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Posts posted by 4Ks
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It's so frustrating when cool, interesting games like this get stuck in limbo because of plain old unfortunate circumstances. This happens more than most of you probably think too, there are dozens of games from the dawn of 3D-capable consoles onward (some of them finished and ready to go) that may never be released thanks to copyrights and/or lack of a functional framework to run it outside of the devkit environment. And those are just the ones we know about from dev interviews and press releases, there are probably many more that were never mentioned publicly and are just sitting on hard drives, awaiting the day when mechanical failure erases them completely. I think the reason Atari games (and other pre-NES formats) are so well preserved and widely available is because of much looser/nonexistent copy protection at the time as well as many of the copyright holders having since closed down and allowing their copyrights to lapse. Pink Panther, of course, being an exception thanks to the licensed property. Games from the current era are going to be much, much harder to deal with thanks to all of the persistent online elements, DRM methods, closely-held copyrights, and incredibly complex hardware configurations that will require huge amounts of processing power to recreate in software. Emulating the SNES accurately is notoriously difficult, image how punishingly hard 1:1 emulation of the PS3 is going to be.
I'll bet in 20 years, the idea of the biggest obstacle to making a prototype available to the public being a few collectors shuffling their feet will seem downright quaint. Imagine if somebody got ahold of the OG Xbox version of Perfect Dark Zero, or one of Ubisoft's scrapped Wii U projects. Getting them running will be one thing, getting them into the hands of the public will be a whole other kettle of fish.
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The only console I will not part ways with is the PS1. My formative years were spent screwing around in low-poly 3D games like Crash Bandicoot and Test Drive, trying to figure out how to make my uncoordinated child fingers move the thumbsticks without careening off the edge of the screen. Nothing can replace those memories. Plus, a surprising amount of those games still hold up. They have more depth than a typical 16-bit game, but without sacrificing the pick up and play factor.
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Hey man, totally get it. This is the hardcover release with photo insert so my publisher priced it a bit more premium than your typical paperback. Id be happy to send an early copy your way to hear your thoughts.
Sure, I'll give it a shot. Send me a PM.
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O2 launched earlier than Atari in Brazil (by a few months, but anyways). In addition to that they also did a great job marketing the thing, with very aggressive release schedule, ads and all Portuguese titles for the games, some still part of popular culture up to this day, like Come-Come (KC name in Brazil, translate to something like Eat-Eat). In Brazil more people know what Come-come is than Pac-Man.
Brazilian O2 owners also got the Odyssey Aventure magazine for a couple of years, while Atari owners got just an welcome letter. And of course Atari representative in Brazil screwed the whole deal and we got about 30 Atari games total. After that they switched to Activision games and after that to pirated games. O2 owners got twice as many games, with a couple of exclusives not available anywhere else, although I doubt they had any impact.
Anyways, back to my original question, how do you think the O2 ranks compared to other pre-crash systems?
Sent from my iPhone using Tapatalk
Interesting. The situation with Atari in Brazil sounds a lot like Nintendo's troubles with the NES in the UK - the marketing was weak and they didn't do much to make it a compelling alternative to home computers like the ZX Spectrum, despite it being clearly more powerful hardware.
In terms of how I would rank the pre crash systems: 2600 > Intellivision > Colecovision > Odyssey 2 > 5200 > Arcadia 2001 > Channel F > Astrocade. So the O2 lands on the low end of "worth it" for me; it's a good console and has some great games, but its hardware was too limited to be truly competitive.
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The original Odyssey was modestly successful - there wasn't anything else like it at the time. The Odyssey 2, while also mildly successful, had the misfortune of arriving after the Atari 2600 and featuring visibly inferior graphics and sound. Its primary advantage was a lower price point, but Atari soon caught up on that front as well. And it certainly didn't help that its killer app, KC Munchkin, had to be pulled from shelves thanks to a lawsuit from Atari due to it being an obvious ripoff of Pacman. If Magnavox had launched it a year or two earlier, it may have been a hit, but it was outdated the day it premiered and once the Intellivision came along, the O2 got knocked out of the ring completely.
I am from Brazil, Odyssey2 was pretty popular down there.I've heard it was more of a success in South America, much like the Sega Master System. Was that because of the aforementioned lower price, or were there games released exclusively in SA territories that made it more desirable?
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Dev-kit = PC development kit with PlayStation APIs and hardware simulator.
It's completely feasible this happened because they are going to want launch titles for PS5, and it takes years to develop them.
I wouldn't be surprised if Sony is sending out dev kits early to avoid the drought in original games the PS4 suffered from early on. The first year of PS4 was almost nothing but ports and remasters, the insane level of hype was what carried it along until the compelling new games started arriving in late 2014. If PS5 doesn't launch with some killer apps, they run the risk of losing market share to Nintendo, who I suspect will have a souped-up new version of the Switch out by then.
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The TI-99 4A had a Frogger-style ET game that wasn't officially released, but the ROM is out there. I always thought that was kind of a neat idea.
