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Posts posted by Tr3vor
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Linky:
You can't record X-Box one footage for free!
How would the machine know if you pressed record on your VHS or DVD player?
Well I think its the HDMI 1.whatever it is that prevents recording on an HDMI device. I don't see how it would stop you from recording with composite video.
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Aren't they putting out a limited edition "physical copy" that only has a box that contains a download code. I've heard this a while back.
But I'm not a fan of the gameplay in this game, so I probably won't buy it, although that's a pretty cool looking graphical update for sure.
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When I read that I thought of a monster made out of digestive glue... thats kinda gross.
Yeah, that old cop looking blob thing is where I draw the line, whatever the fuck that was supposed to be. wether it be aliens or humans or whatever, there is a line between tasteful "8-16 graphics" (VVVVVV, Fez, Hexagon, etc) and a terrible mess (whatever that was).
I'd rather have a game that looks like a SNES game than an n64 game or a flash game... eww.
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The "imagination" excuse worked best in the Atari 2600 days when game systems and personal computers didn't have the graphics horsepower of their modern-day counterparts. These days, "imagination" works better for games purposely made as an interactive form of abstract art, NOT games where something that's supposed to be a real person is supposed to look something like a real person.
So then its time to put away all yer 2600s and play only modern games.
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would you rather have "16-bit" style graphics, or Flash based shit.... eeew.
Has anyone Played VVVVVV? that game is great. Looks like it's straight off the C64. I don't really blame indie developers for making their games look like that, since the whole "retro gaming" thing started. They have to get noticed somehow, and that makes them much more noticeable than shitty flash games on miniclip.com.
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What about Pokemon R/B/Y. Those games didn't have a real time clock and they are dying. I would have guessed that those carts would have used a CR2024 battery because they're later Gameboy games, but I guess not.
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All consoles have lag too. everything has lag, nothing is lagless. with my emulators, there is no difference in latency from input to reaction than a regular console. Wasn't there a thread a while back that proved that stella has lower input latency than the real VCS?
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No lag to speak of? Don't know which emulators that you use that have lag. It may have the real hardware, but to me it wouldn't feel the same at all.
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I find his bit about emulation funny, since you aren't getting the "real console experience" with that box either since the whole console is butchered up, you aren't using the original controllers, etc. In my eyes thats not better than using a famiclone or emulators or whatever, but whatever floats his boat.
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I have a original style NES controller I made work for Atari 2600. Just desolder the chip inside and wire the buttons to the right pinout on a DB9 cable and boom. I recommend doing so for use with the Atari. so much better. I didn't bother with the multiplexer stuff because I don't have a genesis anymore.
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I decided to give a N64 FPS a try for the first time in a while last night and selected South Park of all things (built on Turok engine). As far as the C buttons functioning as the right hand stick, I feel that while the up / down axis is just atrociously oversensitive, with too short a range, I think the use of the buttons for strafing works very well. I think I will be looking to do the Gamecube stick swap before playing this, Turok or Goldeneye again.
looking up and down isn't that bad on 007, I think you just picked a terrible game.
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Both of my Atari joysticks got open circuits in the cables, one of my NES controllers is very worn to the point that its not fun playing it any more. My Gamecube controller's joystick is starting to not center itself properly. One of my SNES's L and R buttons stopped working (need to find that damn soldering iron), so did my DS's L and R buttons back when I had that, and so did my GBA's shoulder buttons before I lost it and have a different one now.
I've cleaned my GBC like 4 times within the past 2 years, its not because its dirty.
every controller has its fault.
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It isn't caused by overuse. My N64 controllers all suffer from the same problem to some degree, and I've never owned or even played a single Mario Party game ever. Or Smash Bros, or any of the other common games that people blame for destroying N64 controllers. I've played games like Star Fox 64, Mario Kart 64 and Zelda quite a bit, but non of the go nuts on the controller to win games and STILL I have the same issues. It's some design flaw in the N64 controller itself, not overuse.
Then all controllers have a design flaw, since every controller gets worn.
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I think adding on a second analog stick to the N64 controller is useless since the games were programmed having one joystick and 4 digital C buttons. Its like using the 3DS's circle pad while playing a DS game. Sure you're using an analog stick, but the input to the game is still digital, it makes absolutely 0 difference.
I don't have a problem with n64 controllers, except the deterioration of the analog stick. I blame Mario Party for that. I have one shitty controller for mario party style games, and 2 controllers with very good joysticks for stuff like Goldeneye. In games like Dr. Mario 64, I think the D-Pad is a must. There is no way that you are using a joystick for that. I don't think there is much improvement to be had using a second anolog stick on 3rd person action games, which from what I've seen is most of the n64 library anyway.
That problem isn't exclusive to the N64, other controllers have deteriorating joysticks too. Have you been to a Walmart or McDonalds lately? every controller hooked up to a demo unit is pretty much fucked up. My Game Boy Color's rubber buttons have worn down since I used to play it so much (need to find a broken GBC so I can replace those rubber things).
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Bet that snake got a good 120v through it for a while.
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That's a little harsh, but yes, that's it.

