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zylon

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Everything posted by zylon

  1. I have the 239, and while not in order, it does have more on it, that I'd play. Function is the same, and if you end up with an older battery one, it still saves multiple games at once. There's a 630-in-1 that also does that.
  2. I don't play those, but my nephews do, and that would suck, a straight playthrough on SMW. My green cart has the chip save, which seems to work. Besides funny spelling, like Maio world, only errors I know of on the red one, are Demon's Crest doesn't work, and UMK3 is really MKII. Otherwise, it's mostly beat'em ups, shooters, fighters, & misc filler, but some deeper dives into the catalog. It goes well with the green one, as the core games don't overlap a lot. I think 4 final fights on each, is bit excessive, lol. The kids have been enjoying the final boss battle on FFMQ, using my save.
  3. Bios issue with the Genesis, and a difference between that, and the SMS 1. Those two games in particular, us a byte from RAM to detect if card or cart being used, then looks for the FM use. Nothing in the Genny bios has that function, and sometimes, it temporarily disables the z80. The file I linked, is one someone sent me some time ago, that patches this for R-type and updates the checksum. Supposedly, carts with the "Sega for the 90's" sticker, are far more likely to work, being the SMS 2 was the new model. The PB contains a small "boot rom", which may not always be working. This post explains the little program on that IC. I don't have a file to have someone flash you one, but you've an idea where to look and ask now. https://web.archive.org/web/20190403192608/http://www.smspower.org/forums/14084-PowerBaseConverterInfo#73874R-Type-SMD-patch.ips Another trick for some games, was to hold in the "pause" button while booting.
  4. I'm kinda amazed, that a lot of the titles in this thread, are on my red "non-rpg" multicart. It has a battery, but I think only prince of Persia & Mario world, use it. 🤔 My other one is mainly my rpg use, with Chrono, ff2&3, lufia, etc.
  5. Best way to describe it, is imagine an unfinished game, leftover from the previous generation, that someone found, and slapped bandaids in enough holes to make it float. Then, they used it, to get out of having to do any future ones. I find some of the problems in it, humorous, such as "Uncle Save". They didn't even make an effort and just used the script "placeholder" as is. Items, etc, are best done by net today, but before that, you wanted to save, and test out anything you found, to see what it'd do. I believe this was the only entry, in Tecmo RPG Series, lol. That said, if you stumble upon a copy today, no paperwork, and have experience in the type, it does give enough to complete it, without looking up things on the net. Nowhere worth the hundreds asked today, but fits the 10 bucks for the repro I ordered. Someone could likely do better with PS1 Rpg Maker. I still look fondly upon playing it, but wouldn't recommend it to most.
  6. Despite all the giant epic rpg's on snes, one of my faves is the simple Secret of the Stars. I even had a repro of it made up. None of my multicarts had it, other than the ed clone. common opinion is it sucks, but I began with original Dragon Warrior, Phantasy Star, and the GB FF Legend trio.
  7. Good! I might be able to do that. 🤔I've driven same car 20yrs, and the same 6 mile route to work for 28yrs. I've had several days where I remember getting in the car, and just somehow ended up at work. Entire drive being a blank. D-force does bite, as does UN squadron, even allowing for my lack of skill, and poor effort by the programmers. It seemed like the most efficient way to be able to test-drive the most titles, at reasonable cost. Getting back into this system, after 25yrs off it, I only remembered a handful of titles I liked. Never were many of these around, in my circles then. I believe it was around 25 shipped, when I got it. The card, seems to be far better than anything I got here. If you aren't endlessly deleting and adding to it, the weakest link becomes the flash memory in the cart itself. Multicarts are lightyears better, but had to start somewhere. I only had a small box of originals from the house. Ironically, the few sports titles we had, remain the better games in the box, lol. gradius 3, bulls v blazers, qb club 94, thunder spirits, wheel of fortune, illusion of gaia, and lagoon.
  8. Since I had the ED clone out, I attempted copying that included card onto ones I had here, that worked. Results were a zero, not a game will load and run beyond black screen, and they took a LOT longer to get that far. It will load anything from the included card, Chrono Trigger being the biggest I knew of to try. It loaded and ran all tested from included card- CT, FFIII, Paladin's Quest, Tecmo Secret of the Stars, etc. Those latter two, being possibly the only ones using "saves", that I might play on it. It works on both my Yobo FC Twin Slim, and the household Gamerz Tek g16 HD, with no issues. Not bad, but I just don't see these being a viable "long term" alternative to having carts.
