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Everything posted by Neuronic
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2600 Composite Mod issue - very dark video
Neuronic replied to cma2032's topic in Atari 2600 Programming
I found that my mod board from e-bay had the same issue with my black 4 switch Vader console I removed this small resistor from the circuit (banded with colors: violet 7, green 5, black x 0 multiplier, silver) found between the ground (black) and the video (yellow) wires on the "out" side of the little red PCB. I just snipped one end and pulled it away a bit and boom much better!!!! Always, the best help comes from AtariAge members! -
Shut Up and Play Yer Atari
Neuronic replied to KaeruYojimbo's topic in Gaming Publications and Websites
I was that kid with the Odyssey 2 UFO game! It needed to be done for the Atari! So I decided to do it myself! A cart version is coming soon: http://www.2600connection.com/features/ufo/features_ufo.html Now I can play it on both systems! I'm thinking about Atari versions of Pick Axe Pete or Killer Bees next! -
Magnavox Odyssey 2 - UFO! Game -> Atari 2600...Open Discussion
Neuronic replied to mtshark7's topic in Atari 2600
Boom http://tacticalneuronics.com/content/UFO.asp- 4 replies
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Nice game! Well done!
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I'm having fun with the book and the online editor. I hope it is around for a while, or at least get a mirror site going somewhere. Really like the real time compile feature!
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ODtari! "Odyssey2 games made Atari 2600 Style"!
Neuronic replied to Neuronic's topic in Homebrew Discussion
Yup, the portable emulation is somewhat broken. They work fine on Stella based emulators and the Harmony Cart with the original hardware. The members running the "portable controls fix" thread have fixed the two games I wrote that actually come on the flashback devices (Shield Shifter and Strip Off) but do not seem interested in fixing any old homebrew that comes along. I really hope future flashback portable models clean up their emulation. Shieldshifter(portable).bin Stripoff(portable).bin- 25 replies
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See how I coined the term there. I've just finished "UFO" over the weekend! (for now at least, the best I could squeeze into 4K) and also here is the most recent update to "K.C.'s Crazy Nightmare!" ** Update ** I have added "Handy Pick Hank" to the files on this post to keep the collection together. My website for other 2600 games I've made: TacticalNeuronics.com Reders_UFO_13.bin Reders_UFO_13.txt Reders_KCs_Crazy_Nightmare!_13.bin Reders_KCs_Crazy_Nightmare!_13.txt Reders_Handy_Pick_Hank_20170415.bin Reders_Handy_Pick_Hank_20170415.txt
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Flashback Portable: Needed Controller Hacks
Neuronic replied to doctorclu's topic in Atari 2600 Programming
You are a VERY TALENTED hacker! And we are very grateful for your efforts. We cannot thank you enough!!! -
Flashback Portable: Needed Controller Hacks
Neuronic replied to doctorclu's topic in Atari 2600 Programming
I have a "Strip-Off 2" completed with 16 game variations. More on that later. John -
Flashback Portable: Needed Controller Hacks
Neuronic replied to doctorclu's topic in Atari 2600 Programming
Hello, I'm the author of two of the homebrew games that are actually included on the Flashback 'Shield Shifter' and 'Strip-Off'. The emulation on the Atari Flashback 5, 6, 7, and the Portable... they all have that same annoying 6 digit score bug where the first digit mirrors the 3rd. If I read correctly Nukey (profound respect sent your way) found and corrected for this in another game. Is there any chance these two can be looked into? Ultimately, I'd like everyone to experience them as they were meant to be... I have attached the copies I have for download on my web site if you can get around to them. http://tacticalneuronics.com/downloads/Reders_StripOff_12.zip http://tacticalneuronics.com/downloads/Reders_ShieldShifter_14.zip Thanks! -
Blown away by how much difference memory makes in a 2600 game! Well done. In my top 5 home-brews. If a cart version comes out I will definitely purchase it!
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I have to say that this is in my top 5 home-brew games! Nice work! If it comes out in cart form I will definitely buy it!
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I'm interested if you have enough, if not, consider me interested in the next batch
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I'm a little late to the party but I'd love a chance to get one of these if they ever come back into production! I purchased a VecFlach a few years back from Richard and I keep an old Pentium 200Mhz laptop around just for the serial port to interface with it! I'm guessing now that Willie has started a Vectrex podcast and mentioned his VecMulti, many like me have just heard about it and would love to get our hands on one. I honestly hope Richard can find the time and hopefully earn enough on them to make it worth his effort... I tip my hat and glass to anyone who has surmounted the enormous mountain of research to obtain the knowledge, tools and skills necessary to gift us with such technology!
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Will the store ever come back? I'm interested in purchasing a copy of medeval meyham and possible a 2600 Joystick to USB/PC adapter.
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Author of Shield Shifter and StripOff available through http://www.gooddealgames.com
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The definitive list of ALL simultaneous multiplayer games?
