cparsley
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Everything posted by cparsley
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Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
Just did it on 1-2, but there you don't need to and don't do a speedy triple as you don't need to and b the fish are moving way slower. I haven't tested that previously as I usually don't go for that till somewhere between the 7th and 8th go thrus. -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
Which x-2 were you trying this on, as the earlier ones might not have it lined up, guess back to the game -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
First off I must give thanks to the horrible frog bog to make me go after the next game on the list. So as many have noticed that the major difficulty the game possessed is the fish on the back half of the x-2 levels. These in themselves are not too horrible but for their potential to turn orange and flip on you tossing you to your death is extremely magnified. By the layer x-2s they are almost always orange - flip - half sec of normal and then repeating the process, making normal fish play virtually impossible. So a new strategy had to be sought out or just give up, after all I did have the HSC mark already. But I wanted more, to actually know if there was more. In the odd x-2s (1-2 3-2 etc) you got a word after the Congratulations! and after 7-2 it was just HMMM . Not a great word lol considering very good, and incredible were some of the previous ones (even x-2s we're blank after the Congratulations!) So I really was curious as to if there was a 9-2 phrase or if the Hmmm wasted the last bit of memory they had, but the fish problem remained. So I started on three different potential solutions to the problem. They were : 1. Skipping the fish altogether - this was a thought due to user fakecortex's post on post #19 . He thought it was a glitch but I figured it was worth a shot and after many many deaths couldn't replicate the result. 2. Jumping the flip of the fish. Now this was a lot more wishful thinking than anything but I did give it several gos before giving up on it as a viable way forward as it would require you to be exact at the front of the fish leap right straight up and immediately upon landing start placing yourself at the front to do it again ( or get over to the other fish if the opportunity was there) 3. Finding an alternative route to the right. This I first thought was impossible as moment you landed on a mid land the lily pads and hippos were gone for the fish ( normally had gone from the top available land to middle lily to middle hippo to middle land to start the fish sequence). What the problem was from there is you had to take some riding time with the fish ?? to get to the other side. That time was just no longer available from the game. So what's finally ended up having to do was go middle lily to middle hippo to top lily to top hippo ??? to the rectangular land strip. This wasn't easy as you had to be as far up as possible without falling into the water to make the jump. I was ecstatic the first time made it there, not knowing if it would amount to anything. Now I still had to face the fish ???? flop of doom, but now could wait for a time in which could triple hop without riding. That took several more playthroughs and now had the faithful moment as to whether this would pay off or amount to nothing as if could get down to the steps. I was then shocked that 9-2s animal pattern was only a single beast on a normal speed movement, expecting a lot more. While it took three trips, it was possible to go top to top middle to platform level dig out and then after one final pass go up the stairs!!!! At that point I was like I did it I'm done, but was shocked by the game into not being done. the message was "NEVER GIVE UP!" which just rubbed me the wrong way and the game started up level !-1 So I pushed forward to complete !-2 using the same strategy and then getting the same NEVER GIVE UP and the game repeating !-1 made me consider this game BEAT and I'm done. (except for if I decide to Livestream doing it (just shivered thinking about that) Final score is 146,170 Edited to fix grammar/spacing as typed on a mobile phone. Shocked the hippo emoji doesn't transfer to the computer website. The full message list is.. 1 = Very Good 2 = BLANK 3 = Outstanding 4 = BLANK 5 = Incredible 6 = BLANK 7 = HMMM 8 = BLANK 9 = Never Give Up! ! = Never Give Up! Level ! repeats nonstop at this point. -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
Rickster you don't know how true the orange fish syndrome is... by the time of my ending all 4 were orange nearly 100% of the time LOL -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
No argument there, graphics do leave a lot to be desired... You made it from hippo to right side??? Might have to try that myself (feel Im in for more torture this weekend) -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
There's a trick for that... Also move quickly -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
There are either 2 spots to go for a fish to platform jump... Either the middle jump (closest to the path for the monkey), or the bottom right corner. That is the easier one to land on but then requires of course a further path to get to the monkey. -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
As for jumps yes quite insane especially from red fish to right side platform -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
Havent played anything this season on a keyboard... Im down to having to use a 360 controller with the bumper (left) the only jump button working.... -
Intellivision HSC Season 16 - Game 11 - Congo Bongo
cparsley replied to Rickster8's topic in Intellivision High Score Club
Congratulations! Very Good ARE THREE WORDS never told to these programmers Also 2nd time they forgot to put anything so it's blank and 3rd time Outstanding like it's quite outstanding anyone's playing this. Died to the red blob on the bridge, assuming it's excuse for trying to draw a snake, can't believe I'm going to say tgis, but damn when you can't draw to Sewer Sam s level that's fed up Score 31,940 and hint don't dawdle on your picture taking as the game restart on its own without button presses. -
Intellivision HSC Season 16 - Game 9 - Sewer Sam
cparsley replied to Rickster8's topic in Intellivision High Score Club
Whoever decided hey let's give Interphaae the source code to Harkins tunnels, what could they do to screw it up, should be shot. Score 31,250 lol 2 -
Intellivision HSC Season 16 - Game 8 - Venture
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 8 - Venture
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 8 - Venture
cparsley replied to Rickster8's topic in Intellivision High Score Club
Im heavily starting to think either A ) I have a bum copy of Venture from the web OR (and this is the one I'm leaning heavily on) B ) Coleco LIED their arse off about there being a free life at 200,000points lol -
Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
Yes and I found out why that was, and it appears I WAS DUMB I know a shocker.. There's a Level 5 mode in which it flies forever doesn't die doesn't crash and ignores fuel being at 0. This is what was playing and I thought I was controlling it lol -
Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
That reminds me, let's RAISE the bar... 24,351. Correct me if I'm wrong but dumb f $@* brothers only used a 2bit hex for the fuel gauge -
Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
Nope was I'll last several days, figured I might as well try to get a shot in and poof it worked. -
Intellivision HSC Season 16 - Game 6 - Super Cobra
cparsley replied to Rickster8's topic in Intellivision High Score Club
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Intellivision HSC Season 16 - Game 5 - Night Stalker
cparsley replied to Rickster8's topic in Intellivision High Score Club