  9. SNES, just like all systems, there's games I can pick up, and run with, those I just seem to excel at, those I don't, but still fun, and those I've no chance in hell, lol. The more buttons I gotta use, the less likely I'll have any luck with it. I do best with 1-2, sometimes 3 buttons, at best. If I can get away with seldom using 3rd, then I'll get further. RPG's, I can do all the menus you got, click 'n wait. Action rpg's, not much chance with most, but I do well at Soul Blazer. Most platformers, I'm excellent comic relief. So, no megaman, castlevania, etc. Super detailed moving backgrounds give me hell, such as any thunderforce games, I need what moves or can kill me, to really stand out. Not all inclusive though, as I can get somewhere in a few of the Contra games.
  10. I like to think I'm fairly lenient, in judging games. I can usually tell if I got a chance, in 5-10 minutes. I allow for my talents, and lack thereof. Sometimes, the videos save me, at least the trouble. I kinda liked how Link To The Past played, got it on two of my 3 multicarts. However, watching a playthrough, there's no way I'd be able to accomplish that final fight. So, I get to save many hours to get to the impossible, and use them to obliterate more little green kamikaze planes. I still think it's a good game, just beyond my abilities. Just like I still think original gradius is darn good, despite only passing the volcanoes once in nearly 40yrs.
  11. Here's the one I got. As far as US NTSC catalog, I'd say it's complete, or darn close. The upper card is what was included, and I've got those other 3 laying around. I think one was the music files from the other car. Biggest value, has been in finding a game I like, but never knew of- BlaZeon, and saving me the cost of wasting $ on Super Double Dragon. I'm sure it's great, but I'm not blowing 30-40 on a game, that I can't get off first screen on 1st life. Controls bite. Paid for itself right there.
  12. that's the only way I'd be able to copy it, with a reader. drag files from one to desktop, then change card and redrag back. More or less, it's just to try things that looked interesting, before shelling out $, on something I won't really play. It has helped me find a couple already, so not complaining.
  13. So far, I've used it twice, and only 3 loadings. So, it hasn't yet justified the 25 bucks, lol. The only save games on it, I'd play, I already have elsewhere. It is handy for the sports titles, which are horribly represented on the multicarts, but most can be had as cheap originals yet. All the Jp stuff on there, is in Japanese still, so nothing there. Couple in the Euro section, but not a lot. I'd imagine saving, is what kills cards. Normally, I just put stuff on them once, and just play, like the one in the car. Other than an old Dell latitude xp laptop, I don't actually have a computer. Just a Chromebook junker for online stuff. I'll have to see if I have a compatible card reader for it still. As it is, it already has anything I'd bother playing. If it had the translated ROMs on it, might use it more. For those, I just look up videos of those I might want. If I still do, then I get a repro or multi with them.
  14. I bought one of those KO 900-in-1 ED clones for SNES. Mainly, it's to sample games on the hardware, I might otherwise, not get to try. Mainly, I stick to my couple multi-carts, some originals, and couple repros. I use similar for my other systems, with this one being the only flashcart.
  15. Finished Crystalis. My turbo button method worked great on the flying tower levels. Equipment psycho shield and armor, which restores hit points when standing still, and warrior ring used with thunder sword and just machine gun them down with lv 1 lightening, without charging. Firepower does indeed, make up for lack of talent.
  16. NES - Crystalis - 5hrs 10 min, completed. I hope Mom enjoyed that. It was on her "someday list" for decades.
  17. SNES- Raiden Trad- 25min stuck to the blue weapon this time, only other choice you get... Didn't do as well, due to having to time getting the powerup at right color Ninja Warriors- 10min I wanted to like this one, but it just ain't there. NES- 1942- 2hrs 55min rebuilt my old worn Beeshu Zipper, gave it a spin. Got my NES Max working as well, but rate of fire on turbo, is worse than I can do just firing manually. Mario Bros- 20min Spartan X (Kung Fu)- 10min
  18. I'm likely giving that one away, lol. Rate of fire is horrible. Gave away the repro of TFIII last year, as I couldn't play it. Deleted the roms from my hackbox as well.
