I know this is a super-old thread, but I thought it was an interesting idea, so I worked up an interpretation. I got 16 columns with a one-line kernel. The key is keeping the columns sorted by length, then just masking off the columns in order. No two columns can have the same length, but otherwise they are completely independent.
The top of the player can wobble, but it shouldn't be very noticeable when actually playing.
To-do list:
1. Find and fix the glitches (they become more apparent as things quicken)
2. Randomize column speeds and starting lengths
3. Identify game-over conditions
4. Add sound
5. Paddle control
How many people read this sub-forum? Should I cross-post this to some of the other forums here?
ooze.zip