There have been some cool games written for it in recent years.
I only like it because it got me into BASIC
All the games are so you have to press the direction key over, and over and over to get anywhere. Its just not good for gaming.
Upon closer inspection, it looks scared up on the bottom of my system, probably from cords.
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60hz on a TV comes out to 1 frame every 16.7ms. That's not a whole lot of time.
Input lag and lcd monitor lag come right off the top, leaving little (if any) time left for the emulation to happen before you at least one frame off.
NES units didn't have to deal with nearly as much lag back then as software emulators do now. People say they don't notice, and maybe they don't, but where precision counts is the first place you'll spot it.
Say you intend to react to something that happens for 6 frames (1/10sec) and your gear is two frames off. Now that's much harder to do. (It's early. Let me know how far off my math is on any of this)
As a kid I could get to the last level in Super C without dying. My hands knew the way, and though they're rustier now, they can still get pretty close. Those same hands are lucky to make it though level 1 on the first life in a software emulator.
LCD monitors for computers typically have very, very minimal lag, like a CRT. They lack the picture processing that LCD TVs do, which is why I refuse to hook my PC up to a TV for gaming.
And even on the NES, when you press a button, it takes 2 frames for the game to respond accordingly, if emulation is to be trusted. I've played tetris and other games frame by frame to try and make my own kind of TAS, and I figured that out.
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Funny you mention the MC-10...I've got a spare MC-10 with pretty bad cord melt on the top.
I've also got it on a Fairchild system, Sears Pong, one or two of my Odyssey pongs, and possibly some other really old stuff (probably pongs, ha). I've seen it most in the really old, stone-age stuff. But then, that's what I'm into, so that's what I look at.

MC-10? like the TRS-80 mini thing that wasn't good at all?
Mine looks like it has been hit with an iron, a big old curved line going through the top of it. I'm guessing thats the "cord melt" happening too.
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I remember this one when I was like 5. Get Into it.
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PC platform, with emulation if allowed.
Otherwise Apple II+ or Apple //e
He said "retro gaming/computing", so I'm guessing that you could still have your modern computer, and that could emulate almost everything.
With that being said, I'd stick to my SNES, as its annoying to emulate (Sound issues and co-processor issues such as Super FX games not running at the correct speed) and its my first system and I've had it as long as I can remember.
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Trevor Belmont is after me then...
I'll just hire Medusa heads to attack.
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There's also several unofficial Zelda, Pokemon, and other ports to the NES.
My favorite Mario game.... destroyed! Also, My ears!
It looks like a major hack of Mario 3 to me. I find Mario's Missing to be more technically impressive.
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Thing is that the SMS had some pretty bad sound. I've heard better tunes from Thunder Castle on the Intellivision than most games on the SMS.
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Also, when you get the screen back, make sure that you focus your eyes on a blank wall, not the screen, it will give you a headache.

You can't record X-Box One footage for free?
in Microsoft Xbox One
Posted
It does output Composite, they just got rid of component.