  19. love lvl2, fave weapon is #5msl. In general, original era releases, sports and shooters were not the SNES's strong points, which makes the few games that used it well, kinda prized. My faves on it are Gradius III, Aero-Fighters, Strike Gunner STG, Space megaforce, R-Type III, and Darius Twin, in no particular order. A "pass" given to Raiden, but Thunder Spirits bites. I also have Axelay, Phalanx, and Bio Metal, but suck too badly at them, to rate them. Quarterback Club '96 &'94, NBA Jam, Tecmo Bowl, Tecmo Basketball, & NHL '94 & up, did it well on the sports front. In the end, I find them fun, and they must be, for me to still be playing my old carts 30yrs later. 😎 I tend to favor Genesis over SNES in those two fields, but I like what is fun, and I feel half a chance in playing. The "short game" on Space megaforce is also quite fun. Meanwhile... NES- Renegade- 10min, I either truly suck, or this is insanely hard. Shadow of the Ninja- 15min actually made it to 2nd level, then learned you only get 1 life... Gradius- 30min Finally made it past the volcano things, first time ever, but not much further. At this rate, a few generations after me, might beat it, lol.
  20. NES- Crystalis- 2hrs 35min up to lv 13, and working on Mt Hydra SNES- Super High Impact- 30min (the nephews destroy me, lol) Space Megaforce- 20min Raiden- 20min
  21. SNES - giving gamerz tek g16HD a workout Phalanx - 25min Aero Fighters - 45min Axelay- 10min Gradius 3 - 30min Darius Twin- 1hr Total Carnage - 5min Bio Metal - 10min Space Megaforce - 45min I got this unit used recently, and cheap. Initially, it had a crappy picture, with horizontal static lines across center, but that turned out to be the crap power block it had with it. Using one from a prior phone, works great. Going to do something about that piercing blue light, that outshines the TV. It's like getting welder's flash. Buttons are not the traditional sliders, but work. Power switch takes deep press to engage, and barely gives much click. I'd consider that the weakest point. Cart slot is easy, with repro or original carts. It runs multicarts and ED clones well. I like it, but will keep the Yobo twin-slim for me, and let the nephews play this one.
  22. For July's game, we'll run the classic Vanguard, with autofire allowed, no continues, and ANY period controller allowed. Play on real 5200 systems, with the only modern exceptions being, flashcarts/SD loaders, running an original Rom. Pics preferred, but not required, except for HSC wins and records. Round ends when month does. Current HSC record- Bust it for a bonus point! Vanguard - (Rapid Fire Allowed/Do Not Continue) Nuclear Pacman 232,970 Final scores- 84,790 RB5200 +11 74,430 DamonicFury +10 49,800 rubeon +9 37,300 jeremiahjt +8 28,990 zylon +7 20,810 nitrohepcat +6 17,500 RangerG +5 11,200 Mikey50 +4 Current Standings- RB5200 - 68 rubeon - 59 DamonicFury - 56 zylon - 49 Mikey50 - 42 jetset - 31 jeremiahjt - 30 RangerG - 26 troff - 14 nitrohepcat - 8 IICCEEMMAANN - 5 Vanguard.bin
  23. This month goes my way, but some great blasting done here in the OE. Supposedly my controller sucks, but it didn't know This was one of my fave original library variations, and hope y'all enjoyed it. How'd y'all like that adaptation in MC+? The auto-selective fire was unique to me, as you'd expect that to use multiple fire buttons. Thanks to all who played, and make this little niche possible. With the regular HSC on break, thought I'd run some deep dives on uber-common games, almost everyone should have. Note that this was scored as separate games, so folks with only one, could still place competitively. Final scores- 1,000,480(rolled) zylon +1+11=12 219,280 DamonicFury +10 127,065 RB5200 +9 109,080 rubeon +8 99,205 jeremiahjt +7 87,735 nitrohepcat +6 56,427 IICCEEMMAANN +5 48,585 Mikey50 +4 19,920 RangerG +3 MC+ scores- 95,005 rubeon +6 88,920 DamonicFury +5 68,455 zylon +4 53,125 RB5200 +3 39,045 nitrohepcat +2 13,750 RangerG +1
  24. I'll get new round up tomorrow. I was out welding all day, and just not into flashy things tonight.
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