totally opposite of what they were in the 90s. Portables are small, and and home consoles are huge. Playstation 3 is a big, heavy boat anchor, and Xbox 360 isn't much better. Wii is the only console that has any respect for size. It's slightly smaller than a Nintendo 64, which is a pretty petite size. However, transfer that size to a portable and petite becomes huge.
     

     
    So while people may bash Lynx for its size, those who have actually played it will tell you: bigger is better. Its extra-wide design means you can hold it without your fingers getting all knotty behind it. That is to say, it's a lot more comfortable than Game Boy. It's also not a great big eyesore, unlike you-know-what.
     
    Now, if you don't own a Lynx and are under the impression it's a terrible desperation cry from Atari, buy one. All the assumptions spewed from the mouths of non-Atarians will become void. Lynx is the Biggest, Baddest, and Best portable from the old world.
  9. 4Ks
    After 2 threads worth of consideration (and help from my brother), I have decided to get a PSP 1000 as my model of choice. This is because it is the cheapest model, and has very little difference in quality compared to the slim models.
     
    That said, I'm really lookig forward to it. I recently picked up a very nice CIB copy of Ridge Racer and a 32 meg memory stick, so I'm all prepared. I'll be buying a refurbished system from GameStop, which I've heard are very nice. They have their screens cleaned and protected with a plastic adhesive strip.
     
    Once I have the system, I'll do another blog with pictures of the system and Ridge Racer running on it, along with an in-depth decription and my first impression. In th meatime, I'll be spending a lot more time with my old games.
     
    The attachted pic is of the 1/2/3000 (in that order; top to bottom) all showing the same picture. You'll see what I meant in the first paragraph.
  10. 4Ks
    Donkey Kong was one of Nintendo's biggest hits in the Arcade, and was equally as successful on home systems. Coleco's versions for the 2600, Intellivision, and most importantly Colecovision, were runaway hits. Though no version managed to have all 4 levels until Atari released a version for their 8-bit computer line, and blew everyone away with it's awesomeness. Granted, the pie factory level wasn't the best, but it was still pretty cool to have here. The gameplay is perfectly executed here, and is much smoother than the 2600 version. In the first level, you must jump over barrels and climb ladders to reach your girlfriend, Pauline. The second level has you dodge fireballs while getting rid of the rivets holding the platforms up, which, when gone, will collapse the whole level and give Kong a nasty fall. The third level forces you to jump across moving platforms to reach Pauline, and is definitely the best stage. The fourth and final level has you dodging pies and fireballs to get to the top and rescue Pauline. The game runs smoothly, and is a joy to play. Shame this game couldn't have been released for the 5200, but Coleco held the rights to make console versions of Donkey Kong (and it's sequel, DK Junior.), and Atari was only able to make computer versions. The graphics are superb, and everything looks incredibly like the Arcade version. Donkey Kong actually looks like Donkey Kong for once, and everything else looks fantastic too. There's not a single thing to gripe about here, as every stage in the game is drawn wonderfully, getting every little detail right. Of course, it's not as good as the Colecovision, but still. The sound is also excellent, with every sound effect captured with style. When you die, the familiar death tune plays, and when you jump an enemy, you hear the points sound. There's nothing missing, and it rounds up the whole package quite nicely. This is a game that is well worth your time and money, and you'll be very glad you invested in it. And it's a cheap game anyway, so what are you waiting for? Donkey Kong is one of the best arcade ports for the 8-bit, and trumps almost everything else at the time. Though the graphics aren't as polished as the CV version, the inclusion of the pie factory level makes this the definitive home version.
  11. 4Ks
    I haven't done a blog in quite a while, but this just popped to mind, so why not?
     
    The thing that really strikes me about Wave Race: Blue Storm is how FANTASTIC it looks. The rippling water on the loading and menu screens is an instantly great first impression, and it never goes downhill from there. If you've played any other jet ski game before (mainly Wave Race 64 or Jet Moto), you'll know the drill. You race through watery tracks, swerving around bueys and riding up ramps. precision is key to this game, so you'll need to play the tutorial if you aren't completely familiar with the mechanics. You won't need to play the whole tutorial to get a grip on the controls, since the basic tutorial explains all the necessary controls.
     

     
    Where it not for the low resolution of this screenshot, I would tell you this game looks as good as it plays. But you'll have to see for yourself. Anyway, the main tourament mode is seperated into 4 categories: Exhibition (practice: 1 course), normal (5 course), hard (6 course), and expert (7 course). Each course must be unlocked with rank points, which are given according to what place you finish the previous race(s). Once you complete a tournament, you can play at the next level. Along with the othe racers, you must contend with high waves and harsh weather, which affect how you play.
     

     
    There are other modes too, like Stunt Mode and Free Roam (and of course, Multiplayer). This game is the kind of thing that makes you want to come back for more. Even if you aren't a big fan of racing games, you can't help but like this one. The game looks like a million bucks and plays just as good, serving as a testament to how much effort Nintendo used to put into their games.
     