This quote stuck out to me:
According to Patrick King (who programmed another E.T. game on the 99/4A while with Western Technologies) there may be a reason why E.T. The Extra-Terrestrial is so hard to find today or possibly never hit the market. According to him, "when Steven Spielberg walked into a room in Northern California and saw our line of E.T. 99/4A games on monitors running alongside the Atari 2600 E.T. game, he went ballistic & ordered the plug pulled on the Texas Instruments license and their 3 million dollar license fee refunded. We suspect this happened because we had used the full powers of the TI 9918 chip (same chip used in Colecovision system) to make our games really look great and the Atari 2600 game on the old Intel 6502 chip looked pretty sad by comparison. Common sense told him that the line of TI-99/4A games should NOT be better looking and more interesting that the market leader 2600 version."
If this is true, that means that Atari's half-assed excuse for a game caused at least one very high quality E.T. game to be cancelled.
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I used to have a few of these back in the day. I believe it was Fairly Odd Parents vol1, Nicktoons vol1, Sonic X, and one of the Cartoon Networks. They're hilariously primitive now, but at the time it was the cheapest and easiest way for a kid to watch cartoons on the go. Smartphones and video streaming didn't exist and laptops were adult luxuries. Every once in a while I consider buying a copy of Shrek just for curiosity's sake - TV cartoons already looked pixelated and choppy, I can't imagine how bad a theatrical film would look in that format.
Also, I remember Sega announced a second volume of Sonic X but then never released it. Allegedly it was finished and ready to go (there's even box art for it floating around on the web), but the release was cancelled because the market for GBA video had already been stolen by Sony's UMD format by that point.
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It called WOWOW because that's what you'd say when you saw the price tag. CD drives and satellite receivers were not cheap in 1992.
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Too bad it doesn't have the controllers. From what the article says, they were supposed to be wireless radio transmitters with a combination joystick and paddle. Apparently they (and subsequently the entire console) were scrapped because there was no way to prevent the radio signals from interfering with other nearby electronics.
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I think it is really cool but the consumer version might be way more expensive than VR.
And considering VR is already ridiculously pricey for even the low end stuff like PSVR I'm betting HoloLens is going to be at least $600, probably more. Somehow I don't think this new Conker game (where they appear to have removed all the aspects of the original that people like and remember) is going to ease the sting any.
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I remain unconvinced that VR is anything besides a neat gimmick, at least as far as pedestrian uses for it go. It may end up having a second life in the professional sector like Kinect (it's used for medical tech now), but I think the way tech companies are trying to push it as a consumer product is misguided.
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The majority of people in the world know nothing about video games and see no reason to educate themselves. I'm shocked the seller didn't call it a Nintendo.
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I started collecting in 2009 and prices for everything were pretty low back then. It wasn't until around 2012 that things started really getting ridiculous. Now everything that's even slightly retro is heading toward collectors-only territory, even stuff that's not particularly old like Gamecube and Dreamcast.
Atari stuff is just plain stupid these days. 2600 is the only one that's remotely affordable, all the others (especially Jaguar) have been ruined by collector types who snap up everything and then try to flip it for a profit. Good luck getting a working Jaguar for less than $200. And don't even get me started on the computers, good lord.
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The 5200 is pretty similar to the Xbox One. It's an oversized brick that is basically a mid-spec PC in a box and has little to offer besides ports of games widely available on other platforms and a few exclusives that are mostly okay at best. The difference is that Microsoft had enormous piles of marketing money and a gaming industry that was getting bigger every day while Atari had a rapidly shrinking market share and a crash waiting to happen. Under different circumstances, the 5200 could have been a modest hit. It was just in the wrong place at the wrong time. And those controllers definitely didn't help.
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Ebay, 1 cent start, 10 day auction.
Pretty much. No better way to know what your stuff is worth than to let the free market decide, especially on hardware that's so niche and unusual.
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I will stand outside the offices of Capcom and drive hot railroad spikes up my rectum every day until the Switch port is confirmed.
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If you like weird crap, there's a game called Chulip that you should absolutely check out. You play as a muppet with a huge mouth whose goal in life is to kiss a girl, and the entire game is about practising your kissing game on random people. Literally every character in the game can be kissed. There's also a man stuck in a log who shows up at various points to beat you up and drop existential musings on you. Seriously, it's great.

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For a first timer, you really have the Atari house style down pat. This looks exactly like something they would have released in the late 70s/early 80s.
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Gotta love that super blurry shot of the back so you can't actually see what the game looks like. I bet this guy is a professional.
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Hey guys what's up be sure to check out my new facebook group 'HOTT Nude Celebs Best picz" for all your sexy funtime needs!
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Just a heads up, you'll be way more likely to sell those 360 games if you use your own pictures. Stock photos are a warning sign for a lot of people. You never know if you're going to buy Medal of Honor: Warfighter and end up getting the old PS1 MoH in a jewel case with a homemade label that says "MEdal of Honnor" in purple crayon.



save2600's Arcade Gameroom
in Show Us Your Collection!
Posted
If I had a Pacman Xmas album I would absolutely play it at every holiday gathering until my folks begged me to stop.