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Bones-69

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Everything posted by Bones-69

  1. Yeah... I wouldn't be actually using the great Magellan feature of exporting the data to draw game screens, just use it from a design point of view and then do it the old fashion way once I am happy with all the screen layouts. At this time it is not a graphics game, it has bursts of graphics but it is closer to a true text adventure (at least at the moment). This is a project I have been working on for a long time and the interest comes and goes but maybe starting a thread and sharing my work might motivate me to put some more time into actually completing it.
  2. What a fantastic program! I have now (for a few years), been writing a TI adventure game. I have been using Excel to work out the screen layouts which is working OK, but it is slow and a messy especially when trying to incorporate redefined characters into the screen layouts. While this request is probably not inline with the original goal of Magellan, it would be nice to be able to select and use the standard TI character set (along with the current ability to select and re-define characters). I suppose I am trying to use Magellan for something it was never really intended to be used for and that is more of a basic "screen design program" to help with general combined text and graphic layouts. I have attached an example of what I have been currently doing with Excel to give some ideas of how Magellan might be used for other applications.
  3. Very nice application! Thanks for your efforts.
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