    Get it for $3.99 at GameStop!
  12. 4Ks
    It's been almost a week, but here's the Sonic X blog again. In Depths of Danger, Sonic and his friends try to retrieve the fourth chaos emerald from a sunken ship. However, Robotnik has his heart set on the emerald as well, and Sonic's dislike of water presents problems.
     
    What's to say that hasn't been said? It's another worthy episode, and it's got a few unexpected things in it. Seeing Sonic trying to overcome his hydrophobic tendencies was pretty entertaining, too.
     
    Watch episodes here.
  13. 4Ks
    It's been a while, but here I am again, and this episode is Skirmish in the Sky. Since Sonic and his friends have been publicly recognised, they can go anywhere without getting busted now. Ella takes advantage of this by taking Christ, Tails, Amy, and Cream to the mall. However, people won't leave them alone. What's worse, Robotnik shows up in his emergency hover base, and starts wreaking havok on the city.
     
    Overall, it was a very good episode, and the idea of the Sonic characters trying to insert them selves into humane society is interesting. The only problem was this: why does Robotnik have to show up again so soon? They only went one episode with no Robotnik to steal the emeralds and cause crap. In that respecy, I am dissapoint, Sonic X.
     
    Watch episodes here.
  14. 4Ks
    Season 2 has begun for the Sonic X Blog, and the HOT!, NEW! episode is That's What Friends Are For. Due to Sonic's recent defeat of Robotnik, he has become quite the popular one (Sonic, not Robotnik). This has begun to intimidate the president's aids, who think that Sonic might run for presidency next and ruin their chances of re-election. Their plan is to invite Sonic to a party and have him shake hands with the president, in order to show people that they're "in" with him. However, Sonic has plans to take a girl named Helen out to a flower-covered island instead.
     
    I fully expected this to be unbearably sappy, so my review of That's What Friends Are For is based partly of on the fact that it wasn't. I was half-thinking that Sonic and Helen were going to spend all 20 minutes crying in a flower field or something. However, nothing really like that happens. So, it is with relief that I say that this episode is recommended.
     
    Now go watch it on Youtube.
  15. 4Ks
    Season 1 is over, and the last episode is Beating Eggman (part 2). Coming off from the previous episode, Sonic has to rescue his friends, get the chaos emerald, beat Robotnik, and destroy the fortress. Meanwhile, Rouge and her team continue their infiltration, with the help of Knuckles.
     
    Well, Season 1 certainly ended on a high note. There hasn't been this much action in an episode since Chaos Control Freaks, which is actually upstaged here. As a whole, I give Beating Eggman (part 2) and Season 1 as a whole a thumbs up.
     
    Watch Episodes here.
  16. 4Ks
    We're nearing the end of season 1 here, with the second-from-last episode Beating Eggman (part 1). In the first half of this two parter, the president decides to take action against Robotnik. They're going for a full-out attack on his base, and they have the help of Rouge and Topaz, who already know the inside of the structure. Meanwhile, Sonic and co. locate another chaos emerald, and give chase for it.
     
    I must say, this is a very good idea. There's no better way to end a season than with an epic battle against the villan, and Sonic X pulls off the first half pretty well. There is never a dull moment in the whole 20 minutes, and it certainly made me want to get right to part 2. The only thing I could have done without was the transition narrator at the end.
     
    Watch episodes here.
  17. 4Ks
    Here's the blog again, and the 11th episode is what I'm going over now. In Flyspy, Rouge makes her first real appearance by stealing a very large diamond from a museum. She is later cought trying to take another gem, but instead of throwing her in prison, they strike a deal with her. If she helps them capture Robotnik, they won't arrest her (and she gets to keep the diamond). An infiltration into Robotnik's base follows.
     
    I typically hate Rouge, but she's actually done really well here. Instead of behaving like a selfish, immature teengirl, Rouge really seems like the cool-as-ice spy she's supposed to be. Even her voice is great, which is certainly welcome here. The only complaint I had is that the Sonic and co. subplot didn't seem to go anywhere.
     
    Watch episodes here.
  18. 4Ks
    It's that special time again where I write stuff about Sonic X, and specifically about episode 10 for today. In Unfair Ball, Tails finds another Chaos emerald in a baseball diamond after the emerald's energy spikes force him to land. Through a series of sudden events, both Robotnik and the Sonic team find out about it, and race to get it. Once there, a squabble over the emerald ensues, but Robotnik decides to settle things in an uncharacteristically sporting way: a game of baseball.
     
    I'll admit, this sounded kind of stupid. However, the Sonic X writers seemed to realise just how ludicrous this plot was, and made the episode a full-on comedy piece. It works really well, too. Both I and my other viewers laughed pretty hard all the way through, which gets this episode a solid recommendation (which is more than can be said for most comic relief episodes in action shows).
     
