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Posts posted by Shawn Jefferson
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Something interesting I stumbled upon tonight that maybe of interest to others.
https://groups.google.com/forum/#!topic/comp.sys.apple2/aI5ob1mLUwY%5B1-25%5D
Must... resist temptation... to start another project before existing project is finished...
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I've never used the graphics command in cc65. I've always defined my own dlist, and placed it and the screen via the linker configuration.
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Nice work! I always found the controls in Q-bert frustrating... the joystick control just isn't intuitive, but I guess this is like the arcade? (I never really got much into Q-bert, and after throwing the joystick down after Q-bert jumps into thin air when I just want him to go "up", pretty much soured me on this game.)
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I wonder what a "translation service" would charge, and if increased membership from English speaking countries might just pay for that (and more).
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It's been almost two and half years since some of us sent some money to Candle. Has anyone heard anything from him about this? I do know he's been quite busy and had other projects on the go as well, but there's been pretty much radio silence on this particular project from him from what I've seen.
I suppose it should be viewed as a "donation" by now?
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I have these original disks that aren't in your google spreadsheet I'm willing to lend you for imaging:
Chop Suey
Colossus Chess 3.0
Data Manager XL
Express!
Family Tree
First XLent Wordprocessor
Heathcliff
Original Adventure
SpartaDOS Multi I/O
SpartaDOS Tool Kit
Starcross
Suspect
Syncalc (two versions)
Synfile+
TeleTari (some writing on the label unfortunately)
Timewise
Ulysses (and the Golden Fleece)
Warp Speed Software
Wizard and the Princess
Word Flyer
XE Term
Zombies
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I would like to see any point 'n click adventure on the A8. Games like Indy and the last crusade or Monkey Island would be killer.

Someone should try to port the SCUMM engine to the 8-bit... at least SCUMM v0/v2, although v3 would be very nice.
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A PDF torrent would be great. Easier to access and distribute for you. You could also look into the Internet Archive maybe that the ANTIC podcast uses quite a lot?
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There must be something about the XL if so many people (me included) bought an Incognito to put into their 800 to make it act like an XL.

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You only lose ram if you are loading DOS right? I think a lot of games probably just did sector i/o with their own disk formats.
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I'm interested in a sio plug version!
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Will you implement R: Internet support like APE has? That seems more useful and standard, as the type of extension you are speaking of would only be in your app (unless it gets implemented as a standard of sorts and other people pick it up too.)
Not that I'm trying to discourage you at all!
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I mounted mine upside down and epoxied it to the board..

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Aren't all Plus/4 games not using sprites? I guess you still have to deal with the issue of 256 versus 128 character sets, and lack of colors on the Atari.
Bard's Tale?

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It looks like you have to explicitly enable illegal opcodes then, using:
ca65 --cpu 6502X
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I'm in for one!
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Different frame rates effect the horizontal "blank" time?
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I'm looking for one with a faulty screen, but otherwise working to do the modern LCD replacement on.

It doesnt feel right to pull a perfectly working screen out of my Lynx II. I could have sworn I had another one, but I guess not.
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What makes bataribasic or 7800basic better than the options we have for the 8-bit already? We have tons of languages, basic, C, Pascal, assembly. It seems like what we really need are prepackaged engines and maybe some editors... and tutorials.
The Lynx is a machine that could use a port of 7800basic!
Maybe I'm way off base, and I admit I know almost nothing about bataribasic an 7800basic.

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I guess the reason we don't have something like batari basic, is that we already have tons of BASIC languages already, with varying degrees of graphically capability.
The Game Designer concept is interesting, but usually limited..hard for them not to be.
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PS. In the last decade I did find a copy.

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Me too! This was one of the first games I bought for my new Atari 800XL.

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One thing that confused me, reading this and your other thread: you end your program by jumping to DOSVEC, instead of just exiting normally? Doesn't that leave some addresses on the stack? (taking up a few bytes)
Just wondering, I have no experience with Action, and haven't written much for SpartaDOS, but I assumed most programs were just exiting via RTS at the end (I believe cc65 does this and I haven't seen any issues running programs in Sparta.)
PS. I've had thoughts of writing a SpartaDOS library like this for cc65... if I ever get around to it, this will help a lot!
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Ultima for 400/800
in Atari 8-Bit Computers
Posted
Ultima 2, 3, and 4 have been ported to flashcart. That's pretty fast.