Neuronic replied to godzillajoe's topic in Atari 2600
Shield Shifter (Homebrew) supports two player mode where 1 player is the ship/cannon and the other is the alien. To start two player mode press the fire button on the right joystick. Good Deal Games - Shield Shifter Cart -
Thanks for the spiderdroid tip it reminds me of the 80's arcade game Qix! I just found this video review of Shield Shifter from the Gamecore show floor. This poor guy was constantly interrupted by the announcer! This touches on a point earlier in the thread about him comming on every few minutes with an extremely loud speaker system! Shield Shifter Video Review The poor reviewer could barely get a word in between announcements. I give him credit for trying to cope with the noise.
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Strip-Off for Atari 2600 - New Free Game Roms Here
Neuronic replied to Neuronic's topic in Homebrew Discussion
You might want to check with the folks at GoodDealGames, they are the ones who have produced the Cart's. Their web page says that they will premiere StripOff at the VGEXPO on October 10th. They are already produced, They sent me a copy and it looks great! StripOff required no revisions and worked on the first prototype cart. Shield Shifter on the other hand needed some revisions due to video sync timing that caused screen roll on the early prototype. That was a challenge to fix since I didn't have real hardware to test my changes on but after a few tweaks I did eliminate it for the final version which they released last weekend at Gamecore. -
Strip-Off for Atari 2600 - New Free Game Roms Here
Neuronic replied to Neuronic's topic in Homebrew Discussion
Great suggestions! Unfortunately, the StripOff carts have already been produced. I will hang on to these because I'd like to consider a sequel using the same concept. My plan was to do a true port of RipOff and I started with the fuel cells and created a basic alien to test the code that allowed them to pick up the cell and run off with it, The test was only a direct horizontal line drive directly to the cell and then the object being carried off by the alien. That went well, so I tried making more than one horizontal row and made the alien move in a patten that would test each row. At that point I wanted to test the alien dropping the fuel cell when he was shot, at this point the game ended up being so fun that I decided to stop there and just add more levels (the level changes after every 30 alien kills) and I used the remaining room on the 4K rom for the level data. I learned enough about crunching code with Shield Shifter that I know now I can fit in more things so I will most likely do a 'Super StripOff' or even a real RipOff clone at some point as well. -
Here is a post I did when I first started work on it. Note that the the Cart version is newer. AA Link to thread
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I apologize for the harsh feedback - it could have been more constructive. I appreciate the efforts of the home brew developers and I hope you are encouraged to write additional titles in the future. Apology accepted - No hard feelings, I've been writing video games since the late 80's and have grown a pretty thick skin. Prior to this feedback my best resource was my 8 year old son! - my other game StripOff (it was inspired by an old arcade game RipOff - yeah I know the title can leave a different impression) will be released in cartridge form this October. Out of the 4 Atari 2600 games I've made (so far) it's my favorite. Would you believe that I bought my first Atari 2600 last week just so I could see the actual cartridge run on the real hardware! Lately I've been playing with Vectrex development, It's far cry from coding for more modern PC and XBOX games using Direct3D but it is a fun challenge. Now that I have a real Atari I've made a dozen cartridge purchases on ebay - there is something good to be said for the real thing over emulation. I'd be curious to know if anyone thinks a specific game is a must have (I'm more interested in game play over collection value)? I just showed my son how to find Warren Robinette' secret room in Adventure, he is probably the only kid in his generation to even care!
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$23. just the cart, not even an instruction sheet.i just bought it to have it. i've gotta say that the prehistoric times cart from the tmg con this spring is easily a better game. as much as i enjoy going to these, theyre not totally my cup of tea. i don't care about anime so knock out half the vendors. i don't care about nes, and was dismayed that i saw alot of modern stuff. the constant announcements and loud music HAS to go, its way too loud for a small area. i want to hear myself think and be able to actually hear the vendors. i drove 90 minutes and was only there for like 30. i made a round or 2, decided i wanted a jag, found one and i was done. i think i prefered the tmg show. it was smaller but the vendors had more room. Shield Shifter Documentation can be found here: Good Deal Games Shield Shifter Document Link At a casual glance you might assume that the game is repetitive but your ship actually moves closer and closer to the alien shields as you advance through the levels making it more and more difficult. The two player mode allows you and a friend to play the alien and ship against each other! In case you can't tell I'm the author of this game and I'm glad to hear all feedback - even negative feedback. I just wanted to point out that the game is a little deeper than you might pick up on without the documentation. It was a fun program to write when the challenge was to keep it under 4K - with only 26 variables to work with I managed to pull off enemy AI, 2 types of enemy weapons, changing level difficulty, a player with a laser and 96 separate moving shield peaces.
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That's too bad. KC is one of my all time favorites. I'd love to see several games ported to the 2600 from the O^2. Here is a tongue-in-cheek Odyssey^2 Game --- K.C.'s Crazy Nightmare!!! K.C.'s Crazy Nightmare! Enjoy!
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Okay here is my tongue-in-cheek Odyssey 2 remake K.C.'s Crazy Nightmare! K.C. has found himself trapped in a Atari 2600 system along with some enslaved O2 zombies! The Atari system maze is deadly, he cannot touch the maze walls, if he does his 02 code will mix with the 2600 code and destroy him! http://tacticalneuronics.com/content/KCsCrazyNightmare.asp Notice the page has a Play it online option! Enjoy, John