    Watch episodes here.
  19. 4Ks
    With my Satellite Swindle DVD in my possession, I can get back to business with episode 9, The Last Resort. The plot is that Amy, Tails, Cream, and Chris are going to the beach. Amy offers for Sonic to come along too, but he refuses, due to his extreme dislike of water. However, Sonic is coerced into coming later on when Robotnik shows up with the Octorog, and proceeds to demolish everything.
     
    Also known a, "The Episode Where Amy Kicks Azz", The Last Resort is a really wonderful episode. Not only is the premise great, but everything is pulled off spectacularly. Amy gets her well-deserved spotlight, while not stealing the whole runtime from everyone else. There really isn't anything I can complain about here, so this comes whole-heartedly recommended to Sonic X viewers, and Amy fans especially.
     
    Watch episodes here.
  20. 4Ks
    It's been few dsays since I did one of these blogs (due to running out of episodes I've seen), but I do have one more card up my sleeve to occupy the time until I get my Satelite Swindle DVD. That card is the one and only Game Boy Advance video of Sonic X, which contains episodes one and two.
     
    It always suprises me how well Game Boy Advance can handle full motion video, considering the nature of the handheld. Unless you're watching something like Spongebob Squarepants, the animation tends to be just as smooth as it is on a TV. Such is the case here, and I really appreciate it. Except in a few instances, everything looked just fine, and the sound was very clear. If you want to watch Sonic X while you're out and about, this is the best you can do (besides a portable DVD player).
     
    As an interesting aside, a second Sonic X GBA Video was in development (and was probably pretty far along too, considering that there was a box image released). However, this was canceled before release.
  21. 4Ks
    Here I am again, and here's the Sonic X Blog with Satelite Swindle. Right from the start, we see that Robotnik has sent a new robot called the Super Sweeper into space, in order to suck up satelites and recycle them for robot parts. After one failed attempt at stopping the mashine, Tails realises that the Tornado will need an upgrade in order to beat the Sweeper. Thus, the X Tornado is born...
     
    "A little less talk, a little more action" seems to have been the motto for this episode. Very little time is spent discussing things, instead spending almost all the episode blasting away at the Sweeper. Of course, there's really nothing wrong with that. The only flaw I noticed is that there didn't seem to be any good reason for Sonic and Tails to take Chris with them, other than simply having him there.
     
    Watch episodes here.
  22. 4Ks
    With the month of March dawns the new edition of the Sonic X Blog, going over Party Hardly. As it goes, Chris's mother is having a party, and Chris has to keep Sonic and Co. hidden while it happens. This is complicated by Cream's desire to help with things, which usually creates a mess that has to be explained away. As well, Chris's teacher invites himself to the party, in an effort to find out if Sonic is hiding there.
     
    It seems the creators of Sonic X were out to prove that they could do a Chris-centric episode well, after the dissapointment of Techno Teacher. The writing has gotten better, the characters don't act ridiculous, and the story isn't centered 100% around Chris. The only reason you shouldn't watch this episode is if you don't like the human characters
     
    Watch episodes here.
  23. 4Ks
    The Sonic X Blog is at it again, and this time we've got Techno Teacher, the 6th episode. The center focus is here is Chris, who gets a new robotic teacher at school, courtesy of Robotnik. Though the teacher-bot was sent there to make the kids respect Robotnik, he soon finds that it's much more enjoyable to have them respect him instead. While this is going on, the real teacher tries to get back into his classroom.
     
    With that out of the way, what happened here? This isn't nearly up to the standard of quality set by previous episodes. The writing was noticably lacking, and the teacher-bot's character is too overdone. Still, it is a decent episode, but you should only watch it if you're a Sonic X fan.
     
    Watch episodes here.
  24. 4Ks
    It's time for the new Sonic X Blog, with the 5th episode: Cracking Knuckles. This time around, Robotnik convinces Knuckles that Sonic sent them all to Earth on purpose, and is deliberately trying to keep them there. Of course, Knuckles flies into a rage and challenges Sonic to a fight to the last man. Meanwhile, Chris, Tails, and Amy have discovered the possible location of another chaos emerald, and set out to find it.
     
    If you've ever wanted to see Sonic and Knuckles duke it out, here's your chance. That's not all that happens here, though. Everyone's favourite frenemies deliver the smackdown on Robotnik (what? Did you think he wasn't going to show up?), and Amy actually gets to do something helpful. Next to Chaos Control Freaks, this is the best episode yet.
     
    Watch episodes here.
  25. 4Ks
    Time for another Sonic X Blog, and on to episode 4. In Chaos Emerald Chaos, a chaos emerald is found in a construction site, and Sonic and Robotnik both race to try and get it first.
     
    As per usual, there are plenty of high-speed thrills to be found here, as well as some neat plot development. What's more, we're finally able to see Chris getting involved in the action, instead of just being a bystander. If you've been watching up to this point, you won't want to miss this.
     
    Watch episodes here.
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